View Full Version : scripting a highly repetive shapemerge operation

03 March 2006, 06:54 PM
now... unfortunately i know that shapemerge objects can't be constructed with maxscript. i'm hoping that there is a way around this!

what i need to do is take (literally) tens of thousands of splines and shapemerge them into a surface, one at a time, creating a new spline object from the edges of the shapemerged selection as i go.

we can do this manually, of course, but it is very time consuming and given how repetitive is, i am hoping there is a way to script it.

has anyone done anything to work around the inability to construct shapemerge objects? is there a shapemerge-style addon out there that is scriptable? we can speed up the process a little bit by doing multiple shapes and then extracting the edges in batches, but unfortunately shapemerge doesn't work so well (at all) when you merge multiple shapes with coincident edges... thus i'm thinking in a script you'd want to do it all one at a time.

thanks in advance for any advice!

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03 March 2006, 06:54 PM
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