View Full Version : Problem with texturing in Zbrush

03-08-2006, 08:24 PM
This is the first time im trying out Zbrush, I like it but im having a few problems.

I exported an Obj from maya into zbrush. (I watched kris kosta's tutorial )

I get these weird resultes after picking up the object again/going back into edit mode. (see pics)

Its like its stretching out the little bit I painted on the object so it fits the whole object. (or just messing up my texture) Is there a setting I've missed?.
My mesh is pretty clean, all the tris are hidden in/behind the ear.

I also tried painting a sphere, I did not get to good results.. :(

03-08-2006, 08:33 PM
What do your uvs look like?

Did you lay them out in maya or assign new ones in zbrush?

What are your settings on pick up in Projection master?

03-08-2006, 08:43 PM
Thanks for replying,

What i've done so far is exporting an Obj with out laying out the Uvs in maya. I assigned a new texture in zbrush and I thought that would be enough :)

When I pick up in projection master im only using: colors and i've got fade checked.

03-08-2006, 08:45 PM
before you start painting you should assign etiher GUV or AUV tiles to it under tool - texture in zbrush

03-08-2006, 08:52 PM
Doh.. I should have thought about that.

Thanks man I tried it and you've made me a happy man :)

03-08-2006, 08:58 PM
No problem, if you haven't checked out the FAQ ( section at zbrush central I would highly recommend it.

03-08-2006, 08:59 PM
Thanks again, I'll go read it now before asking any more silly questions :)

03-08-2006, 09:01 PM
yeah no problem though, there are a lot worse questions you could be asking. :)

CGTalk Moderation
03-08-2006, 09:01 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.