View Full Version : The Journey Begins Challenge (3D) Entry: Gunilla Elam

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03 March 2006, 06:59 PM
Flubbermite is cool! I love the little flubbery things coming out of his face and his shape is very insectlike.

03 March 2006, 07:03 PM
thanks for the update man! and very good update..:scream:

03 March 2006, 02:25 AM
Looking great Gunilla, love all this Mite, you go on the right way, keep it up!!


03 March 2006, 04:48 AM
pwahahahaa, refreshing mitey funny, rofl. keep it up stph! :scream:

03 March 2006, 10:55 AM
Damn-no-mite today ?

mmmh... Morning Gunie... what's up here... about mind and mesh ? :) nice day for you dear...

03 March 2006, 11:22 AM
Damn-no-mite today ?

mmmh... Morning Gunie... what's up here... about mind and mesh ? :) nice day for you dear...

Damn-no-mite - haha :D Thanks for giving me the days first reason to laugh - I'm stuck with office work. And also, I'm stubborn - I need to solve my tech issues before I continue. You know, my main reason for this is to practise and learn... and I really need to know why my meshes don't map well. So, yesterday I started to tweak the base meshes to see if I can understand better.

Sacha - glad you like it, thanks for cheering :)

Lombardo - thanks buddy, I will be back with updates soon - I hope :)

Carlos - Glad you like :) thanks

Jim - Yeah, I think so far it's my favourite one. Funny, the further from reality I go the more fun I have... should I maybe do a flying mite?

thanks all for coming by, the annoying thing called reallife obligations have demanded my time a bit - sorry for not updating or spamming in the previous tempo. With luck I can come up to more speed later.

03 March 2006, 08:55 PM
Hejsan Gunilla !

Just droppin' by for some cheering here !

I wish I could help you but unfortunately it's way beyond my knowledge :blush:
I only hope you're gonna solve it soon , wanna see more mites :)

Have great evening ! :wavey:

cheers ,


03 March 2006, 05:19 PM
Steph - thanks for the cheering... very much needed at this point. I've spent several days trying to solve my displacement problems. By using the Pipeline Guide the best I can achieve for the flubbermite is this

So, now I'm really frustrated - I've remade the base mesh, Unwrapped it in Max and still this strange artifacts :banghead::banghead:
Where does the grainyness comes from? I don't have it in ZB.
I hate to give up but if I can't find out what's wrong in the next couple of days I will skip the displace and go with bump only.
Sorry for whining but I just have to let out some steam :)

03 March 2006, 05:38 PM
Hi Gunilla, this is a delicate problem, I've had it several times. I managed to solve the problem by exporting in TIFF format the map from ZB, importing in PS, adjusted the level curves to make sure I could have displacement in the positiv as in the negative and removing any visible artefact, like black isolated pixels, with a brush. The Graininess comes probably from a bit resolution problem in your picture, try different resolutions at export time (8 bit, 16 bit maps) and check the result. Besides I don't know if you are using mental ray, which I didn't try that much, but I know that with Vray it is working well.
One good way of avoiding the prob, is exporting your mesh at a higher rez and add a normal map. The difference for a still picture is generaly invisible. Lowres mesh are mostly usefull for animation and real time applications. For an illustration, you can work differently.
Finaly you can still decide to stay in ZB up too the final rendering, so you don't have to worry about UV maps anymore, hehe!! :scream: :)

03 March 2006, 08:04 PM
great to see some nice texture coming on, Gunilla-even if you're having problems. don't know Max, sorry so can't help you. looks great so far.

03 March 2006, 08:11 PM
Thierry - big thanks for your help! I've tried several different methods - I believe it might be mental ray. The suggested use it with 32bits maps and then is when the grinyness occurs. I strongly suspect is has to do with how I constructed my base meshes... good learning point if nothing else
One good way of avoiding the prob, is exporting your mesh at a higher rez and add a normal map. The difference for a still picture is generaly invisible. Lowres mesh are mostly usefull for animation and real time applications. For an illustration, you can work differently.
This is a great suggestion - I've been so focused in solving this that I hadn't thought of maing a higher res mesh... thanks a bunch, I think this may work :lightbulb :)

John - not exactly what I want yet - but, big thanks for cheering me on. One of these days I will be back having fun with this, I'm sure :D

03 March 2006, 12:04 AM
Hi Gunilla, sorry for the problem. I think that Thierry gave you great advices (that I'll use too for my entry;thanks Thierry!).
Come on, we are all with you and your mites!

03 March 2006, 03:17 AM
Hey Gunie, sorry about this problems. Later the export from zb you can convert the file to RGB on photoshop and I don't think that's need adjust the levels or contrast. How I said befor to you, I'm getting good results (99%) with Maya.

