View Full Version : Villager with a couple of bags

04 April 2006, 05:04 AM
Ya so I've been trying to get the linework down for this character. Here's the initial quick/messy sketch and the lines I've finally come to. Wanted to put this up and see what people though before I started coloring in ernst. That's just an initial color test, haven't experimented much with different palettes yet. That'll be next after the lines are greenlit.

Done in Painter mostly, been tweaking it in Photoshop. Set up a model real quick in Poser to use as a general ref. (

I'm not thinking much of an environment for her right now. I feel like focusing mainly on the character for now and get into rendering. I'd like to do more of the people of this village. Sort of a plains/desert environment. I'm not foreseeing some grand shot that includes them all, but it's still pretty early.

I have plenty of time. Posting this partly to keep myself motivated and moving forward, so I should be updating regularly.

Latest Edit:

04 April 2006, 03:17 PM
Good work at the moment I like, good continuation.

04 April 2006, 06:01 AM
I like it. Sort of reminds me of Miyazaki movies. Is this for some sort of project or just a personal thing?

04 April 2006, 08:31 AM
i'm agree with Guy In Rubber Suit . it looks like miyazaki's movies. great job with soft colors

04 April 2006, 08:59 AM
Is your final character going to retain the black outlines? Because if you are intending to keep the black outline, I think they could use some work to be thick or thin in the right places. The soft colors seem to work though.


04 April 2006, 09:40 PM
A few more color treatments. Seems like the first one is fine but you know how, even if you really like the first idea you come across is still better to at least think of other variants for yourself. Now on the first row I was pretty much just having fun mixing/matching colors. (

These are more closely based off the initial colors and it's with those that I was really trying to keep in mind the environment and materials/technology available, which is a plains/desert borderline area, agricultural community, skins and cloth woven through looms to make clothing. Not using any sort of exotic dyes so much. The differences here are pretty minor, just slight variations on specific parts really. I'm probably fixating too much on it and the colors will probably work themselves out from here on their own once I get into shading and such (must stop procrastinating the real work!).
I'm leaning towards the last one right now. (

Ya, this is a personal piece, but I'd like to bring it up to the scope of a sort of "project", just without the outside pressure I guess (I don't even want to give myself any personal deadlines on this one... been doing that the last six months and I'd like to see how well I fare without them... not that I'm against them).

With the lines, I'm not completely sure yet, it'll depend on how things come together near the end, but I'd like to be in a good position to keep them if I do. With the lineweights, do you mean stressing certain areas over others? I think that began to slip my mind a bit the further along I got. As I look at it under that eye right now I'd think the lower half could use a good bit of reworking, especially the cloth around her waist. These areas specifically: (

04 April 2006, 07:26 AM
Just started work on putting down the greyscale values. Main lightsource is the sun, pretty strong, a bit past noon so it's a bit angled. Workflow I'm looking to take is doing it all in b/w, then alpha channeling it over the base color. (

Doing the shading in Painter, all the tweaky stuff in Photoshop. Only about 40 min so far after I figured out which way I wanted to proceed with this. Mostly in the head area. Thoughts? Suggestions?

04 April 2006, 11:43 PM
How are you going to do your shading? Your original colors are very flat. Have you considered using a cell-shading look with a harsh line between the shadow and light side. This can give your art a more vector style and cartoon look. Basically every color is divided into two flat colors.

One of many examples: (

I see you have done some work in black and white. How do you intend to use this? Just as reference or are you going to use it to darken the other color image with the black and white version?

I have a strong preference for not just using black to darken colors for shadow areas. I believe images look much more alive if you use a darker and more saturated version of the light side color. An even more advance technique is to tint each colors in the shadows to match the light in the envrionment. For example in a cool colored environment all of the colors on the shadow side could tint more blue than their light-side counterparts.

04 April 2006, 01:15 AM
Ya, I like cell shading, but for me it is easier to feel out the shading and surface of the object by getting into the actual shading stroke by stroke. It's just hard for me to delineate the shade edges when drawing from imagination. I could proceed with this current shading just a little further, not to a finished point but to where I could use it as a guide to bucket in the darker shades. I would like to work on a full range, though, unless there would be some other benefit from cell shading that I'm missing.

So it'll be a desert environment, strong afternoon sun, so lots of reflected brown/yellow light from the ground, clear sky so some blue from that. Keeping it simple!
Here's a quick example of filling in the shaded areas with colors. (

This is with straight black. (

The straight black has its own feel to it. Both of these are still using the same shading as from my last post, haven't worked on it more. As far as I can push that, I'm not sure it'll get me to where I want to end up, not that I'd really mind having to do it over again.

