View Full Version : Nintendo:GDC, Iwata Speach, will Revolutions name finaly be revealed?new launch date?

laureato di arte
03 March 2006, 04:06 PM

Revolution's real name to be revealed at GDC? Plus those residual rumours of a June - yes you heard us right - a June Rev release re-examined

12:45 Over in the US of A (we hesitate to use 'good' or 'old'), the annual Game Developers Conference is starting to get into full swing and we've got a couple of juicy Nintendo rumours for you to chew over this afternoon, concerning the big N's next-generation machine. First up is a strong whisper that the Revolution's real name will finally be confirmed this week at the show, probably as part of Nintendo president Saturo Iwata's keynote speech on Thursday. Long-standing Nintendo watchers will know that each console the company produces labours under a codename during its development period, and so it's assumed that Revolution won't be the final name.

According to our sources, this week will be the week when the Rev finally gets its new moniker, but what it might be is still anyone's guess. We'd welcome your suggestions in the forum below, so delight, dazzle and tantalise us with your insight - and since the announcement will probably come on Thursday, if you come up with a corker, there's still time for Nintendo to change its mind yet.

The other persistent rumour which has been doing the rounds is that Nintendo may launch the Rev as early as June. It's a fair old long shot this one, comparable to us suddenly being called up by Sven for the England World Cup squad on the strength of a good five-a-side game at the weekend. However, its shelf life has been slightly extended by Akiteru Itoh from Japan's Media Create.

Speaking to BusinessWeek, Itoh said, "There are rumors that the Revolution could be released as early as June. If that happens and Nintendo sells around one million units, Sony could have a harder time catching up."

We mention it not because it's true, but because it's an interesting quote. However, you can cover us in strawberry jam and call us Susan if Nintendo launches the Revolution (or whatever it's called by then) in June. Still, what a magnificent prospect to contemplate and what a massive coup it would be if it'd managed to keep that one under wraps to astonish a waiting world. Now that would be the biggest GDC surprise of all.

John Houlihan

03 March 2006, 04:22 PM
Thursday couldn't arrive any sooner...:drool:

03 March 2006, 05:25 PM
Didnt they say repeatedly that they will announce everything about revolution at e3?

03 March 2006, 05:35 PM
The will reveal: The virtual reality helmet!

laureato di arte
03 March 2006, 05:52 PM
Didnt they say repeatedly that they will announce everything about revolution at e3?

They said not everything will be revealed at e3, even after e3 there will be more information revealed. Iwata is due to give a speech this year, at gdc. I have been thinking for a while that the name of the revo is the best thing to reveal before e3 . oh and a new zelda trailer would be nice.

03 March 2006, 09:25 PM
They said not everything will be revealed at e3, even after e3 there will be more information revealed. I second that. I heard from an interview, that they'd still after E3 revealing stuff.

I'm very much looking for more information on N's next-gen machine. I've enjoyed my GameCube, but I think this system promises much more. Viva la Revolution!

Frank Lake
03 March 2006, 01:31 AM
When did they start making next-gen games for that console? I can't think of one that could be a next gen title. And if that Zelda title is it.... ugh!

03 March 2006, 01:42 AM
That Zelda title is for Gamecube, but it can be played on Revolution as well with the Revolution's controller.

03 March 2006, 01:49 AM
oh and a new zelda trailer would be nice.

Not as nice as the actual game! Come on Nintendo, what are you playing at!?!

03 March 2006, 03:19 AM
πολύ ζήστε η επανάσταση!

laureato di arte
03 March 2006, 09:56 AM
πολύ ζήστε η επανάσταση! am I the only one who is seeing this in a foriegn font?

03 March 2006, 03:24 PM
I see it too. looks Greek.

laureato di arte
03 March 2006, 04:19 PM
"a lot you live the revolution!"
πολύ ζήστε η επανάσταση! oooooooohhhh

03 March 2006, 04:24 PM
"a lot you live the revolution!"
πολύ ζήστε η επανάσταση! oooooooohhhh

good thing I'm not in that fan boy club! w000t!

