LC #42 Pipers Alley

View Full Version : Honda Integra Type R (dc5)

03-18-2006, 08:06 PM
so i started to do this model
i have choosed this model, cause i wanna increase my lowpoly modelling and texturing skils
and here is the start

03-19-2006, 04:39 PM
here is an update on the car
1028 faces

03-19-2006, 06:37 PM
It's looking great so far! What overall polycount are you aiming for?

03-19-2006, 07:17 PM
Also, I think polycounts are best given in Tris not faces ;)

03-20-2006, 04:42 AM
So far so good :)

03-20-2006, 09:00 PM
Wokky: i was thinking of 6000 with wheels and very basic interior

MrJames: well, in max, if i convert a model to edit. mesh, i see only Triangels, in max they are called faces:)

RmachucaA: thank you:)

so i have almost done the front bumper

03-20-2006, 09:49 PM
Looks cool revelli, can't wait to see more. :)

03-20-2006, 10:24 PM
MrJames: well, in max, if i convert a model to edit. mesh, i see only Triangels, in max they are called faces:)

Hey, sorry m8, I only use Maya, different terminology I suppose ;) One other thing that confuses me with max is that they call a colour map a diffuse map? :D Model is looking good though, keep us updated!

03-28-2006, 07:06 AM
i have done some work on the side
currently im at 1840 triangles

03-28-2006, 03:52 PM
Great job Revelli ! I like it a lot too, I have no crit (not eligible anyway given the look of my low-poly car, lol ;) )... Keep us posted on it, can't wait to see it completed!

04-05-2006, 08:08 AM
another update with 3152 faces

04-07-2006, 08:56 AM
here is an update with car almost finished
car only need a simple interior
im at 5130 triangels right now

04-07-2006, 01:45 PM
It looks alot more than 3152 tris, thats a good thing, but it looks alot higher poly. Good job on tricking me into thinking its more than it really is. I am talking about the update when it was 3152 not the new one...because I dont have a login to that place you linked too. But this is really coming along!

04-07-2006, 02:18 PM
ups, i forgot, that not everyone is registered on that side
so i uploaded it on photobucket

04-07-2006, 02:28 PM
The tires seem a bit small...or the rims are too big, Im not sure without a pic in front of me, but they seem a little wierd. Otherwise looks good!

04-15-2006, 10:46 AM
i have done texture for tire

05-02-2006, 12:55 PM
here is an update for a very long time
diffuse texture is almost done
renders with some reflections will come after i finish reflect. map and learn how to use multi/sub obj material

05-02-2006, 01:10 PM
Wow thats very good! Absolutely nothing that I can see here to crit. Could you post the diffuse map, because I wanna see how you did it, to give me some ideas for future projects. But yeah awsome work so far, keep it up.

05-02-2006, 07:12 PM
thank you man
here is the requested texture for cars body

05-02-2006, 07:22 PM
My only comment is that you don't need both sides of the car.

You'd get away quite easily with just half the bonnet/top/window texture and only one of the sides, would give you a fair bit more texture space to work with.

05-02-2006, 10:40 PM
if you want to create normal maps then you cant have any overlapping UV's and this is the right way to texture it... it not then you can definitely save texture space and add more datail by increasing the UV size unless you do for decals that are different on both sides.

how many polys (tris) is the final model...??? can you show us the details of the interiors...???

05-03-2006, 06:24 AM
thanks guys, making texture only for one side of car is very good method, but i dont like it
if i will try to put the car some decals and bodypaint then what?:)
car has near 5500 faces and there is no interior, cause i dont like doing it:)

05-03-2006, 08:01 AM
Great stuff man keep it up!

05-03-2006, 08:13 AM
for 5500 tris its realy sweat... i am amazed. good work. but consider it to be around 7000 with decent interiors which still is not bad at all. for all the next gen stuff i would say if you even toucn 12000 its still ok.

05-03-2006, 08:13 AM
this is looking goood.

for me personally a cars lights are a point of focus like a persons eyes (not just talking about pixars cars) and as such could easily take up alll the texrture space you have around them which is doing nothing. giving them this extra detail, will give the "plain" car (befor decals) a glint in its eye.

05-04-2006, 09:02 PM
thanks guys
i have made more renders

05-05-2006, 01:58 AM
looks awesome mate, nice texturing, nice and clean. good sillohette also, cant see any edges that really show its low poly. nice work! :D

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