View Full Version : deleting the skeleton after posing???

03 March 2006, 06:52 AM
hi all

can someone please tell me how i can pose a rigged character and then delete the skeleton without having the mesh jump back to initial pose etc????

thanks in advance

03 March 2006, 09:05 AM
Duplicate the mesh when it's in the pose. Unlock the channels and your good to go.

03 March 2006, 06:27 PM
Another way is to pose your character select the mesh and/or skeleton and go to "edit-delete all by type-history", and then delete your skeleton. The skeleton will be detached from the skin and you can delete it without your mesh jumping back to it's bind pose. :)

Save various poses as different files. :)

And AWESOME Mel scripts on your site, Sean. :)


My site (

Demo Reel Thread (

03 March 2006, 08:13 PM
And AWESOME Mel scripts on your site, Sean. :)
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Glad you like. I just updated my controlMaker script today. There is a video demo of what was added to it on my site.

03 March 2006, 11:38 PM

you guys rock:applause: :buttrock:

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03 March 2006, 11:38 PM
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