View Full Version : Silo / Zbrush / 3dsmax please help!

04 April 2006, 08:14 PM
Well hello there people,
after a long time of searching for infromation on this subject i still fail to get a nice result.
so i'm posting.

the situation how i wanted to do it.
1) create base mesh in silo
2) detail it in zbrush / using "normal" zadd/sub and after i wanted to use projection master
3) use 3dsmax / +render plugin such as vray or mentalray

Well the basemesh is build and exported as OBJ
i import OBJ in zbrush and do the following:
- Create new texturemap
- use button tool/texture/auv
- subdiv model
- use standard tool to detail my model

already at this stage i wanted to try rendering it in 3dsmax. so i do the following:
- go back to level1 subdiv
- export displacement (tool>displacement)
- export the alpha channel

in 3dsmax i import original mesh.
tryed following help on using 3dsmax with mental ray (did the same as in the guide). i have no luck there it all looks weird.
one thing i got was my model expanded. but no detail where visible (seemd like all growed or something)
when using vraydisplacement mod. i tried several settings. very weird extrusion going on.

my guess if the mapping is not going correct. but i have no idea how to fix this.
i did not unwarp the model (can't do it in silo) so i thought i could use the AUV thingie in zbrush.

seems like i'm doing somethig wrong. i'v look/search much forums but i cannot find the correct infomation. i'll continue searching. but hope some1 can help me. i need this to be done before sunday.... so pretty desperate :)

hope you can help me!

using zbrush 2 / 3dsmax 8

Many thanks in advance!

04 April 2006, 10:05 PM
Unfortunately I'm not a Max user. But I recomend that you post your problem in ( (if you didn't already). People there are always very helpful and atentious.
I recommend you take a look at this manual (, that you can find on In this manual the guy is explaining the workflow between ZBrush and 3DMax 8.0, MR and finalRender. And take a look at ZBrush's Practical Manual, pages 459-478 there's two tutorial about workflow between max and ZBrush.
I hope this helps in some way.

04 April 2006, 03:30 PM
Did you flip your displacement map?

Can you post images of your displacement maps so we can see if it is just a grey texture or if it has some variation to it?



04 April 2006, 12:19 PM
anyways, do you thinkit is help- and useful to create meshes with high polycount in zbrush and import them to silo to reduce the polys?

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04 April 2006, 12:19 PM
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