Other problem can be the UVs. Do you've been made the UVs on ZB or Max?

Sincery I hope that you fix it and make a great work, keep it up my friend.


03 March 2006, 06:24 AM
the grainy mite: I have this skin so I can go to the beautysalong more often...

the furry mite: a beautysalong? whats that?
the grainy mite: a place where you get fixed so you get smooth and lovely skin to paint on later on...
the furry mite: ahhh... do you they mite shave mites too?..
the grainy mite: hmmm, dont now, maybe Gunilla does that in another app...
the furry mite: well I wish her a lot of knowledge, so we mite see more of our friends here soon...
the grainy mite: me too. me too... :bounce:

hoppas det fixar sig med strulet :)

03 March 2006, 08:22 AM


03 March 2006, 08:23 AM
Marco - hey and thanks, I've managed to move on now... hope to have an update later today!

Alan - thanks, I've discovererd several areas where the errors might be - and decided to just skip the idea with displacement for this one... I could be spending weeks in solving it for each mesh and I really don't feel up to it. Thanks for cheering me up :)

Mona - haha, thank you! I hope I've found a way to make them beautiful now :)

Thank you all for great support! I've decided to follow Thierrys suggestion with making a midres mesh with normals, just made a small test and I think that can work.
I will try to solve the displacement issue later, for the leg, since that's one of the resons I choosed this project. I really want to learn how to use ZB with Max!

Have a great day all and hope to have something up tonight :thumbsup:

Edit: Ahaha - Steph! My favourite cheerleader in the pink skirt!
Does this mean your elves will have even less clothes now? :D

03 March 2006, 11:24 AM

Gunilla !!! Gunilla !!! Gunilla !!! Gunilla !!! Gunilla !!!


03 March 2006, 12:01 PM (

Started to try out texturing.
I want to give them some almost microlook - to help with the scale.

03 March 2006, 12:02 PM
never thought I would write this... but I see a cute mite :bounce:

03 March 2006, 12:02 PM
Dimi - haha, even more of my favourites! :D Thank you!
Who can resist it - so here's an update. Let me know what you think.

Mona - cute, yeah. Looks almost like velvet ... :) thank you.

03 March 2006, 12:15 PM
Hey gunilla Texture looks real cool:cool: Are you using Z-brush for texturing.

03 March 2006, 01:15 PM
There you go !! w00t !

Looking fabulous ! ... I love the microlevel white effect !! but somehow eyes look sad ... I was like : aww poor little thing :D ...

So now I guess you are able to run !!
I see with joy that our cheerleaders team makes you do updates ... what about if I'm adding a couple of these more right now !

chears , :)


03 March 2006, 03:32 PM
very nice shader gunila! and model look great too! but now it's look too procedural , maybe you can try to paint some part and combine with procedural to make it look complex ! good job!:thumbsup:

03 March 2006, 05:04 PM
Hey Gunilla, nice progress! Keep it up :)

03 March 2006, 05:15 PM
Hey Gunilla,
Nice mite creature. it makes me itch. hehehe. looking to see more progress in the future.


03 March 2006, 06:04 PM
Roshan - thanks! Yes, I'm painting a diffuse map in ZB and use it in a falloff diffuse. Normal Map from ZB too.

Steph - Good! Sad eyes is good! That's what they all need to have... and sure, the cheerteam has effect. I'm about to make my second update for today :eek:
Sweet new avatar, BTW :)

Monsit - thanks, and I agree - it's the ZB bump that didn't come out quite good - going to redo it, good advice thank you :thumbsup:

James - thank you - you too :)

Dennis - great, thanks!

I hope the next one will be even more itchy :)

03 March 2006, 06:05 PM
Definitely liking that last mite, it has a great style and feel.

If you use the micro look it may be a little difficutl reconciling the scale with the apparent scale of the camera angle/position shown in the concept. What I mean is, mites under an electron microscope (the one that gives the feeling your texture shows) are REALLY small, and if you could see one of those at a reasonable size in the composition, you probably wouldn't be able to have a camera with a wide enough angle to show the entire human body part. You may be able to cheat it a little, depending on how you work the texture for the human. Are you planning for these to be tick-sized, or something even smaller?

Good luck, we're rooting for you!

03 March 2006, 06:06 PM (

Here's the Furmite, with texture and some added clawthingys - more itchy now? :)

03 March 2006, 06:25 PM
Lets sing this song, you know the melody: 1 2 3 : This _ is _ an _ itchy itchy _ furmite _ mini _ hairy surface _ clawthings skinny... :buttrock:

Progrssing very well bro! Keep going. I see this will suits in your portfolio absolutely purefect!

