XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Character: Merry xmas egg

12-25-2002, 07:13 PM
:beer: merry xmas!!

12-25-2002, 10:38 PM
Modelled in max 4.2, textured, litted and rendered in max 5. Used polygonal modelling for the characters. The creature was unwrapped, tex maps painted in photoshop. Christmas hat done by adding noise to a dense mesh followed by an inverted falloff texture.

Would appreciate some comments. :D


12-25-2002, 11:22 PM
its ver blury, can't make anything out, can you post a better pic plz

12-26-2002, 12:06 AM
hiya dom,

sweet. good concept on the guy there, nicely textured. the render is cool, but i have to agree with surreal about the blur.
can we see some wires please.


12-26-2002, 01:23 AM
NIce work , , especial th character design. Keep post up . :thumbsup:

12-26-2002, 05:33 PM
Thanks for the comments. The blurry effect was done on purpose, used blend filter to give it that soft look. Well at least that was what i was trying to achieve :D

Anyway here's the wireframe and area filter rendered image:

12-26-2002, 05:35 PM
here's a screen cap of the wireframe

12-31-2002, 01:41 PM
Im open to comments. Thanks.

12-31-2002, 02:01 PM
hm that first image you posted was definately too blurry. you might want to try a very subtle blur, like 2 pixels threshold or something.
good work :)

12-31-2002, 03:29 PM
dom... picture may help with the soft effect you were trying to achieve:


01-01-2003, 10:01 AM
JoBbe> thanks for the comments.

spr0g> ok i'll try that out. Thanks for the advice. Cheers.

01-01-2003, 11:21 AM
The character looks cool but IŽd work on the lighting.

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