View Full Version : Direct Skinning vs Indirect Skinning

12 December 2002, 02:31 AM
What do most people use when dealing with a fairly high res poly or nurbs patch model?

By Indirect skinning i mean via a lower res wrap deformer in maya(not sure about other packages), and by direct skinning i mean by skinning and weighting the CV's / Vertexes directly to the joint rig.

12 December 2002, 08:36 AM
When dealing with nurbs patches, I rock a lattice bind the old fashion way. A series of lattices, with different resolutions for the different parts of the body.

I recently got the gnomon skinning DVD and They ouline a way to use the wrap deformer. It's pretty similar, but the wrap is more intuitive, sice the shapes are closer to the final model. I haven't tried it yet.

12 December 2002, 06:11 AM
I'm a big fan of the wrap method,
Haven't seen the Gnomon DVD, is it anything like my tut?

01 January 2003, 11:53 PM
Hey Steven,
nice tutorial....solved a big problem for me , and is likely the rig solution I'll be using in an upcoming project :)...thanks a bunch :)

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