View Full Version : New Release of Project Messiah!!

03 March 2006, 12:40 PM
Now available in the download section at

Join in the discussion at

or visit the Messiah chatroom on #messiah3d


New edit sphere:
- Has options for customizable line thickness, and shaded sphere area.
- Can grab anywhere on the lines or rings. Responds to the closest channel line, for faster grabbing.
- Option to rotate based on mouse direction relative to the world orientation.
- Option to set rotation limits for a drag while holding the shift key.
- Option to highlight the potential channel that will be selected, on mouse over.

- Easy and powerful copy, paste, undo and Replace between materials, and still have all the surfaces that reference it intact.

- Added saving of more buffers: ObjectID, Shadow, Normals etc, for use in compositing.
- Diffuse and specular rendering changes its look based on the light size.
- New translucency settings and improvements as well as translucency from shadow mapped spot lights.
- Enhanced AA with super bright objects above 1.0.
- Higher quality soft shadow settings through reflections.
- New Fog, "Speed Hazer" plugin.

- Color picker can switch between floating point color (0.0->1.0) or 8 bit (0->255) and now is the default for setting color in the material's interface.
- Added a frame slider button with current frame indicator, for easier grabbing to scrub.
- HDRI in texture map now has a popup choice between "Reflection map" and "Image light", and automatically
- defaults to "Image Light", if the light probe map type is chosen.
- Menus are now double buffered to eliminate flicker when drawing on some graphics cards.

- New options for generating particles.
- New options for controlling particles with expressions and plugins.
- New vortex plugin that shows custom forces, modification of particle velocities and directions.
- New particle render shader for fast volume smoke and dust effects.

File Formats:
- Support of saving and loading .mdd files through SaveMorphSequence and DMorph respectively.
- Load and saving of 48 and 64bit tiff files (16bits per channel).

- When creating a number of objects in file->add_items they now will be numbered correctly when creating multiple items at once.
- Processing flag now saves/loads properly for tracks in compose
- The tooltip windows in the script palette now draw properly.
- Fixed a problem when loading non-LWO objects as clusters. This should also fix any other issues people were having with non LWO objects.

03 March 2006, 12:54 PM
Before a hoard of poeple rush over to find out about this release, there are some things that need to be said.

- this was released in advance of the docs and website upgrade. they are coming soon, new pics, new vids, new docs etc.
- this was done as a way for the users of messiah to get into it and start picking it apart, a bit like a public beta of sorts...only a lot more stable :p
- there is NO demo for this version yet
- as i said before there are no images/press release stuff so unless you have messiah and can DL and install it you wont see anything. You are seeing this announcment before it is was set to be announced to the general public.

so by all means check it out, but bear this in mind before you go wtf? it says V2.2 and has no new footage :p

also it should be said that this is just a point release and not the "big" release. it is a free upgrade for existing messiah users.

03 March 2006, 02:19 PM
Here is a shot of the new settings in the basic shader node. Tint reflection, specular, etc. Sweet stuff.

03 March 2006, 02:24 PM
And the new speed hazer plugin.

Edit. Added the speed hazer node.

03 March 2006, 02:41 PM
And my personal favorite are the new particle options. And a special thank you to Layer01 (
for all the great screencaps.

03 March 2006, 03:35 PM
Awesome :) Time to dust off the dongle and try it out again.

03 March 2006, 04:25 PM
And some renders in the new version from Taron.

Render in Messiah with Displacement:

Base mesh:

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