03 March 2006, 04:41 PM

03 March 2006, 04:51 PM

03 March 2006, 04:55 PM
The game industry has the dumbest marketing schemes of all the buisness world . Seriously I think only the maketing community college rejects try and get game industry jobs .

" More will be revealed after E3 " your driving up sales like mad !

laureato di arte
03 March 2006, 07:03 PM
News: Iwata GDC Speech Imminent

Posted by Tphi ( - Mar 22nd 2006 13:55

People are being urged to see the Nintendo keynote tomorrow, which may hold brand new information on the Revolution...

Just one day to go until Nintendo's president and all round head honcho Satoru Iwata takes the stage at the Game Developer's Conference, currently taking place in San Jose, California. This year, record numbers of journalists and industry types have flooded to the Conference, eager to hear the latest from both Nintendo and Sony.

Jamil Moledin, director of the Conference, has said he is highly anticipating the keynote presentations from the two big companies, saying "I would strongly recommend attending the two platform keynotes from Sony’s Phil Harrison and Nintendo’s Satoru Iwata. Trust me!"

Iwata will deliver his presentation, entitled "Disrupting Development", on Thursday 23rd at 10:30AM local time (PST) - that's 18.30 GMT and 19.30 CET. Rumours have been circulating for some time that the Nintendo chief will use this time to unveil top-secret things about the Revolution... and maybe even it's final name!

Stick with R-E for the latest over the next twenty-four hours!

laureato di arte
03 March 2006, 07:06 PM (
GDC Predictions Podcast
The IGN editors talk Revolution, PS3, Xbox 360, PC, and DS show developments in this pre-GDC discussion.
by Matt Casamassina (

March 21, 2006 - The Game Developers Conference 2006 kicked off this week in beautiful San Jose, California. Readers unfamiliar with the event should note that it's designed specifically for developers, providing classes and tutorials, in addition to a general meeting spot for publishers and software houses alike. It is not, according to the GDC Advisory Board, which organizes the conference, instituted as an exhibition for consumers. But apparently someone forgot to tell the companies attending the event because they regularly use GDC as a podium to announce new hardware and games. That being true, IGN's editorial team will be in full force at the week-long conference.

GDC 2006 promises to be a particularly important event because it arrives only months after the debut of Microsoft's Xbox 360 platform and during a year when both Nintendo and Sony will be launching next-generation consoles. Prominent members from all three companies will be at the event. In fact, Nintendo president Satoru Iwata will be giving a keynote speech where he is expected to talk about the future of DS and the still-codenamed Revolution. Meanwhile, Sony's president of worldwide studios, Phil Harrison, is poised to spill some beans on PlayStation 3. And on top of everything else, there are countless new PC technologies scheduled to appear in some form at the show.
IGN editors from left to right: Doug "microphone face" Perry, Matt Casamassina, Chris "mic elf" Roper, Craig "mic mouth" Harris, Dan "mic licker" Adams and Jeremy Dunham. Photo by Fran "I suck at my job" Mirabella
Naturally, the videogame industry is abuzz with the possibilities and it's with this in mind that IGN has rounded up its editors for a pre-event podcast. In the downloadable file below, editors Dan Adams, Matt Casamassina, Jeremy Dunham, Craig Harris, Doug Perry, Chris Roper, and Tal Blevins wax about the rumors they've heard and the news they expect from the conference.
GDC Speculation Podcast ( - 32.1 MBs
right click to save
Subscribe to IGN's Podcast Series (

laureato di arte
03 March 2006, 11:15 PM
Screenshot Roundup: Revolution at GDC (

Posted Mar 22nd 2006 5:23PM by David Hinkle (
Filed under: Fan stuff ( ( Report's Aaron Canaday managed to snap some pictures of the Revolution on display at the Game Developer's Conference. The pictures show the unit is somewhat thicker than it appeared at E3 last year and Nintendo seems to have finalized the connection slots in the back to a 12volt power supply, A/V out, and 2 USB slots. Aaron reports that there are no demo units at the show.

