I have a loft object in 3d Max that I have turned editable mesh. One assumes that it is a fluid flowing inside a tube, reason why must be appearing progressively until arriving to the end. Before, i used to make a cylinder and appliying it a PathDeform modifier, but the problem is that this object does not have the same section across the path.
I have try with slice modifier , but I cannot apply a Path constraint to the Gizmo of slice (the tube thas an intrincate form).
Thanks and excuse my english