I have recently started working more with highlights, shadows and reflections in my vector illustration. I like the look of the work, a Looney Toones esq style with bright colours and artificially consistent lighting effects.
In Corel Draw it's all produced with gradient transpariencies. My question is how would I go about rendering 3D work in this style?
Toon rendering would probably be start. I guess I need a way to knock out a lot of realism and detail from the highlights and shadows. I need a technique to produce stylised but unrealistic lighting. I use 3ds max, and finalRender, but software independant advice would also be great.
Below is a bit of a collage to demonstrate what I'm talking about.