View Full Version : Specular Effect on Mental Ray Glass
04 April 2006, 11:34 AM
Hi guys, I really need help with mental ray shader, I'm using max, and I've created glass shader using mental ray material, and under surface I've used glass(lume), but there is no specular settings, and also no specular on render. I've tried mixing glass with DGS electric, but no to avail...maybe I skipped something, can anyone help? thanks!