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No longer the Nintendo Revolution? (

Posted Mar 22nd 2006 11:30AM by David Hinkle (
Filed under: Rumors ( ( Houlihan of CVG reports Revolution could very well be changed come Thursday when Mr. Iwata makes his keynote speech during the on-going Game Developer's Conference. While it's true that Revolution was a codename for the console all along, it wouldn't be smart for Nintendo to go ahead and change the name as it has already saturated the media with it (and we've already made a website dedicated to the name Revolution). Hopefully tomorrow we'll get some actual news from Mr. Iwata so we aren't left speculating all the way to E3.

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laureato di arte
03 March 2006, 07:35 AM
pretty small huh?

Eyes on Revolution
Get an up close and personal look at Nintendo's new generation console. Dozens of high-res hardware photos from GDC.
by Matt Casamassina (

March 22, 2006 - The IGN Revolution team landed in the not-so-sunny land of San Francisco today to embark on this year's Game Developers Conference. As always, GDC acts as a prelude to E3, and this year promises to be amazing, offering Xbox 360, PlayStation 3 and Revolution in full force. While day one may not offer too much on the Nintendo end, we've been patrolling the show room floor, setting up interviews, and taking in the sights. The highlight of the event takes place in less than 24 hours, as Nintendo President Satoru Iwata will be heading up a keynote that promises to deliver a deeper look into what makes the DS and Revolution so appealing. We expect a few new details may arrive as well, though Nintendo (obviously) has absolutely no comment.

Those praying for the Big N to throw you a freakin' bone aren't totally out of luck, however. The Revolution was on the show floor today, and though Nintendo wasn't ready to give a test run of the hardware yet, we did have a chance to bathe in its glory yet again. As an appetizer to what will most definitely be the most exciting day for Revolution fans since Iwata's keynote months ago in Japan, we've pushed the crowds aside to deliver you all an orgy of photos. It will be a bit tough to get a sense of scale out of the shots, since there were no other items in the case aside from the hardware and controller, but we've made due with what we had. In the image gallery below are numerous photos, including every angle of the Revolution unit (be sure to check out the back). Two thins are clear from our closer look at the hardware - it's small and it's gorgeous. It really is an amazingly tiny unit, and Nintendo reps patrolling the area continuously noted that it was still the TGS demo hardware, not the final version. Interestingly enough, one of the reps made note that a few changes have been made to the controller. While he didn't comment if those changes would be seen in tomorrow's keynote, we can only assume the most up-to-date version would be used in such an event. Please note that these changes are very minor, most likely dealing with the nunchuck port or other simple finishing touches.

Be sure to keep checking back for more information (if you know what's good for you), as IGN will be updating periodically throughout the GDC event. Sadly, GDC policy states that no filming is allowed after the first five minutes of lectures, but we'll be sure to have a full transcription of the speech, as well as a ton of pictures to go along with it. Iwata's keynote starts at 10:30 AM, with an expected running time of one hour. Updates will be made shortly after. Enjoy the pics, and we'll see you all back hear tomorrow morning.

laureato di arte
03 March 2006, 06:05 PM
pre speech interview.

>> GET THIS BLOG IN YOUR INBOX! CLICK HERE. << ( « GDC: Closing Out The Night At Sony's Developer Party ( | Main (

Thursday, March 23, 2006

GDC: An Interview With Satoru Iwata, CEO of Nintendo, Before His Keynote Speech

Dean Takahashi, 02:00 AM in Dean Takahashi (, Gaming ( ( I was able to chat with Satoru Iwata, CEO of Nintendo, at the Fairmont Hotel late Tuesday. He listened to my questions in English, then spoke Japanese, while Bill Trinen translated it into English. I don’t speak Japanese and will truly never know if Bill was making things up as we went along. But I suspect Iwata would have reined him in if he got too creative with the translation. Naturally, my first question was about the Nintendo Revolution game console that is arriving, umm, sometime this year. He is giving a keynote speech on Thursday morning, but as of Tuesday he wasn’t done yet. At the end, I showed him my book cover and he said he would read it.