03 March 2006, 06:28 PM
Oh dear , you're on fire now !!

Furmite 's looking so great , at first I thought that maybe there isn't enough fur on it ... but now I think it is totally fine , the blue effect add such a nice touch to it ... iiiiiiiitchy !

Have a great evening ... maybe with even another one ? :D ... I feel like a snail suddenly ...

chears :)


03 March 2006, 06:49 PM
the 1st furmite: arnt we a lovely bunch? :p
the 2nd furmite: we even got us a song... :twisted:
the 3rd furmite: oh yeah... we are so pretty that the hair on our bodys goes straight... :D
all tree mites: oh lets us entertain ya all... lets us give you the ITCH... :bounce:

03 March 2006, 07:17 PM
FAAANTASTIC! love the textures, Gunilla! hard to pick a favourite-love the fleshy flubbers,
and the furmites are nice and scary looking! brilliant.

03 March 2006, 09:29 PM
Lucas - thank you, and yes - the scale thing has been a concearn since the start... I will probably have to do a lot of cheating to be able to pull it off. I've been thinking maybe doing different renders for the body and environment to sort of transform the style from the microstyle to a more real size style. However I can make it work remains to be seen :)

1 2 3 : This _ is _ an _ itchy itchy _ furmite _ mini _ hairy surface _ clawthings skinny... :buttrock:

Haha, that's so good! I know that song - and now I will go humming it for days :D thanks! :banghead:
and BTW, it's "sis" not bro ;)

Steph - wehee, I'm burning, thank's to the cheerleader! :thumbsup: I'm not quite sure about the fur yet ... I like the way it looks, but mites just can't be furry like that - it should be more straw things? But I suppose the realistic way is long gone anyway :D

Mona - The Itch Qoire sounds lovely, thanks :)

John - thank you! And there will be more... so it's to soon to pick a favourite :)

Yay - it feels good to be back on track again - however for the upcoming week I have other work so I will enter snailmode again ... good thing we have a long time for this one.
Have a good time and thanks for your splendid support :wavey:

03 March 2006, 09:39 PM
hmmm :surprised it looks like that I missed some bugs lol I`am late I know
very cool updates :arteest: keep going :beer:

03 March 2006, 09:42 PM
I'm not quite sure about the fur yet ... I like the way it looks, but mites just can't be furry like that - it should be more straw things? But I suppose the realistic way is long gone anyway

Nevermind ... if you were up to realistic things you wouldn't call it furmite :scream: ... plz leave furmite like this it rocks !! :thumbsup:

ps : That's funny I was sure you liked the fact that people believe you're a guy ... don't hit me ...

03 March 2006, 11:04 PM
Yo! Bro ;) !

03 March 2006, 11:19 PM
O.K. I did google search for such a name. And look what Ive got :scream:

03 March 2006, 06:49 AM
Morning Gunilla!:wavey:

But I suppose the realistic way is long gone anyway :D

Yes:twisted: !! But who cares...this Furmite is just:thumbsup: , love it...I agree with monsitj about the procedural look of the flubber thingy, but this should be easy to seems you solved your problems now, or is it a zBrush rendering? Anyways, great progress now!


03 March 2006, 06:53 AM
Salut la termite ! Comment a va ce matin !

French lesson 6.
Hi Gunnie ! What will be your update today ?

03 March 2006, 07:02 AM
Tony - thanks, and don't worry - there will be more lols here I hope :)

Steph - aha, Ok I leave "Furry" like this for a while then :thumbsup:
And the guy thing - I not exactly like it, but I find it a bit funny that everyone automaticly thinks I'm a guy...but that's seems to be the case for most women around here. But it's not a bid deal.Up here we're all pixels anyway. ;)

Juraj - Bouahaha! Nooo, you found the old pic of me! Nothing builds muscles like sitting in front of the computer all day :D

Sabrina - Morning sis :) Glad you like - yep, this is a Max render - I skipped the displacement mapping altogether and went for a higher res mesh with Bumpmap instead - think it can work fairly well.

Have a great day all :thumbsup:

Edit: and Allo' M. Gilles - je ne sais pas, aujourd'hui cest travaille pour moi :D

03 March 2006, 07:09 AM
Nothing builds muscles like sitting in front of the computer all day :D

we build brain muscles... "at least I try to" :rolleyes: ... that not to bad... :bounce: and learn french, haha and write to nice people and nuts... :p e int illa de ju...

btw, I really think those spikes is a great add to the furmite... :)

03 March 2006, 08:24 AM
ahaha !!! a fait peur ;)
I'm really afraid of this furmite :eek: :thumbsup:

03 March 2006, 08:33 AM
Nice updates Gunilla, I like their designs and glad I could be of some help. They look great!:bounce:

Nice shading, that almost velvet rendering, is exactly what is needed.
It just seems to me that certain articulations on the legs could be more precised. But I'm not a mite specialist, so I might be wrong.
Keep it up !

