View Full Version : How to use true Bezier and B-Spline in LightWave, organic modeling & texturing video

TrueArt Support
03 March 2006, 12:39 AM

In the recent thread about true Bezier curves many people asked about 'but how to use them'.. In the video that you could download below you will get the answer in complete tutorial for beginners in spline modeling and texturing.. Thanks to using Bezier instead of Catmull-Rom curves object surface could be created with less points and smoother.. Whereever you used built-in LightWave Bezier Tool you could use TrueArt's true Bezier, and use them without freezing first, having exactly the same or even better results, with instant previewing what is going on during modeling process..

EasySpline is the first plug-in that will fully use Bezier and B-Spline curves for spline patching in preview and true geometry generating modes.. Also the all additional tools will recognize this new kind of curve and properly co-operate with them..

Download video tutorial here, 28 MB, RAR with 2 QuickTime movies:

If you want to join beta-tester team or just start using Bezier and B-Splines in your spline cages please click here: (

If you have not checked TrueArt's true Bezier & B-Spline curves in practice yet, please click here to download free tool:

Any 3rd party developer that want to support Bezier & B-Spline curves in their plug-ins please contact us!

Little animation, 74 KB:

Best Regards!

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03 March 2006, 12:39 AM
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