I'm looking to make some dynamic depth of field with 3DsMax, moving the target camera all over the place in an animation etc., and render it out through Brazil.
The one thing that looks to be a problem however, is that the Brazil renderer has it's own depth of field settings, and you can only set it to one value, and from what I gather, it cannot be set to the target camera in 3DsMax...
So my question is:
1) Is there a way to use the Target Camera + Brazil to work in harmony?
2) Should I just scrap this way of thinking, and go for a better alternative?
3) Is the rack focus played out?