View Full Version : Animated Bird using Quicktime Texture

04 April 2006, 05:27 AM
Okay, here is a problem I just can't seem to solve. I'm putting together an animation of a bird flying through the frame from right to left. Now the bird is a quicktime movie loaded into the Color shader. The shader is placed on a card plane that is animated to move across screen. The animation settings are:

Mode: Loop

Timing: Range

Range Start: 1F

Range End: 5F

Loops: 150

Movie Start Frame: 1

Movie End Frame: 4

Movie Frame Rate: 30

I hit the calculate button.

The problem is when I render the scene the card moves but the movie does not play. What am I doing wrong here? Any help would be greatly appreciated. Thank you.

04 April 2006, 12:51 AM

04 April 2006, 02:30 AM
Thanks! That really helped.

CGTalk Moderation
04 April 2006, 02:30 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.