View Full Version : The Journey Begins Challenge (3D) Entry: Tommy Helgevold
02 February 2006, 09:53 PM
Tommy Helgevold is entered in the "The Journey Begins Challenge" update: View Challenge Page (http://features.cgsociety.org/challenge/journey_begins/view_entries.php?challenger=9892)
Latest Update: Final Image: The Journey Final
03 March 2006, 09:15 PM
Well, Tommy....looking forward to some sketches...and to have a great time with all of you. Last challenge I was in, I only met one from denmark...and he didnŽt even participate;)
03 March 2006, 03:05 PM
Hi Henrik ;)
IŽll be coming around. Down here with a bad case of the flu
so...as soon as IŽve recovered from that...IŽll be right on it.
03 March 2006, 10:51 PM
This is my little cartoon girlie about to enter the biggest adventure of her lifetime. Her uncle has vanished mysteriously and she is determined to find out what happened to him. A very dangerous adventure awaits our young and brave little hero.
03 March 2006, 12:45 AM
LOL, that cartoon style is totally you, Tommy. Cute characters :bounce: as always. Good work.
03 March 2006, 07:56 AM
what, no violence and gore? :sad:
Well, somehow i'm not suprised :)
03 March 2006, 08:27 AM
Very promising concept, indeed!!! The airship could be awesome...
The only thing I miss, is facial expression;)...but it IS hard to both see where he is heading, and his face at the same time...unless he turns his head...:D
03 March 2006, 09:17 AM
Very good concept
03 March 2006, 10:10 AM
Kragh>> your right, that is the one of the main problems to solve in this challenge. To both get the characters expressions but also the epic tale told in the landscape.
I like the cartoonish style even tho it is very mario brothers :)
Looking forward to see the progress.
03 March 2006, 12:31 PM
@Martin - thank you :) Can't escape...must...resist.
@Mumle - Yeah, but there's something scary about that...now isn't there? ;)
@Kragh - Thanks :) , Yeah - I reckon you're right about that, I was thinking about
turning the characters face around, and moving the scene 30 degrees towards the camera
(just to picture it) to get the facial expression of "awe" in her face. On the other hand...
...it's also possible to display such "awe" with bodylanguage and let the scene tell that
story as well, actually..that's probably even trickier. Interesting...
@samking21 - Thank you. :)
@jais - thanks. Yeah...kind of "cute" proportion of a child with short legs, kind of my speciality
I guess ;). And true...this challenge is indeed a challenge!
03 March 2006, 03:25 PM
Sweet drawing as usual.
Very Tommish :)
As I see it, there is two ways to translate this to 3d.š
One is the child-friendly, with a lot of power on the colors.
Give it a naive and light touch. I think you know what i'm think about.
The second one, is the one with some more "weight".
With some dark clouds in the background, and a "windy" weather (tell it on the trees and the shirt in the right side).
The colors would be a bit more saturated.
Well that's my interpretation. Just to give you some ideas.
03 March 2006, 12:29 PM
This is a really cool concept! Very nice drawing too! My only suggestion is that you work on the pose a bit more since its the primary way the character is expressing himself. Your limited by not seeing his face, but body posture could work. Perhaps a body expression of fear or awe would work nicely.
03 March 2006, 01:46 AM
To express the dangers in her body posture is a good idea. But I think the colours should be very moody as well. Right now we can't really see any dangers in the scene. Actually I think the scene looks very happy right now.
03 March 2006, 05:24 PM
Really excellent concept and different from much of the other stuff you see. The overall composition is good and the airship is a nice touch. Looking forward to seeing more.
05 May 2006, 07:53 PM
Here's the main character: Yahi. She's now fully poseable and ready to take on the adventure.
05 May 2006, 09:02 PM
The character looks great! Although I don't like her eyes, look kind of flat.
Where have you been?
05 May 2006, 09:11 PM
Nice one Tommy, but I must agree on the eyes... Also the nose seems a bit too pointy
05 May 2006, 09:23 PM
@Womball. Yeah...the eyes should have been real - not just textures, maybe I'll fix that
If the facial gets used in the final image.
About where I've been: Isn't it just typical? I joined a course and it where to last 4 months
and stole basically all my time, and of course - ends 2th June, oh well... I'll do my best
to finish this compo still.
@Jarnhus, thx. Yeah, same message as above :)
05 May 2006, 09:40 PM
Nice. A classic Tommy character :)
The face needs some attention, but then again, if she faces the other way why bother adding detail.
05 May 2006, 01:23 AM
WHAT!? An update!? Incredible...
Well, this is so much your style :thumbsup: Really cute character. I agree about the face though.
Keep going... :wip:
05 May 2006, 09:09 PM
This is the base for the landscape.
Much vegetation will be added as separate layers but influence lighting when I come that far.
05 May 2006, 10:44 PM
Not much to say about the landscape yet. Looks cartoonish which is a good thing. But shouldn't those tree roots be in the ground? Right now the trees look like the can take a walk.
05 May 2006, 05:35 PM
"his name raaalph man"
Journey3D or not? (http://forums.cgsociety.org/showthread.php?t=338454&page=5&pp=15)
05 May 2006, 08:16 PM
Added Yahi (the kid) to the scene, and
remodelled the trees + added some nature details. There will be a lot more, but this surely is a quest for keeping details renderable at manageable speeds + making it "look" detailed and keep the mood of the scene. Tricky.
A LOT more will be added.