Q: You’re going to save your information on the Revolution until E3?

A: Your prediction is correct.

Q: What will you talk about there?

A: Our objective for E3 is to have a lot of product to experience things such as the controlle. At the Tokyo Game Show last year, we showed video of the controller. A lot of people were surprised, pleasantly I hope. With E3 we want to take the experience of the video and show people what it’s like to hold it in their own hands. That is where were will do more talking.

Q: How much information will you share at E3 about the price and launch dates?

A: We’re still in the process of deciding how we’ll release the information. The goal is to have the product there to experience. The Revolution is coming out this year.

Q: What did you think about Sony’s delay of the PlayStation 3 until November? A: I don’t have much of a comment. One thing we heard was that people thought that spring 2006 was impossible. We don’t receive development kits from Sony or launch materials and so we didn’t know for sure.

Q: Because they are launching late, will you have more options for your own decisions on when to launch Revolution?

A: If we were doing the exact same thing, it would be much more important in terms of who was launching first. Because we have taken a different approach, their delay does not affect us. We are launching this year and so it doesn’t have an impact on our plans. Two years ago, we started thinking about taking a step back from the performance race of the consoles. A lot of people criticized us. They said we were making excuses, that we were falling behind. As people have seen with the results of the (Nintendo handheld) DS, they see that if we don’t find new ways to appeal to people who don’t play games, then the industry as a whole faces tough times. The Nintendo Revolution is going to launch and benefit from those new gamers that the DS created.

Over the last year, we saw disruptive innovation that hit the gaming industry. This time last year, we finalized the first version of Brain Age. People could see it was very fun. We felt we created something that inspired people to start playing games who had never played before. Over the last week or two, it hit its 2 millionth sale. We released a sequel to that game and it sold 1 million copies in a month.

Q: Nintendo stands for first-party innovation. But what about innovation for third parties (those independent companies who make games for Nintendo’s platforms)? Larry Probst, the CEO of Electronic Arts, said that he believes Sony and Microsoft are fighting for the largest market share. But he said he didn’t think Nintendo cared about market share and it is comfortable with its niche. As a result, EA will invest heavily in Sony and Microsoft platforms, but it will be more selective about investing in games for the Revolution.

A: Anytime you introduce a new game machine, there are new ways of providing content. Someone needs to take the lead to show the developers what to do. When 3-D graphics hit, someone had to show how you could do 3-D in a console game. Super Mario 64 did that. It became the starting line for 3-D. We need to continue to do that in a number of different ways. We need to stimulate the development community in ways the other consoles don’t. I think the idea that Nintendo doesn’t care about market share is a misunderstanding. Market share is a way to sell your innovative content. It’s a means. It is not an end. If we create innovative and unique software, we use the market share to deliver it to the widest audiences. That unique and innovative software drives hardware sales. With the GameCube model, we weren’t able to execute on that. This time around, with Revolution, I don’t think that will happen.

It was about three years ago that we were thinking about the DS and planning Revolution. The Japanese game market was continuing to decline. We were sensitive. We saw if we have 100 percent market share, it doesn’t do any good if the market keeps declining. So we are looking at ways of expanding the market.

Q: Microsoft had a shortage of consoles. Is there a lesson in that as you launch the Revolution?

A: In general, the platform business is a business of momentum. Idea is maintain and build momentum. Microsoft had problems with strategy. There were markets where they had consoles left on store shelves. I think I understand where their problems were. I don’t want to give an answer because I don’t want to give them any help.

Q: It seems Microsoft is thinking about a handheld game player?

A: I read the report on that. Unfortunately, there isn’t much information and so there isn’t much we can say about that. It doesn’t have an effect on us this year. We see the DS as a platform of possibilities. We are excited about the DS and its future.

Q: Will you invest in online gaming with the Revolution?

A: Taking advantage of the Internet will continue. Especially with WiFi. Wireless chat capability on the DS has made it possible for many people to chat online. You don’t have to worry about wires. With the earliest online gaming, there were a lot of headaches associated with it. Even with Microsoft, only one in ten gamers plays online. Our concept is to get 80 percent to 90 percent of the players online. That was the reason we build Nintendo WiFi networks. You can expect this to continue with the Revolution.

