Automotive Modeling Techniques
Polygon Modeling with Kevin Hudson
In this DVD, Kevin Hudson presents an overview of various issues and techniques related to modeling cars for a polygon/sub-d surface pipeline. Referencing two different car models, Kevin demonstrates his methods for approaching each model1s construction. He covers using orthographics and scale models, roughing in the car body, refining individual panels, creating surface details, building complex wheel rims and preparing the model for texturing. Kevin concludes by examining the application of his techniques to different car models.
Character Animation for Games
Animation Techniques with Robert Coddington
This lecture is an introduction to character animation as it relates to video games and interactive media. Robert takes you step-by-step through the basics of Maya, its animation tools, the graph editor and dynamic character posing. He guides you through the animation of simple, yet expressive game-style assets, demonstrating simple loops and transitions and creating a run cycle. As an added bonus, this DVD also includes a professional quality character rig so you can follow along and get started animating in Maya right away.
Product Design Rendering Essentials
Lighting and Shading in Studiotools with Dustin Brown
StudioTools is a workhorse application for many industrial designers, but much of its functionality is buried within complex option windows and cryptically named settings. In this DVD, industrial designer Dustin Brown demystifies the rendering process in StudioTools. He covers not only critical settings within the software, but also presents his unique approach to planning, lighting and shader creation. He concludes with a comprehensive rendering demo in which he shows this approach in action and discusses, among many other things, such difficult topics as depth of field, chrome and clearcoat paint finishes.
Im very much looking forward to the character animation title. Good work gnomon!