04 April 2006, 06:13 AM
Can't see much else to do the shading as far as the b/w goes. Hows it look? Lightsource and such, don't think anything is out of wack, but just in case, here it is! (

04 April 2006, 06:00 AM
Ok, so before applying all the shading I thought it might be good idea to add other variations to the color. Mainly the idea was directed towards the skin, defining areas that are more/less tan, redder/paler, just giving the skin more tonal variation as it naturally has.
That idea expanding to some other parts and probably will a bit more before I go on. With the hair I want to give it a more sunbleached look, so darkening the areas less directly exposed to the sun, lightening those that are. Carrying that same idea over to some of her clothing also, bleaching areas more exposed to the sunlight (I've started with the shoulders of her vest and down the outside of the sleeves).
I've thought of adding some stains too, but I think that might be going a bit too far.
I decided to tan her whole arm, even the area under the sleeves, because she doesn't usually/always have the vest on. (

And then what I've started with the shoes (going for a dusty/muddy/worn look), I'll see how that could be well applied to the rest of her clothes. I think exploring some different brushes could help this nicely too. All of this making me consider the texture of everything (different clothes, skin) a bit more. It's definitely something I'd like convey a bit more clearly, though details as that are best left till later. (

Now with all of this, when I first started going over it again I did so very lightly, very conservatively, it was hard to really see the differences in tones. So I went over everything again trying to bring it out more, exaggerate it a bit. I'm not sure if more exaggeration is needed, but for now I'll leave it at this.

04 April 2006, 05:35 AM
Applied the shading. Now to tweak it to work with the color better. Whole thing seems a bit dry to me (dryer than I was aiming for, perhaps faded even?). I'll try to work on that, getting to the highlights might help with that some too perhaps. The only thing that's terribly bugging me right now shading wise are the bags (and the pants to a lesser degree). (

04 April 2006, 06:35 AM
Really trying to flesh out the shading and color tones now and start puting in highlights in some areas (mainly the clothing so far). My approach with this piece has just been horribly roundabout (at least to get the results I wanted). Been using Photoshop a bit more and am thinking more specifically about the background, right now leaning toward something Death Valley'ish. (

04 April 2006, 06:58 AM
Well ok now I'm feeling like she's pretty much done (unless I want to get into thread level details).
(link to larger is 1.31MB) (

Here's a progression of the important points all side by side. (

closeup (

Continuing with this setting I though of working off of her, thinking it would look natural if there was a little kid sort of hiding behind her, perhaps a little brother or somesuch. Might have to rework some areas depending on where the hands are placed, holding onto her and whatnot. Eh, just throwing that out.
I'd also like to do the background in 3d (would like to build the entire village in 3d), so that's my plan with that!

05 May 2006, 09:08 PM
Some guy offscreen is throwing a fit. Will be doing him seperately right after the kid most likely.
Kid's her little brother

closeup of kid (

Putting up this early linework for critique before I go over them a final time. Until then I'm going to start work on the actual village now, so will probably start a 3d thread in the next few days.

05 May 2006, 11:39 PM
I like the expression on the boys face

05 May 2006, 01:44 AM
heh, that's kind of funny because I was planning on changing the face a little . Opinion on it now? (

Here's the cleaned up lines and a few color tests ( (

05 May 2006, 04:35 AM
not much new with the kid (

started on this guy, though. a creature of the general area. went about working on this one completely differently than the others, done in photoshop so far (

06 June 2006, 06:26 AM
Some updates, click on the images for larger resolution versions. (

Been working on the mummy in photoshop, plan to keep tightening up/detailing it/texturing (

Touched up the kid a good deal in photoshop. Not really planningon doing much more to these two (besides fixing the crooked leg bone/muscle definition line on the kid. maybe adding more contrast to the girls chest? It's kinda flat)

06 June 2006, 12:54 PM
before he just looked worried and now he looks more scared

which probabaly fits better with the scene. I still think the other face was cute but this new one is good

06 June 2006, 07:15 AM
Was just playing around and put em together (

before he just looked worried and now he looks more scared

That's good then. It's really what I wanted originally just to get it further from the girl's face

06 June 2006, 07:00 AM
Bout ready to call this done. Played around a bit with a background. This is the version I like the best.

(Mainly because I think it brings out the characters while also giving some abstract hint to an environment)

made at the last minute right after I made this one: (

(I thought this one brought out the characters well but didn't sit well... made em look lost at sea or something)

which I based off my initial favorite: (

I thought it did well giving it a feel for the environment but kinda lost the characters to it.

Here are the other color/style variants I played with. ( ( ( ( (

Ah, some day I'll be able to wip up an interesting/supplementive background with no effort.

06 June 2006, 02:41 PM
the child has 2 right feet!
I like the mummy ;)

06 June 2006, 07:30 AM
the child has 2 right feet!
I like the mummy ;)

well wow. Looking back, it's been that way the whole time. What the heck was I thinking when I sketched that? Got a funny story to tell at least. "Hey, you know what's funny? I once drew this character with two right feet once! HAH! Isn't that funny? ...ya, that was funny." Or not...

Wellp, it's fixed now. Thanks a bunch for catching that. Fixed with background of choice

nother variant too for consideration (

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