Q: What is your message to game developers?

A: Mostly I will talk about disruptive innovation. To have an impact, we have to look at disruptive innovation. Sustainable innovation we have made already. One important message is that the Nintendo Revolution is a system that really gives people the opportunity to take on a disruptive innovation. The industry has problems with rising game budgets, huge teams, the need to get movie licenses just to compete. The Revolution will allow small game developers to duke it out in a battle of ideas. Long ago there was a little game called “Tetris,” designed by a Russian scientist, which managed to take the world by storm. I’d be worried if he proposed to do it now, would he raise the money? What would happen now if a person took such a game to a publisher? They would say bump up the graphics, add more modes, add computer-generated movies for the cut scenes, maybe you need a license to go with that. You would have all these elements to enhance a game. They cost a lot of money but don’t add a lot to the game.

If I were to compare this to the book industry, huge thick volumes of encyclopedias would be on the shelves of bookstores and nothing else. There would be no paperbacks, no trashy romance novels. When an industry gets there, then it can no longer sustain itself. I’ll talk to developers about how to come up with a system to create paperbacks for consumers.

Q: What about the big games that cost $20 million to make?

A: I’m not saying that I want to remove all the bi thick encyclopedias. People always want a full course meal. People want Zelda and Mario, these elaborate games. But we want the dynamic range of titles. We don’t want to be the bookstore that sells only encyclopedias. We look at this as more of an abundant library of different games for the consumer. We are at a point where the others are creating an encyclopedia model. The fact is each genre can only have one or two such games that can make money. We are looking at selling more than just encyclopedias.

Q: I’ve heard concern that if you do a $20 million game, you can more easily use the same assets for the Sony, Microsoft Xbox 360, and PC platforms. But with the Revolution and its unique controller, you would have to do a $20 million game for that console alone. Is that a disadvantage?

A: I think in terms of the controller, it is a misunderstanding. We have ported existing games over to the Revolution. We will have the ability to take games over, and to bring assets over to Revolution from other systems. The same problem exists now. The PlayStation 2 is the lowest in terms of processing power. Most developers develop for the PS 2 baseline. It’s not causing problems there.

Q: Why didn’t you choose to support high-definition TV with Revolution?

A: If you look at HD in the long term, you’ll see the number of TVs will shift. In the short-term, the percentage is low. Compare with what it takes to create a game with four times to six times the memory, similar factors of higher processing power. Developers are required to make those assets. For us it was more important to create this interesting new interface with the controller. In the future Nintendo will release a console that does take advantage of HD. At this point, we’ll have other functionality in the Revolution. There are other issues with HD. Now, you have a wide variety of resolutions. As we see the formats evolve, we will get a stable technology. NTSC is a stable format. It’s a matter of taking advantage of HD technology once it becomes more standard. Our focus is always next on what we can do to surprise the consumer. HD is not the best weapon. Only a small number are there.

I showed him the cover for my upcoming e-book. I said, “It’s not an encyclopedia.” He said he would read it. An e-book, he noted, is a disruptive innovation.

laureato di arte
03 March 2006, 06:29 PM
but Nintendo Revolution = Nintendo GO?

Posted Mar 23rd 2006 9:41AM by Ryan Block (
Filed under: Gaming (
As of this writing it's about midnight in Japan (so we can't confirm the text with our Japanese counterparts (, but someone sent in this image of what they believe might be a swiped slide from Japan showing off Nintendo's final brand for the forthcoming Revolution. Supposedly it could be announced later today by Iwata-san ( at GDC in San Jose, but until one of our faithful readers wants to translate what little text is visible we're by no means prepared to comment on the validity of this shot -- if anything, we're inclined to call hoax, since they quite often are, particularly with Apple and Nintendo. We do think we know of one person who could probably sort this one for us though: Qbert, where you at? This looks like your gig, dude.

