The way I thought to do it was to draw a curve on the ground, and then attach the skeleton to the curve using the "attach to motion path" command in maya. When I do this though, maya complains that the skeleton already has an input connection. Is this the right way to do it?
The only other way I can think to do this is to keyframe the whole walk to the table which could take a very long time, and I have to do this by monday.
Any help greatly appreciated.