03 March 2006, 10:59 AM
Morning Gunie... the level is high now... very good furmite... nice to discover that today... great look so far. (and you know, I'm a fur specialist :scream: hahahaha...)

Nice day for you... next step now :)

03 March 2006, 12:22 PM
Yeah Gunilla

Would not like encounter them termintes....can we get more sketches?
Love your style, the micro-transparent look.
Keep it up


03 March 2006, 01:39 PM
I too would sign the 'furry termite petition'! I do like the look of it, the song is perfect (aaah! get the song out of my head! Out out out!).

-From one pixel to another.

03 March 2006, 01:48 PM
Maybe you could give to the arms and legs those transitions that have the insects.

They are in multiple parts. This shoould give more realism to your furmite.

03 March 2006, 02:50 PM
Mona - haha, yes brain muscles it is :thumbsup:

Nicolas - Oh no, no need to be afraid, it's really tiny :D

Thierry - yes, you're absolutely right about the legs... very unrealistic, especially for the furmite. But don't you think it looks rather cool anyway? :shrug:

Lolo - Good morning, a bit late ... and I don't think you're as furry as that, are you? :D
Happy you like the progress here - always good to know :)

Cesar - thanks! Glad you like it and more will follow...

Lucas - ahaha - one more victim for the silly song theme. Who started this!? And when will it stop? :D :D

Gilles - that is a wonderful pic - and shows well the velvet look. You're right about the legs...hmmm...thanks! :)

Thanks all for coming by - I'm a bit busy these days so forgive me if I'm not up to speed.

03 March 2006, 07:06 PM
ACK Gunie, are you out to turn us all into Obsessive Compulsive hand washers??!! :eek: :D

*Beckie slowly backs away* *runs* :D

Cheers, :)


03 March 2006, 07:24 PM
hi gunilla .sorry to be so late on ur thread.good work going on .keep up the pace.:thumbsup:

03 March 2006, 08:11 PM
great, impressive. You got a great result in this update.


03 March 2006, 07:12 AM
Morning all!

Beckie - haha, I suppose most of us are Obsessive Compulsive - something already, so a bit of washing mite not hurt :D

CUBISIS - hi and thanks! I know, it's hard to be everywhere - so much great stuff going on :)

Alan - thank you, and I feel more comfortable with this method. Glad if it shows :)

OK - so even more jobwork today... no time for updates I think. Thanks for your patience :thumbsup:

03 March 2006, 10:17 AM
godmorgon Gunnie :D,

great zbrushing and textures on the mites :D you are going to turn as into Obsessive Compulsive hand washers :scream::thumbsup::D

03 March 2006, 03:03 PM
That furmite is awesome Gunill, i love the shader you used, and the overal form is great.

03 March 2006, 07:09 PM
Interesting concept, really like it -- the fur has improved dramatically, very nice. Good luck!

03 March 2006, 08:26 PM
awesome update gunilla! the textures look totally creepy and fantastic- this is brilliant!

03 March 2006, 09:14 PM
If you activate your CGP Guestbook, Gunie dear, I mite spam you! :D

Maybe the next mite could be a spammite? :D

Maybe a tiny band, the "MiteGirls"? :D

Cheers, :)


03 March 2006, 09:25 PM
Aggie - good evening :) Thank you - and I'm glad if I can be of any influence regarding proper hygien around here :D

Steven - thank you, I think I'm beggining to find some style for them now - glad you agree :)

oceanbluesky - thanks, glad you think so :thumbsup:

John - aww, thanks, means a lot coming from the master creature creature :)

Beckie - Yay! Just figured it out - feel free to spam whatever you like... that goes of course for everyone ;)
"Spammite" - haha, could be fun, multiple claws to type very fast!

My other business will continue for a while as it seems - but I suppose someone has to be the snail around here now that's Steph is on fire :)

03 March 2006, 09:43 PM
Wheee !!

Just droppin by for some evening cheering !! :bounce:
Go Gunie , wanna see some mite !

Yay! Just figured it out - feel free to spam whatever you like... that goes of course for everyone

w00t !! fortunately , I'm not depth !!

chears , :scream:


EDIT : but I suppose someone has to be the snail around here now that's Steph is on fire

Hey !! I heard that !! .... you're trying to steal my thunder here ? :D

03 March 2006, 07:19 AM
Morning Gunie!

Wheee !!
Just droppin by for some evening cheering !!

