I started skinning my character about a week ago. And I need some help with it please. The problem that I am having is that I have sepparate parts for my character: a main torso, a set of legs, a head, and my arms (I had both arms as different objects but then I wasn't able to mirror my vertex weights and envelopes so I merged them into one). All of them have different skin modifiers that include the same bone from my rig. I now managed to paint my border vertexes with very similar weights so that there is not much empty space between objects. I don't know why did I do that instead of having one same modifier for all the parts, I didn't know and I regret it so much!!! But I've gone through a lot of work with it and my deformations are looking good now. I even have a couple skin morphs already.
Ok, now here is my problem... My plan was to put some cloths on top in order to cover those spaces (and also as part of my character design). So now that I tried to test and similute some clothing, I'm getting some very ugly deformations on those gaps. It's very bad!!! Do you know of any way that I could fix the problem. I was thinking if there is a way to "stitch" my vertices onto the adjacent ones from the object that is next to it (the ones of the bottom of the torso with the ones on top of my pants). But I don't know if that's possible. Do you have any suggestions?, please, I'm very desperate!!! :scream:
I can upload some screen captures if you can't understand my problem. Thanks!