[Thanks, Helmut]

Update: Engadget Japan editor Ittousai let us know that there's too little information to tell exactly what's going on here, but the text contains fragments like "the brand (reflects)," "contains system-level," and "-technology in latest info." Well, at least we know it's not completely fake Japanese.
radio feed with text update

03 March 2006, 07:55 PM

Update 1:
Iwata just took the stage. He’s going through the short history of Nintendo competition with Sony and Nintendo’s decision to redefine their business strategy. Oh, funny guy. He was actually talking about Pepsi and Coke not Sony and Nintendo. The three basics food groups for gamers, according to Iwata: Fritos, Cheetos and Doritos. Iwata’s talking about Nintendo’s decision to reach out to casual gamers through the DS. “For some time we have bleived that the gaming industry is ready for some disruption.”

Update 2:
Iwata is walking the audience through the tremendous success of their portable line and how it compares to the Playstation 2 in Japan.The Brain Games, he says, are an example of the possibilities of the DS. “Where did this idea come from? I’m sure you can guess it started where all great games begin, from a board of directors.” The story goes that an exec complained he didn’t know anybody his age who plays games. “I thought it was a good idea but I thought it was a mistake to create something that would appeal just to seniors.” “I asked each of our four development groups to nominate someone to start on a task force.” The goal, he says, was to make a game that would appeal to everyone from young to old.

Update 3:
Once the book, Train Your Brain, hit the radar, Nintendo decided to look into translating into a game. Iwata decided to meet with Dr. Ryuta Kawashima on the launch day of the DS in Japan. The three-hour meeting enthused the doctor and he and Iwata started talking how to do it. Kawashima slapped a device on a Nintendo team member’s head to see how playing games could “work out” different parts of the brain. Iwata met with the development team and told them they should finish the first game in 90 days. Initial orders for the game, Iwara said, weren’t very good. To get around their fears of the unknown, the Nintendo sales people got the buyers to play the game in their meetings. Iwata just called up a localization team member for the Brain Age game to the stage. It looks like a demo is on hand.

Update 4
The U.S. version, as we’ve reported, will include a fairly robust Sudoku program. (I’ve played the heck out of it and love it.) Nintendo just got Will Wright to get on stage to play Brain Age. Awesome. There’s also a G4 guy and the director of GDC up there. They’re about to have a brain off. The Nintendo guy won hands down, but Wright did amazingly well for having never seen the game. He actually dropped his age sizably (a good thing) by the second game. (I’ll br posting up a video of the brain off later).

Update 5
Iwata says the first Brain Age had initial orders of 70,000. The second game had initially orders of 850,000 and that wasn’t enough, he says. The three Brain Age games have sold more than five million copies to date. The moral is to follow two rules in game development: listen to your board of directors and listen to your chief financial officer. Iwata calls Brain Age a treadmill for the mind. At Nintendo, he says, they have people take the game home and show it to friends. The end result is a whole new market segment. Iwata is going to give out copies of Brain Age to all the members of the audience. Sweet. As we leave, we get a copy. It may not be an HDTV, but the crowd goes wild.

Update 6
Iwata’s talking about the game network now. He said they knew they wanted Mario Kart DS and Animal Crossing Wild World to be online. They also wanted their connection to be seamless. Initially, they thought WiFi should be set up as a social network, almost a sort of MySpace for the DS, Iwata says. Iwata says NiWiFi is doing great and way better than Xbox Live. Of course it’s free. Oh, now he’s talking Metroid Prime Hunters. Another fun demo coming up. Looks like a Metroid Prime Hunters play-off. This time it features some of the development team. Man, this is going to be a pwning. (I’ll have another video of this in a bit.)

