I modeled an object in Zbrush with different subdivision levels (6). Now I recognized, that my UVs are messed up. I followed a guide and went to subdivision level 1, exported the mesh as an OBJ, adjusted the UVs in Maya and exported the mesh back to zBrush. The problem is that my faces are flipped on subdivision level 1 when I import the mesh. When i go to a higher level, everything is messed up. I tried to use the flip-button, but it wont work since I got more than one subD level allready. I also tried to flip the normals in Maya, and to export the OBJ with flipped normals from within ZBrush. None of that worked so far.
Is there any solution for getting my mesh back to ZBrush with the normals pointing the correct direction? I don't want to model all of my details again.
Any help or pointer is highly appreciated.
Thanks in advance,
daniel | schyzomaniac