XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : help needed fo rchariot & horse rigging

03-14-2006, 11:24 AM

can anyone help , how to rig chariot with horse , any tutorial , ideas ... pls do forward

03-14-2006, 11:39 AM
You will need to rig the wheels and the quadrupeds. The wheels are just an expression linking your wheels rotation to your chariots translation. Of cours the chariot must be constrained to the horses, so they can pull it.

Quadrupeds are a different thing. Try the FBIK quad skeleton template, that should save some time. There also is a DVD by Alias called "Integrating quadrupeds into your production pipeline". That might be worth a buy. And searching the forums might be worth a try as well. There are tons of threads about dogs, dinosaurs and kittys as well as wheels, car rigs blablabla...., so you should find some ideas quite fast when browsing the rigging threads.

Now, start thinking and earn that cash, hehe ;)

Good luck


03-16-2006, 11:05 AM
thanks Chris

thanks for ur sugession , i start thinking & i am on process now. if get any tutorial or ideas pls do rely me

03-16-2006, 11:42 AM
HereŽs a link to a car rigging tutorial bby Stephen Harkin on Alias.com, however you need the Silver membership to gain access


HereŽs another car tutorial I googled by:


And onother one:


And here is one about quadrupeds:


You should be able to setup a rough rig with those tutorials. You should think about automating the wheel rotation with the help of an expression linking wheel translation to wheel rotation for every wheel (When your chariot turns, the wheels will react to that with different rotation speeds other than being controlled by an overall translation). Also remember that your horses need to pull the chariot so either you build a really big rig for all or you need to group/parent/constrain your horses and the chariot.

Upload some screenshots of your chariot and horses and IŽll post some horse anatomy pictures, hehe :). If this is a sensible project you can also PM me...

Until then


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03-16-2006, 11:42 AM
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