I'm working on a rig that uses control curve boxes to rotate joints. I have the head control box which rotates the head bone. it's a simple expression:
cl_headaJNT.rotateX = headCTRL.rotateX ;
cl_headaJNT.rotateY = headCTRL.rotateY ;
cl_headaJNT.rotateZ = headCTRL.rotateZ ;
but, when I rotate the headCTRL box, the head bone is rotating at a different, slower, rate. Why?
Anybody else fixed this problem?
I have tried adding a multiplier to the end of each line (* 11), which almost makes the two rotate at the same rate, but then the rotation manipulator is left behind, which is not good.