Is there a way to use the image on my sky, which is a half sphere, to light the entire scene? I would like to use GI and FI with MR:D
I've been playing around with FI and using the environment colour to help light the majority of the scene, but when the sphere is visible it blocks that light out.
I'm using a Lambert shader with the sky texture in the incandesant slot, is there a better way to do it? From what i've seen there are quite a few ways to do sky, I know I really want to avoid creating a crappy artificial one however.