View Full Version : The Journey Begins Challenge (3D) Entry: Gary Smith
04 April 2006, 01:11 AM
Gary Smith is entered in the "The Journey Begins Challenge" update: View Challenge Page (http://features.cgsociety.org/challenge/journey_begins/view_entries.php?challenger=11335)
Latest Update: Modeling: Character Modeling 2
04 April 2006, 01:19 AM
Hey guys, I decided to finally enter a CGS competition, and this will be the first official one that I compete it. Good luck to all the other contestants.
Ok here is the concept sketch (I drew one out on paper, which definitely looks alot better, but unfortunately I don't have a working scanner anymore so I can't show it). I know it doesn't look good but I had to come up with something...I have the main idea already in my head :D
04 April 2006, 01:39 AM
Ok I started making the terrain for the scene, I decided that I'm gonna make this with Vue (for the environment) and I will use 3dsmax for some of the objects and other stuff.
04 April 2006, 01:54 AM
Ok (the environment is quite easy to make), I decided to go with this lighting, the water looks horrible I know, and the terrain isn't a prize either. I will continue to work and improve the texturing. More updates coming soon.
04 April 2006, 02:34 AM
Ok here's a big update on the scene, I added an ecosystem for my terrain after several attempts of getting the plants and rocks positioned in a nice way, and I am quite satisfied with the results. I was able to render it surprisingly fast compared to what I had originally thought. I also added some post-work in Photoshop, just to see what I could come up with (color-correction, etc.)
Now to start on the real 3D work with 3dsmax :D C&C are welcomed.
04 April 2006, 06:45 AM
Very nice looking of the grass.
What sotware did you use to create the water? What about the grass? Is it Maya?
04 April 2006, 10:13 AM
This looks very nice, but what's your concept and idea?
04 April 2006, 11:28 AM
Thanks guys, well for this scene I decided to start the creation of the background and scenery first before I make the ideal characters and other objects (the first part is created in Vue). I will create the characters and other objects with 3dsmax later.
My idea for "the journey" is that there will be a small boat on the water with some characters embarking on a journey to the "Island of Freedom" where they will hopefully live, coming from a war-torn country back home. This island is a land of happiness and freedom (hence the name).
04 April 2006, 11:45 AM
is it hard to learn vue ? i mean you can use it like a plugin or you have to model separately all the plants and stuff and then add it ?
04 April 2006, 11:49 AM
looks very real ! keep it !:thumbsup:
04 April 2006, 02:29 PM
Thanks for the comments guys.
@Thedirtypaw: Well it really depends on who you are, personally I think Vue is very easy to learn and use, I have only been using it for a little while so far (bought it mainly for a major freelance job that I got recently, but I am falling in love with this program :D). Vue can make all the plants.
@toonga: Thanks for the compliment :D
04 April 2006, 03:57 PM
nice start... like that landscape and the colors :)
04 April 2006, 11:54 PM
That's looks great!!:cool:
The Journey Begins (http://forums.cgsociety.org/showthread.php?t=322760&highlight=alvin)
Spectacular 3D (http://forums.cgsociety.org/showthread.php?t=275950&highlight=alvin)
04 April 2006, 01:12 AM
Ok I have a more clear view of my concept, I want to keep the current camera angle for the background scene, and I will create a boat with some characters and an airship in the sky with some steam coming from behind.
Here is the first test render of the airship, I don't really like it at all...and I just realized that I lost all my modeling skills with 3dsmax lol. I was looking at some Final Fantasy images of airships for reference (I would love to make one of those spectacular looking objects). I definitely need to work on the texturing...the final image will have the airship with steam composited in Photoshop...but let's not worry about that now. C&C welcomed :D
04 April 2006, 02:14 AM
oh, and about vue.. plz a little help, for instance i've got a piece of geometry that can be done in max & in vue in wich i should do it considering that i am going to use vue to populate that peticular piece of geometry with plant life ? can i add stuff from vue on max geometry or does vue work only with its own geometry.. 10x a bunch
04 April 2006, 03:41 AM
thanks a lot for your comment.
I just looked at your scene. gawd it so well done. i love the mood. Can t wait to see your characters
04 April 2006, 02:30 PM
Thanks for the comments guys :D
@isopharmacy (http://forums.cgsociety.org/member.php?u=194423): Thanks man, I appreciate it.
@thedirtypaw: Vue comes with some preset plants that you can populate, but you can also import models inside your scenes. vbmenu_register("postmenu_3429588", true);
04 April 2006, 02:34 PM
ok , 10x a lot , i'll see what i can do.. maybe i'll use what i know and adapt... dunno.. thanks anyway
04 April 2006, 07:04 AM
Ok I'm back on board with my entry, I was busy lately working on some freelance animation..you know how that goes :D
Ok anyway, I'm currently working on the steam behind the first airship (there may be some other flying objects in the sky, making these things are fun ^^) I am using the "fire effect" in the environment render settings within 3dsmax, so no plugins.
04 April 2006, 07:08 AM
Here is a test image of the scene with the airship composited into the render. I used the eraser tool on a new layer (where the airship was pasted on through the transparent .png file) on a low intensity so it could blend in as though it was a fog type effect. It kinda looks like an anime type background if you look at it...I kinda like this odd integrated style :D C&C are welcomed.
04 April 2006, 01:46 PM
I don't really like the smoke that's coming out from behind the airship...it doesn't look realistic enough. What would you guys recommend I do to create some realistic smoke or steam? (in 3dsmax). I also need to know if there's a way to take out the outline of a transparency saved .png render so that it doesn't look cartoonish when pasted onto a different image (look at the airship in the background of the last render and you will know what I mean). I will be posting some more updates soon...
04 April 2006, 12:10 AM
Ok I'm finally back on working on the scene. I decided to start working on the first character, which is a pig-man. (Odd concept, but I want something kind of original). He's actually my very first CG character, and I like how it's turned out so far. I'm gonna start on the texturing soon. Rendered in VRay :D
04 April 2006, 02:00 AM
Here's an update on the pig-man. I added a cigar, changed a part of the hat, and worked on some of the texturing. C&C please :D
04 April 2006, 02:37 AM
good work, try adding some SSS to the pig! that will be neat :)
and about the realistic smoke you can do that by using AfterBurn :buttrock: it never fails! hehee
04 April 2006, 02:01 PM
Thanks for the comment Miguel...I will do some more SSS tests with the pigskin, but it has looked odd so far, oh well, it doesn't hurt to experiment :D I will probably take your advice with the airship steam and just make it with AB afterall...any other comments?
05 May 2006, 07:32 PM
Wow...I have been WAY too busy to work on this scene, so I'm deciding to quit out of the contest. I got 2 clients that I'm still working with, and school-work...I really wish I could continue on but I don't think I can finish everything in 3 weeks. Good luck to all the other contestants.
05 May 2006, 07:32 PM
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