Well, if Stph is around for the evening cheering, I'll take the part of some morning cheering!:deal:

Any new mites in your mind?!

Have a nice day!:wavey:


03 March 2006, 06:47 PM
Hey nice work on the textures. I think it is a great idea to go halfway to that electron microscope style but keeping the painting and colours. Looking good!

03 March 2006, 07:34 PM (

Flatmite with new textures - and Flubber reworked, I think he's better now.

Small update but still a sign of life :)

03 March 2006, 07:38 PM
Steph - ahahhhh, thanks for the evening greeting and sure, I try my best to steal your Snail title :twisted: :D

Sabrina - thanks, good day to you too (a bit late)... are you back home now or still at your parents? I'm looking forward to see some more work from you... :)

Soapy - Hi and thanks! Good to see you around, hope your challenge work is going well - make sure to post a link when finished, OK? :deal:

OK - so, just a small update but at leats it's something ... only two kinds of mites to texture and then comes the big challenge - the Hairy Leg :D

03 March 2006, 08:13 PM
Better and better my friend, I loved this update. Goosd work both the textures and shaders, sss? Congrats, no crits


03 March 2006, 09:02 PM
'evening sweetie !

Yay , good to see you're back on the track !!
Great new Flatmite ... is it the Blue Force Power Ranger ? :scream:
May I suggest this one as avatar since he's blue ? :D

Ouh and great new Flubbermite ... always crack my up with his 4 tongues :scream:

Eagerly waiting for the mite leader : Dinomite , the real one !!

Have a great evening !

cheers ,


ps : oh and , I'm really not snailing but I've got lot of skinning issues , so ugly deformations to not show ... will try to update tomorrow anyway...

03 March 2006, 09:35 PM
Haa great to see the Flatmites! :thumbsup: You have to give in to the peer pressure, we're all changing our avatars to match the aqua blue CGPortfolio badges ~ join the fun! All the cool kids are doing it! :D

Cheers, :)


03 March 2006, 09:48 PM
cool update man!

03 March 2006, 04:39 AM
I don`t know why but everytime I look at this flamite the upper one I think it like "jelly bug "

hahaha lol keep going :thumbsup:

03 March 2006, 06:38 AM
they looks so cute :) cant help it, I found them cute... and just would like to cuddle them... haha. maybe not cuddle.. :rolleyes: and I like this kind of semi-cartoon look, otherwise they just would look ihhhh, a mite.! -better leave this thread before they attac- look...

blue mite: mmm we are cute, but we bite... when you less expect it... :D

03 March 2006, 06:41 AM
:argh::surprised I can't think that those little fellows are taking a ride on all of us, well you know how they say: "eyes who can't see heart that can not feel"...well it works in my languaje :D good luck with your pets!

03 March 2006, 07:14 AM
Morning Gunie... much pleasure for me to see this beautiful flatmite this morning... that will make my day fro sure... I imagine this thing on me... hahahaha terrible :thumbsup:

03 March 2006, 07:59 AM
God Morgen Gunilla! (just showing off my newly learned Swedish:scream: )

Love that expression and face of that mite, it looks a bit lost and innocent:cool: . Legs seem now good to me. How many will you have of them?

See ya!

03 March 2006, 09:48 AM
Good morning Gunie!

Hey, really nice update, perfect mite textures:thumbsup: ! I immediately feel some itching...
Originally Posted by Gunilla... are you back home now or still at your parents? I'm looking forward to see some more work from you...
Back home since yesterday:) it's my brother's turn...I just have to get rid of the chaos in my housekeeping:surprised and then I'm catch up 2 weeks of work:banghead: (
But I also make my portfolio then, already got a "unsubtle hint" from Stph...:D (

Have a nice day!


03 March 2006, 10:43 AM
Hey Gunilla,

Just popped by to say the textures are looking really good now! Gosh everybody's really improving with time.

I don't know if this is the final lighting, but i feel the blue mites could use a bit more rim, like the red mite. Really helps to define the shape of your critters. Really nice work on the shaders!

Keet Mun :buttrock:

03 March 2006, 11:32 AM
Love the progress Gunilla :buttrock: that little flatmite rocks. A great thread to follow

03 March 2006, 11:52 AM
Alan - thank you! No SSS this time, only a fresnel falloff with white for the side and a ZB painted diffusemap for the front, same falloff used as selfillumination and then a normal bump map for the details. Pretty straight forward but I think it works - glad you like :)

Steph - late good morning! ah yes, blue avatar... maybe later. And you're reading my mind - Dinomite is next, and maybe a babydino to raise the cuteness factor? :)

Beckie - Oh dear, you know how much I want to be one of the cool kids! Will tint it later then. :bounce:

Carlos - thank you!

