View Full Version : Character: First Head...

12-25-2002, 12:58 AM
Here is my first head ever. I know its not perfect, probably far from it. It is the Joan of Arc tutorial head, so its not too original, but what the heck. Its was also a test of my ability to TRY and make a glossy wet sort of material. The reason its in the finished gallery is because it was a school project and I intend on spending no more time on it. I just want to move on to making my own heads and such from my own ideas. Its a little overwhelming, the idea of making a whole head again without step by step, but I think I can do it... anyways, on to the pics, wireframes available if you would like. Modelled in Max 4.2, rendered in Brazil

Plain Brazil render with just skylight.

12-25-2002, 01:17 AM
very nice . I two will be posting my first head in a couple of day :beer:

12-25-2002, 06:53 AM
BTW: I was hoping for a little critique... something to let me know if I am headed the right way in my modelling and overall shape and design of a head (in this case a female, slightly japanese anime styled, hence the bigger eyes).

12-25-2002, 07:12 AM
Looks nice,
However, the eyes seem to be a little "floaty" The sockets and the cheek bones don't seem strong enough.

Very nice for a first head however, I've seen to many disaster heads.


12-25-2002, 07:41 AM
Looks really good. Looks good for like a tenth head let alone your first. I agree with the cheek bones thing, but hey I think you got the look you were going for.:thumbsup:

12-25-2002, 10:35 PM
Thank you guys. Ill keep that in mind about the cheekbones. Anyone have any words of advice before I start another head, or maybe even an animals head? Is the Joan of Arc way a good way to go about it, starting with just one poly around the eye, and extruding edges, then subdividing later on?

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