-->I have a character with poly-clothes on top.
-->I want the weighting of the body and the clothes to be as equal as possible without having to weight everything seperately.
Here's what i _don't_ want to do:
-Use anything other than painted weights (aka deformers etc) because it'll have to be exported as fbx
I'm sure lot of people could use some info on that topic?
Thanx a lot:buttrock: