View Full Version : character: orc
12 December 2002, 10:02 PM
here is the first image of an orc .
12 December 2002, 10:05 PM
uh....what is the purpose of this did you model it or what
12 December 2002, 10:12 PM
Lookin' awesome so far... French artists have become great!
12 December 2002, 10:23 PM
Did you use global illumination? How many light sources? Render time? Subsurface scattering? Great work!
12 December 2002, 10:28 PM
hdri, brazil, 3 lights, and sss for the ears, 35 mn for the render on p4 1,8 ghz 512 ram.
i am looking for a tutorial about sss on brazil..if someone can help me.
12 December 2002, 10:35 PM
ears came out really nice :thumbsup:
12 December 2002, 02:18 AM
OMG :surprised this is one ugly dude :)
I like it !
It's a bit too dark tho, I'd try diffrent lighting..
This is one of the ugliest orc I've seen so far... (this is a compliment :))
good work !
12 December 2002, 06:44 PM
12 December 2002, 07:03 PM
lookin good :thumbsup:
12 December 2002, 09:47 PM
12 December 2002, 05:44 AM
that guy is awsome!! great job
12 December 2002, 06:13 AM
It's so UGLY and so REAL !!!
where did u find such an ugly guy ?!!!
wireframe plz !!
Cant believe its not real !??!!
Its just too real !!.
12 December 2002, 06:34 AM
:bounce:... yes a wire plz:bounce:
12 December 2002, 07:22 AM
AWESOME work.. very realistic.. the only crits I can come up with is that he should be wearing something else, that red sweater makes him looks just a little bit cozy, but just a little ;)
12 December 2002, 07:39 AM
Top job, but an ugly devil :p
Let's see how good the wires are:buttrock:
12 December 2002, 11:02 AM
Nice work visionmaster but can please give us some more info about software,modeling time and teturing software ?
Is this a full model or just the hand and the head show us some more pic pls. I really like your style the orc looks very live and then very 3d that's very great :applause:
12 December 2002, 11:03 AM
i would love to see your lighting scheme visionmaster! oh please please please!
12 December 2002, 12:05 PM
look's great,he got this little "shreck look" in is nose:thumbsup:
12 December 2002, 12:15 PM
Well done, man. Keep postup the great works. :buttrock:
12 December 2002, 12:26 AM
I still dont believe its not real ......
its too real ...
its just about the same level as that GURU in LOTR movie ....
its too real .... ...
AHHHH !!! I cant believe it !!!! ...
When can I do something like that ??!!!!
12 December 2002, 06:53 PM
I think it would look better if he had darker skin, and not the powdery face he has now.
12 December 2002, 08:34 AM
no nothing about orc's, but I just wanted to say that your choice of color ROCKS! I love it:thumbsup:
12 December 2002, 01:58 AM
It looks great, but i think his face is a little too clean. Post a shot with a few more battle scars and dirt. Other than that its a nice model!
12 December 2002, 12:22 AM
Other than having a bad teeth day and being overly ugly,that is a very well done model. Good job.:beer:
12 December 2002, 12:35 AM
Dirty him up a bit.Give us some wires.Nice work.:applause:
12 December 2002, 12:44 AM
Those sure are some UGLY teeth :surprised
From one orc maker to another - good job! :applause:
I do think that it could have done with a bit more detail though. Give him some dirt and dust encrusted into the wrinkles on his face, because I'm sure that characters like this don't bath all that often ;)
Nice lighting :thumbsup:
I wonder how many LOTR style orc threads there are now on this forum....
12 December 2002, 07:30 AM
very nice work
12 December 2002, 10:02 AM
great work! The sss is really nice. I have struggled with sss in Brazil aswell. Please share you knowledge of it so far. I have found the thickness setting makes a fair difference, but I can't seem to make a material that is less dense than the current settings. Trying to get a smooth and overall sss lighting is difficult. atm the light falls away extremely fast, I can't get evenly lit thick objects. Not to mention the shallow and deeper level colours can really be frustrating to control. Cranking up the settings in the render controls improves the amount of light getting into the sss object, but still I have some awful problems getting it to do what I want it to do.
What sort of settings did you use? any specific tricks?
12 December 2002, 12:11 PM
hohoho the rendering is just amazing, keep on dude
12 December 2002, 12:19 PM
nice model, wheres the wireframe?
01 January 2006, 02:00 AM
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