Any idea to improve my rendering times, and workflow ?
for information the baked mesh as just 4 K triangle and all the scene was about 60 K triangle. I use Raytracing Because I need to bake Trees shadows from Alpha shader into that shadow map.
no-one knows a good detailed tutorial to Bake Ambient and shadow/lightmap with that tool ?
Apparently the Postprocess of the render use only one CPU to compute and take 20 mins long.. after Mental ray goes and my 2 cpu was used. and the render just need 15 mins to get finished, and the last rendering process goes to only One CPU and take 2 mins to finish.
Really bizarre or not ? Does the Batch Bake doesn't use the full power of Multithreading system or that a bug in my scene ?