View Full Version : Particle flow. How to have an animated mesh as a deflector

03 March 2006, 02:27 PM
Hi guys,

I simply can't have a mesh with animated vertices beeing used as a deflector.
The Pflow can't understand the faces' animation. Only the ordinary transform animation.:shrug:

Can I solve it with a trick, script, a pray or anything else?

By the way, what is particle flow tools and how can I get this?



03 March 2006, 05:16 PM
Trick it by using morph targets? Or is that what you're doing already? I need to be at home and mess around in max to see...piqued my interest though because I don't think I've ever tried to do that. Sorry I wasn't more helpful :(



03 March 2006, 05:42 PM
No man... it won't work. It's animated vertex too. None of the face deformations are working on it.
Here's an exemple. Two boxes, one with ordinary animation, the other, with the vertex animated. Check it out: (

Don't know why... This stupid thing is not oriented to de faces. That's the problem! I think it's going to work only with script, I guess.

Thank you, man

03 March 2006, 06:03 PM
Yeah I see now...there'd be no way to trick it really :( I guess anything with vert transformation would do it. The only other option might be to use a bunch of little faces grouped together to emulate a surface, but it'd be more trouble than it's worth and probably kinda crappy looking :)

Anyway, good luck, I'm anxious to see how you solve the problem.



03 March 2006, 10:09 PM
Oh God...

I've tried doing this a million times to show an artery getting clogged.. but to no avail. It simply does not work. If you animate a deflector PFLOW seems to forget its there..

if you ever find out I wanna know!!!

03 March 2006, 05:41 AM
u deflector!

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