View Full Version : help with UV Mapping please

03 March 2006, 10:21 PM
I have a horse model that was imported from 3ds max, and has UV Coordinate infomation.
After finish sculpting, I realized that ALL of my UV Coordinates were overlapping.
Apparently when I mirrored my horse in 3ds max, I forgot to place them into a separate UV region.
Can I fix UV map in max, and swap it with the finish one?
Is there anyway to do that? ><


03 March 2006, 03:14 AM
yes, you just re import the fixed uv model as an .obj in sub d level one on your current model in zbrush.

03 March 2006, 03:55 AM
It worked!!
omg, thank you so much, eblondin (
you saved my life!! :D

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