View Full Version : MfnMesh::closestIntersection

03 March 2006, 12:37 PM
I have some probleme when using this member fonction...
I use it, to retrieve the coordinate from one surface by casting rays (being their averaged normals)from the vertices of an other suface.Then I apply the new coordinates ...
but here's the problem every vertices is snapped to the other surface perfectly but the lower lets 5% behave irraticly ..! (lets say on a test sphere)

So if someone has a clue it would be welcome :)

CGTalk Moderation
03 March 2006, 12:37 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.