I am quite satisfy with hair system simulation in maya and
Fur rendering in mental ray.
I also sucessfully drive fur simulation with hair system in maya7.
My problem is to shave/shape the hair design,
i mean i dunno how is d workflow or the correct way to shave it.
In shave & haircut, we can use a patch curve to shape the hair,
How to apply it in the menthod that i use,
or there is other way to shape it?
or the menthod i use is wrong for long hair....
or i just can achive it without fur(just hair).....