1.) LowRes rig for blocking
2.) MediumRes rig with facial setup and finger controls
3.) HighRes rig with same controls as MediumRes rig
Now, I don't know where to start. Do I set up a MediumRes rig, then smooth for my HighRes rig? Or do I set up a HighRes rig, then break it down for the MediumRes one? Is the geometry for the MediumRes rig parented to the joints? When breaking things down for the LowRes rig, do I just delete Finger Control attributes and any other Control Curves I don't need? Does the LowRes rig have the Heel And Ball Foot Control attributes? As for a Facial Setup, do I completely set up the face for the MediumRes, then just smooth for the HighRes?
Some questions about polygonal smoothing...
Can Blendshapes created from a mediumRes head be applied to a highRes head AFTER it has been smoothed? (I know they can be applied and then smooth the base head)
Should Weight Painting be done before or after smoothing?
Should UVs and Texturing be done before or after smoothing?
I know what it is that I want in my 3 rigs, I just don't know what order to create things in. I'm still in school and this is the first project I'm using multiple resolution rigs.
I really appreciate any help I can get.