Update 7
Iwata’s back. Now he’s talking about Tetris DS (Joel totally owned me in this the other night.) Now he’s talking New Super Mario Bros. Iwata just announced the Legend of Zelda Phantom Hourglass designed exclusively for the DS and will launch later this year. (I’ll have a short shaky cam up in bit.) Ah, finally. Revolution stuff. He’s talking about the Revolution controller. “Our first controller meeting was in 2004 and we had several requirements. It needed to be wireless and the look of the controller had to be simple, non-threatening but had to be sophisticated enough to server the needs of complicated games.” Two people spent six months sketching proto-types, Iwata said. Dozens of prototype designed were created. “Many ideas were floating around, but nothing felt revolutionary.” He’s talking about the struggles the new controller went through to gain internal acceptance. By adding a second attachable device, they decided they had their controller. “Some people decided to invest on the screen, we decided to spend ours on the gaming experience. It’s an investment in actual market disruption. We believe a truly new type of gaming entertainment can not be realized unless there is a new way to connect a player to the game they are playing.” Wow, amazing Revolution announcement. “Games specifically developed for the Sega Genesis will be available on the Revolution.” Iwata is talking about the cost of games now.

Update 8
“With Nintendo Revolution we offer a combination of opportunities which cannot be matched.” “I consider our Virtual Console concept the gamer version of Apple’s iPod download service.” Iwata says that while others will have a download game service, it won’t be the same because this process is a part of Nintendo’s “DNA.” “At Nintendo we do not run from risk, we run to it. We are taking the risk to run beyond current boundaries.” Video games are meant to be one thing: Fun. And that’s it’s over. No price and little news, but still very fun.

03 March 2006, 08:01 PM

According to Nintendo, over 1,000 games for Sega's Genesis console, released in 1989, will be added to the Revolution's library. Joining them will be an undisclosed number of titles from the Hudson's TurboGrafx console, also released in 1989 and codeveloped by electronics giant NEC. Though no specific titles were mentioned, Nintendo said it is taking a "best of" approach in selecting which games will come to the Revolution.

03 March 2006, 08:01 PM
At least the chicks demo'ing the new unit are interesting.

laureato di arte
03 March 2006, 11:27 PM
well i just hope they dont go with nintendo "Go" apparantly that is supposed to be Japanese for 5 ......Nintendo 5, hmm doesnt sound as good as the nintendo N5:) any way looks like no name change today im loving this new zelda trailer whooooo.

03 March 2006, 11:34 PM

According to Nintendo, over 1,000 games for Sega's Genesis console, released in 1989, will be added to the Revolution's library. Joining them will be an undisclosed number of titles from the Hudson's TurboGrafx console, also released in 1989 and codeveloped by electronics giant NEC. Though no specific titles were mentioned, Nintendo said it is taking a "best of" approach in selecting which games will come to the Revolution.

they just garanteed my purchase:scream:

03 March 2006, 02:19 AM
I love how the rev looks :love:

03 March 2006, 02:30 AM
I love how the rev looks :love:It looks like an box...
An white box...

And can someone resize those images!
Ahhh... Have to scroll to read text...

03 March 2006, 02:43 AM
yup it looks simple and elegant. you dont need fancy designs to look attractive.

03 March 2006, 07:30 AM
I'll buy this thing for the Virtual Console stuff alone.

Man, 10 years back, who'd have thought you'd one day be able to play all the Super Mario and Sonic Titles on a Nintendo console? :)

03 March 2006, 08:02 AM
SWEET!! As if I needed another reason to get a Revolution! Here's a thousand more!

What would be really sweet is if they manage to update some of the multiplayer titles to operate with online play.

Can you say General Chaos online?

well, at least my brother and I would play that one online :D

Throw in additional reports of a new Zelda title this year and Spore next year for the DS :bounce:

03 March 2006, 08:31 AM
Yeah, that'd be awesome. Or Bomberman, Mario Kart, Goldeneye, etc. online... that'd be fun as hell.

03 March 2006, 08:42 AM
I'll buy this thing for the Virtual Console stuff alone.

I have a feeling Nintendo is gonna be getting ALOT of purchasers because of this....i'm really suprised how many people have said the exact same thing you have.

03 March 2006, 08:47 AM
And there'll also be TurboGrafx games available for download! Heck, this is awesome!

Now, how much will they charge for those games...?

