View Full Version : UV polygroups not loading?


cok3
03 March 2006, 04:56 PM
i'm trying to load an imported obj mesh from maya, which i have uvmapped, however after importing it in zbrush, the uv poly groups don't seem to exist. really confused about this, and would appreciate if anybody could help. thx

wodagone
03 March 2006, 05:16 PM
Im messing around with these little suckers as well today and having probs. It took me a couple of hours to discover that pressing shhift and F shows groupcolours in veiwport.
Sorry if this is 2 simple an answer and u know this already.

krolichka
03 March 2006, 06:12 PM
did you put your uvs from 0-1, 1-2, 2-3 and so on in maya? otherwise you wont see any uvgroups in zbrush.

krolichka

cok3
03 March 2006, 06:52 PM
i've put them all in 0-1 only. is would that be causing the problem? anywayz thz for the quick replies, will try fiddling with it again.

cok3
03 March 2006, 07:16 PM
hmm... ok i guess u just got to split all the ur uv divisions into separate locations. one group in 0-1, one in 1-2, 1-3, ect... it works now. however this limits me to only 4 maximum uv groups. what about objects with complex uv's?

krolichka
03 March 2006, 08:59 PM
there is no such limit as 4 groups. you can put them from 1-2, 2-3, 3-4, 4-5, 6-7 and so on.

CGTalk Moderation
03 March 2006, 08:59 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.


1