View Full Version : Lightwave 8.0 Detailed Help/Tutorial
03 March 2006, 11:18 AM
Hello. I have been searching the net for lightwave tutorials because it is FAR more complex than the 3d program I have been using (Bryce 5.5). I went and got myself Lightwave 8.0 in hopes I could use it but Im stumped, this program is much more advanced than i would have expected. All the tutorials I have found thus far are rather complex and require a basic working knowledge of something at least the status of Maya 6, as it was stated in a few of the tutorials i downloaded from the Newtek (Lightwave's) website.
So here's my question, can anybody here give me a n00b tutorial for Lightwave 3D, or some detailed instructions on creating something, anything small and easy, like a bouncing ball or something..? Just to let me get the hang of the basics.
Thank's in advance.
03 March 2006, 02:16 PM
Go to the Lightwave Forum there is a section of websites with tutorials.
03 March 2006, 06:23 PM
also not that bad
03 March 2006, 04:25 AM
Thank you for the quick reply you guys. I'll get to working and show you the outcome. Feel free to throw them in if you find any more tutorials.
03 March 2006, 05:10 AM
Hi. Welcome to the world of LightWave!
You should also do yourself a favor and pick up one or both of the following books:
LightWave Essentials by Timothy Albee
Inside LightWave by Dan Ablan
There are other good books specific to LW and if you do a search on these forums you'll come across them. However, the two aforementioned books are great for beginners and beyond.
Personally, out of all the "high-end" 3D apps available (I've used almost all of them) I think LW is one of the easiest to learn.
03 March 2006, 01:58 PM
is this where you went? there's stuff here from the most basic intorduction to the most advanced animation. non-lightwave friends are always stunned when they see how much stuff newtek puts up for free!
it's great fun going up this learning curve!
03 March 2006, 04:47 AM
Thanks for the friendly welcome. I'm a very good CG animator as far as anime and traditional art, which is why I jumped to 3d, there's nothing better than 3d versions of my own characters =). Im picking this program up rather fast, espescially with all the help and tutorials I've been finding. Newtek does have a lot of Tut's I'm looking at too. I've been told I should use Rhino 3D to render. Is it worth it? Or should I just try to find shaders and plugins for LW?
Lost Pencil Animation Studios (http://www.lostpencil.com/)
^ I went there, and found some instructional videos for free on basic stuff in the "Free/Download" section. I've realized it's nowhere near as hard as I thought to use LW. I have actually created my first Lightwave object through simple manipulation of a sphere (made a plane). Im thinking now of trying to add a skin to it in photoshop CS, and perhaps do an animation of it flying or something. Going to look for tutorials on that too, lol.
Heres Some Pics
03 March 2006, 04:57 PM
Niice, er... airplane thingy:D
I think my first LW object was a spikey ball or some kind of polygonal lump, so at least you have symmetry going on:)
keep going buddy.
03 March 2006, 05:37 AM
I've been told I should use Rhino 3D to render
If you have it and know it, sure go for it. If the plan is to learn a different/new rendering workflow, LW's is top notch. Weak here, strong there, but top shelf overall.
Im picking this program up rather fast
LW is designed for that as well :), as well as translating that learning curve into some great art.
03 March 2006, 11:58 AM
Thx. I posted in another thread a questioin on transferring that plane to photoshop somehow to add some color to it. Anybody know how?
also, I messed around and tried to make a face
This pic here is the type of thing i aspire to create. Great Pic.
04 April 2006, 09:58 AM
Hey guys. Just letting you all know im pretty well off now. I have learned how to do Vertex Coloring on some things through tutorials. Also, I have become accustomed to the hotkeys in LW. I am currently in the process of learning how to create UV maps, which is kind of tough, espescially since I can't devote a lot of time to messing around in LW. Anyhow, I had a quick question, how would I cut/remove part of a poly? As in, to cut the holes out for eye sockets? Is there a tool, knife tool aint working out. If this is a noob question I'll search around till I find the answer. ttyl.
heres a pic of an uzi I made. Im gonna ad some UV mapping and bump mapping to make a nice scratchy, weathered, metallic texture.
04 April 2006, 09:59 AM
Oops. Double Post. Sorry.
04 April 2006, 09:59 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.