03 March 2006, 08:53 AM
And there'll also be TurboGrafx games available for download! Heck, this is awesome!

Now, how much will they charge for those games...?

yeah that's what i'm extrememly curious about too. It actually kinda scares me that they haven't said anything about that yet:D

03 March 2006, 09:01 AM

NES/TurboGrafx: 99 cents
SuperNES/Genesis: 99cents
Nintendo 64: 4.99 USD

More realistic:

NES/TurboGrafx: 2 USD
SuperNES/Genesis: 5 USD
Nintendo 64: 10 USD

laureato di arte
03 March 2006, 09:57 AM
yup it looks simple and elegant. you dont need fancy designs to look attractive. its that blue light.... its drawing me in ... its so hypnotic.

03 March 2006, 02:06 PM
I'm actually waiting in hope that the blue light has some sort of functional use. Like a loading bar or somesuch.

03 March 2006, 02:35 PM
It's so awesome they're offering Turbografx 16 games. I never owned one, but a couple of my friends did, and some of the games for that system were just awesome. :love:

03 March 2006, 02:46 PM
Блин!Вот это приставка!Ретро руллез!Тем более за свои скромные деньги! :p

laureato di arte
03 March 2006, 04:16 PM
Revolution to under-Go name change? ( Source: The ever resourceful tech heads at Engadget (

The official story: Nintendo had not responded to requests for comment as of press time, possibly because they're mighty busy at GDC 2006 (

What we heard: The days leading up to Satoru Iwata's keynote at the 2006 Game Developers Conference saw many a game forum abuzz with speculation. The rumor-du-jour was that the Nintendo president would use the event to announce a new name for his company's next-console, know best by its code-name, "Revolution."

Obviously, that didn't happen. Those rumors are still alive and well on the Internet, however, thanks to an Engadget post. The post shows what looks an awful lot like a surreptitious photo ( taken during a presentation slide show. The slide that was snapped shows a logo with the words "Nintendo GO" written underneath it.

There are several reasons to think the slide is a fake. First is that as Nintendo has hyped up the cutting-edge aspects of its next-gen console (motion sensors, virtual console, and so on), the Revolution name has stuck. Some Nintendans have even taken it as a rallying cry against rivals Sony and Microsoft. Second, Nintendo has a history of making a platform's code name its final title. Though the N64 had the secret moniker "Project Reality" and the GameCube went by the handle of "Dolphin," the DS was code-named the "Nitro" and later...the "DS." Lastly, there have been a whole host of professional-looking fakes--remember the Nintendo On video ( that rocked E3 last year?

That said, there are several reasons to think that the slide is legit. Besides the professionalism of its design, there's the fact that "go" is Japanese for "five." The Revolution just happens to be Nintendo's fifth console, succeeding the NES, SNES, N64, and GameCube, and it was reportedly code-named "N5" internally for a time.

Second, the game's logo is very reminiscent of both the blocky N64 logo and the cubic GameCube logo. Since the next-gen console will play games from all Nintendo consoles, it's possible that the company is trying to instill a sense of legacy via iconography--just the sort of thing logo designers get paid thousands to do.

Finally, and most convincingly, the fragments of Japanese in the slide aren't the usual bits of gibberish thrown up by Western pranksters making fakes. They appear to be from a presentation discussing the marketing of the brand name "Go" in relation to a new Nintendo technological product. Verbatim, they say "Brand should to obtain...until now, the road...'GO' and brand...until now...chance to experience the choice...including the level of...newest information in the technology..."

Given that, unlike its rivals, Nintendo is solely a game company, there's no question that the slides are talking about a new gaming product. The mention of "choice" also means that the name is designed to underline the difference between competing products. But is it a console? A download service? There's no clue in the slide.

But even if the slide is legit, and it's talking about the Revolution, there's no guarantee that Nintendo's next-gen console will be named Go. After all, the slide could be from a meeting pitching possible names for the device. Go could have been just one of several options--an option that Nintendo may have very well decided not to take.

Bogus or not bogus?: We'll see at E3.

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03 March 2006, 04:16 PM
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