Tony - haha, jelly bug - yeah I suppose so... do you think it's tasty? :D

Mona - I will try and make something even more cute later - stay tuned. And don't worry about the bites - they are so small so we don't notice when they're eating our flesh :twisted:

Omar - Hehe, yes it's hard to imagine we are hosting creatures like this... well, almost like this :) Thanks!

Lolo - Morning dear, For me -I think the worst part is knowing that they're drinking from our eyes :eek: Hmmm, I'm beginning to get weird, am I? :D

Thierry - Hey! Another Swedish student - good work! And by now it's "God eftermiddag" as in good afternoon. I think it will be one or two more types before I need to find the less difficult solution for the scene ... I'm thinking good while doing them so maybe there will be more.

Sabrina - yes, Portfolio, good idea - and don't forget to activate your guestbook :D
Good to hear that you'r back home now - hope your problems are about to be solved.

Keetmun - Hi! Thank you. This is just standard lighting for now so the textures and especially the falloff levels will be tuned later in place. Glad you like it so far!

Steven - thank you! Glad you like it so far and I hope the rest will be fun too!

You people are really the best to keep me motivated for this - I'm having an unusually hectic time right now, finishing off my job, getting new ones and on top of that getting a new appartment - well, the last thing I have until tomorrow to decide for... no pressure at all :)
Sorry for not spamming as much as usual, mite be back with full strengh later so beware!

03 March 2006, 01:16 PM
Huhuhu... beautiful Bluemite Gunie... :scream: :thumbsup:

03 March 2006, 04:54 PM
cool shader keep going :thumbsup:

03 March 2006, 05:20 PM
maybe a babydino to raise the cuteness factor?

hey , maybe twins ... :scream:

03 March 2006, 06:14 PM
Hey Gunilla, you did a great job on the texturing, excellent looking work! :thumbsup:

Matt :)

03 March 2006, 04:52 AM
Tony - haha, jelly bug - yeah I suppose so... do you think it's tasty? :D

lol hmmm yum yum maybe yuck :buttrock:

03 March 2006, 07:44 AM
I will try and make something even more cute later - stay tuned. And don't worry about the bites - they are so small so we don't notice when they're eating our flesh :twisted:

mite be back with full strengh later so beware!

first... lycka till with all the other things you do now...
and for the second: looking forward to a cutiemite later... :bounce:
and the third: ahhh, they eat flesh.. :eek: I tought they eat fur...

03 March 2006, 08:27 AM
Looking good Gunilla, really nice thingis you got there :scream:.

Keap up the good work.


03 March 2006, 10:26 AM
Laurent - thanks, you look very handsome in blue too ;)

tuck - thank you!

Steph - IYD, B :D

Matt - thanks - glad you like :)

Tony - haha, yeah - yuck is the word I think :D

Mona - thank you! I expect the workload to drop next week... and I've decided not to get the appartment - so it all looks good, challenge-wise :)

Carl - thanks, you too :)

03 March 2006, 10:36 AM
Interesting start. I am always interested to see people using ZB, as I always get to learn something from them. Good luck on your journey!

03 March 2006, 10:40 AM
love it! Flatmites are very loveable..and flubber looks brilliant. really enjoying the texture work.loving all these varieties, Gunilla!

03 March 2006, 12:03 PM
Did it just get itchier in here? :p

Wowaa Gunners, you're having a ball here aren't you! I can tell this will be a hoot to final when it all comes together... Loving the happy family so far... You'll end up with some cool nasties to add to your biomed arsenal too:wise:

I can't wait to see where it all goes;)

03 March 2006, 03:37 PM
Hey Gunie,

just dropping in to wish you a nice weekend!:wavey:
Seems you really have a busy time...a new apartment too!?...that will be a lot of extra work:scream: !
So no pressure, I can patiently wait for a new itchy update:wise: ...


03 March 2006, 03:49 PM
kvidde-vitt , kvidde-vitt .... tweet , tweet ... piou , piou :scream: ....
wondering if mites could sing ... :)

Keep w00ting Gunie :bounce:

03 March 2006, 04:30 PM
Antonis - thank you, but I suspect you wont learn much from me on ZB... nice thing to say anyway :)

John - glad you do - and not until today I remembered I have to rig and pose them too :)
Maybe not all will be in the final - we'll see.

