View Full Version : Maya or Mental Ray Shader ?

03 March 2006, 11:26 AM
Hello all,

i did a simple test with a fully reflective black phong (chrome) maya shader and a mib_reflect on the other hand. I rendered both version in mental ray. The Maya Shader Rendering took 45 seconds, the mib_reflect took 6 seconds.

So does each rendering generally benefit of using mental ray shaders instead of the maya shaders ? Even if it is a simple lambert ?

Any experiences ?

And how would i combine mib_reflect and mib_refract ? where should i stick in the outputs of both nodes ?

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03 March 2006, 11:26 AM
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