05 May 2006, 08:26 PM
Looking good, although I'm not sure if that's a giant leaf on the hill, or a falling leaf in the foreground.
05 May 2006, 08:33 PM
@Womball - Ah, it's the "air-boat". It's not finished yet (or any lighting for that matter)
it will be "focused on" in the modeling final stages. Right now I'm focussing on
composing and modeling in symbiance.
I saw your thread too, coming along nicely there ;)
05 May 2006, 08:42 PM
i like your character but unfortunately her back is to the camera.
Good luck :thumbsup:
05 May 2006, 08:51 PM
Thanks. I might revise the scene yet. I have been thinking of either adding
another character (a toy companion or a pet) and make them discuss and "point"
towards "the Journey" ahead. The character is fully rigged and skinned for this
very purpose - so anything could change.
05 May 2006, 09:37 PM
Looking forward to updates! I love your other character designs. And your rigs seem pretty good too. Haven't explored that bear that much though. :-(
05 May 2006, 11:59 PM
I really like your cartoony style - a lot! I also liked the trees with the roots exposed above the ground too - they looked kind of fun and scary too, but maybe that was just my way of seeing things. The way you've modeled the pathway is very elegant. This is wonderful stuff. I like the idea of another character too because the way the girl interacts with it could change her pose in such a way that we see some of her face.
05 May 2006, 12:10 PM
More detailing, more nature, mountains, Airship and a heap of corrections.
Wonder if I'm going to make it to deadline? It ain't half finished yet.
05 May 2006, 09:24 AM
I hope you do make the finish because I think this is a wonderful image. All that curly nature detail is delightful. Good luck
05 May 2006, 09:29 AM
This image is just a quick dab-around before attacking textures, it has the latest model render + some post pro test-texturing to see what texturing would fit the scene best.
05 May 2006, 10:12 AM
Looking good! Keep up the pace! Do to time and your style I would keep the textures simple. You might not need particle hair grass. Stylized poly grass patches should work.
05 May 2006, 12:14 PM
Looking good so far. Go go go!:wip:
05 May 2006, 04:40 PM
@Mdavid - thanks for the kind words, I'm working on it ...
@Womball - thanks. I think I'll do a lot in the "post-processing" steps ;)
@Martin - thanks. I'm pacing forward like mad.
05 May 2006, 05:31 PM
And the texturing has begun.
There's also additional grass added on top of the grass textures.
Since time's scarce ..I'll probably render this one huge and buzz over to the post-processing stage now.
05 May 2006, 12:11 PM
It's probably too late now, but I don't think the additional grass looks that good. Either you should make it much more dense or add some flowers instead. The grass on the roof looks great :thumbsup:
05 May 2006, 01:24 PM
You're right, I've maxed the grass strands out to 100.000 strands
Blender won't go past that limit, but it is possible to do two things:
1) Duplicate the ground and make it invisible and add another set of grass
2) Go into blenders source-code and remove the limitation (which is put
in purposely to avoid a gazillion fake-bugs (my computer froze complaints)
I was told the secret how to remove it (simple really)...but I've forgotten
where in the code it is ...oh well.
Magic stuff will happen in postpro (as the image now has been rendered to
a whopping 3600 something...
I've re-made the grass (duplicated the ground 3 times + new guides + new shading formula)
so we've got to see if the computer (currently burning) can make it in time...
05 May 2006, 04:33 PM
After a long rendering an extra layer of grass + tons of dabbing around, it's quickly nearing finish (quickly - ha!)
Yet more postprocessing to do...
05 May 2006, 05:14 PM
Much better now :) Maybe the shadows could use some blur, especially on the ground. But you can easily do that in post.
05 May 2006, 06:50 PM
Yahi is setting out on her biggest adventure yet, her father has been gone for a while and only left a mysterious map. Too long - Yahi was told to stay at home, but she wants to try out her new airship that she built herself. She's a tough little girl and are usually quite good natured and happy. Going on a trip with this airship will be a lot of fun - but what will her father think...
05 May 2006, 07:00 PM
Fun image TOmmy! And equally fun story. Now the big question is if she find her father? Can this be animated, or are the render times too long?
05 May 2006, 07:10 PM
Thanks Nathan! :)
Your image is really fun too, I like the way you have made it so "clay"-like and it's like a
world of its own.
yeah it can be animated. The character is fully rigged - and everything is basically
set to go if the wish and "feel" should arise...
Man...that was close... 4 hours before deadline, pheeew...
05 May 2006, 07:34 PM
Nice result, consider the time you used.
It would have been nice to see, if you had entered in the 2d contest, and have used a bit more time ofcause, with the same picture.
Anyways... nice (and fast) work.
05 May 2006, 09:51 PM
Wheee! You did it! :bounce:
Nice funny cute look there. I hope she doesn't get hurt :)
05 May 2006, 06:14 AM
Hey congratulations on finishing, with a really delightful final image. You've got a great style - cartoony and fun. I love all that curly nature stuff - those tangly vine things in the foreground are superb. Well done too, solving the problems with the grass
05 May 2006, 01:48 AM
@Doffer - thanks - but I simply wouldn't have had the time to enter both, I hardly had
time for this one ;)
@Martin. thank you, well - one never knows...after all - she's taking on quite an adventure ;)
@Mdavid, many thanks - you're being too kind. :)
06 June 2006, 03:23 PM
Really nice entry... Simply wonderful!!!
06 June 2006, 03:23 PM
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