Robert - yeah, itch away - that's the way aha-aha I like it :bounce:
Glad you like them - they will not be suitable for my bio portfolio I'm afraid .. I have "slipped" away quite a lot from the references. It's just to fun to avoid with this theme :)

Sabrina - Oh, thankfully I decided to not get the apartment ( I think..) so now it's work and work hunting left. Good thing we have weekends, have a nice one :)

Steph - piou, piou, I'm pretty sure they can't :D
And, you W00t, I snail - remember? :deal:

Yeah - finally friday afternoon :bounce: Hope to get some mite stuff done now.

03 March 2006, 08:28 PM (

Dinomite textured and kids added - cute?

03 March 2006, 08:36 PM
Aaaaahhhhhahahahaha :scream:
That is soooooo cute :scream: :scream:

I see them walking around the sunday afternoon in the middle of a forest of fur ... :D

cheers ,


ps : ahahaha , that's making my day

03 March 2006, 08:40 PM
pwahahaha the lord of the mites done it agai! :scream: too good!

03 March 2006, 09:10 PM
mother mite: arnt we having cute kids, dad?
father mite: they could not been any more goodlooking than this, they take after me :p
child mite nr 2 : but... :cry: Im a girl, I dont wanna look like dad...
mother mite: well... you done it again, how many times have I told you, dont scare the kids... :scream:
child mite nr 3: yeah dad, dont say anything... haha...
child mite nr 1: mmm, dont make mum angry, she mite bite then... :eek:
father mite: ops... shhh kids... lets us go out for dinner tonight instead...
all the children mites: yeah... but were? :rolleyes:
mother mite: I know... we bite on the first viewer that comes along in this thread... :bounce:

a very cute family of mites then trottle of to dinner... well done Gunilla... :thumbsup:

03 March 2006, 09:52 PM
@mona: lol, that was at least as cute as your fluffy gp! hahaha sweet!

03 March 2006, 10:00 PM
hahaaaaa...these are tooo much! love em Gunilla! their little heads are classic.your concept is such a great idea. and so original!

03 March 2006, 01:05 AM
Good Luck, And Good Texturing

03 March 2006, 06:07 AM
hahahaha cool updates hey where is my jelly bug lol

03 March 2006, 07:53 AM
Steph - hmm... are you sure they're not walking around in a korean bowlcut? :D
Thanks for liking them ;)

Sascha - Lord of mites? haha, I wonder who that mite be? Thanks buddy! ;)

Mona - hehe, I can't imagine the chatter when I've placed them all in here :D That is so cute :thumbsup:

John - thank you! Glad you like the kids - and this project is definitely leaning towards cartoony now, fun! I haven't done anything in this style for years ...

Robin - thank you!

Tony - thanks and don't worry - jelly bug will be back!

OK - I think I will have to move on now, can't decide wether to start the leg/environment or rigging them first... maybe a bit of both. Have a great day folks, and thanks for stopping by!

03 March 2006, 08:04 AM
hmm... are you sure they're not walking around in a korean bowlcut?

:scream: :scream: :scream: ... poor Beckie :twisted: ... *runs* :D

Have great weekend Gunie :bounce:

cheers ,


03 March 2006, 08:17 AM
hehe, I can't imagine the chatter when I've placed them all in here :D That is so cute :thumbsup:

chattering mites, mother nature never stops surprise me... :p
you mite open a daycare for miteskids... then we can talk chatter... haha... and what a cute image... all these babymites running around playing hide and seek in the hairforest... playing in sandboxes filled with dandruff... playing with mitesdolls... and swings in the earrings... :love:

03 March 2006, 09:56 AM
Nice bunch of characters.Final should be interesting...

03 March 2006, 07:53 PM
Hahaha, I think the Dinomite family picture needs to be in a frame above the living room piano. :D

GoGoGunieMite! :bounce:

Chears! :)

03 March 2006, 12:30 AM
Wow! What a thread you have going, and what a fantastic zoo of microscpic critters you are assembling. Wonderful stuff.

03 March 2006, 01:48 AM
HEeeeya Gunni! Thanks for the invitation as network member. You creating freaky funny multilegged crowd here. Hey girl, don't you have bad dreams? Honestly... My favorite is the Flubbermite set. Especially rear legs are cute! Great forms and that's really funny. Keep things "crawlin". :thumbsup:

03 March 2006, 03:36 AM
The Dynomites ended up turning out really kool, I am happy you saved them. The textures are looking good on all these critters. Coming along nicely!

03 March 2006, 07:11 AM
Morning all!

Steph - can run but you can't hide! have a good one too!

