View Full Version : non-standard foot rigging
03 March 2006, 09:36 PM
i am attempting to rig a quasi-bipedal character (he uses the tail as part of his locomotion as well, but i don't need help w/ that) and have run in to some trouble with the feet. i have some experience rigging and can rig a standard foot just fine, but this foot is more like a bird foot and i am not quite sure how to set it up. any ideas from someone who has some experience rigging bird's feet or just has an idea as to what i should here would be very helpful. i'm working in Maya 7.0 btw.