Mona - that's a great idea for a comic strip! Daycare for mitekids, love it! :D

Stefan - thank you and I hope so :)

Beckie - great, now I only have to make their piano :D

Mark D- thank you -I love what you got going too :)

Mark - Hey there, glad you like it! Yeah - I also have a soft spot for "Flubby, the harvesting work machine" Makes me sleep easier since it's so cute :)

Jim - The Dinomites where the ones to set the whole thing off in this direction - they just have to have a central part in this. Good to see you back!

I started to make some tests for the hairy leg yesterday. Good thing, the displacement mapping works fine with this model - bad thing, MR crashes constatnly with memoryproblems... this scene looks like it's going to be huge!
Also, I will need an extreme amount of detail for the foreground of the leg and very little in the background. I'm going to start over with a new leg with more varied density for the basic mesh. I'm having a ball folks :)

03 March 2006, 08:10 AM
As i see, you'd captured an original concept again. Good work and very good dramatisation of thy subject (regarding the very first concept page with the story of hungry clan

I hope we will struggle for the first three ranks of the challenge this time.

03 March 2006, 12:42 PM
Mighty mites Gunilla, keep em coming:bounce:

03 March 2006, 04:47 PM (

First test for the scene

03 March 2006, 04:49 PM
Really cool! Is this some sort of human skin that the dust mite is on? I like the style of the mite a lot!

03 March 2006, 04:54 PM
Levent - thank you, and I hope to have a whole clan here... eventually :9

Steven - sure, are you prepared? :twisted:

OK - one day, one mite, no hair, two displacement maps and 15 or more "Out of memory crashes" for MR. This doesn't start well, usually I don't hit the roof with MR until later stages :banghead::banghead: I can't afford another renderer for the moment so it means I will have to do some care ful planning, rendering everything in separate passes - or, go with the Scanline renderer and skip the displacement. Ack ja.

Anyway - this is no coloring for the leg yet, only the displace and normal - some hairshapes to get the feel of how it's going to look later.
Now the challenge begins to make this a decent image :)

Edit: Womball - thanks, and yes they live on and off skin :)

03 March 2006, 05:31 PM
Look how mrs dinomite seems to enjoy her little walk :scream: ,
Great update Gunie , no problem to recognize the leg ... :bounce:

Anyway , I hope you 're gonna solve you render issues ... but that sounds weird maybe you have a really weak MR ... :shrug: ... maybe you can also convert your displacement to polys ... I don't know... and to get you mad even more may I suggest an sss shader on the leg ? :scream:

cheers ,


03 March 2006, 07:07 PM
nice but dinomite looks like if it has two heads lol :bounce:

03 March 2006, 04:55 AM
Good Morning Gunilla!

I see you've been busy during the weekend! The dino-mite family is prizeless:thumbsup: - you'll really achieve that I begin to like these little critters:D ...Nice to see your first scene test...the render chrashes are really annoying, hope you can solve these problems soon.

Have a good start in the week!:wavey: (


03 March 2006, 05:06 AM

03 March 2006, 05:50 AM
Hey man, interesting stuff ouy go going on, i like the way the shader's looking. I hear you got mem problems when rendering... maybe instead of doing sss on displaced geometry (huge poly count) try rendering with lower/smoothed meshes and add bump map for the details, or render the sss on a simpler geometry and composite them in post. There's probably ways to optimise the shader, i'm not too slick with MR so i can't really help, hope you find your answer, coolio i'll be back :) cya

03 March 2006, 06:06 AM
Steph - thanks and good! I want the leg to be recogniseble but also the mites... with the current lens (15mm) a lot of distortions happen in the foreground. I may have to redo it, we'll see.
SSS?! Hmmm... maybe. I will probably use two different shaders and then mix the renderings with Zdepth to get the transition from micro to real :)

Tony - stop bugging poor Dino :D

Sabrina - thanks for liking the family pics. I'm sure I find a way around the crashes -after all there's 60 days left :)

Raymond -haha. that's the word! thanks ;)

Tom - Thanks, these are great suggestions - I hadn't thought of the possibility to make a lowpoly render for composite. and thanks for liking it so far :)

A Work week is started, this will probably be hectic so don't expect any updates soon. Have a great week !

03 March 2006, 06:59 AM
Tony - stop bugging poor Dino :D

oh sorry little dino nothing personal lol hmm is he still angry with me lol :bounce:

03 March 2006, 07:20 AM
Ahh, finaly a beginning of global view! Good start and great perspective. Go! go! The mite invasion has started! :scream:

03 March 2006, 07:34 AM
Good morning Gunie... it's very nice to discover this morning a start for the scenery... I'm so sorry about your probs with MR... it's sad at this step... I hope you can find a solution very soon... i'm very impatient to see the scene growing... argh... technic is not everytime our friend... :wise:

My wishes are with you... :wavey:

03 March 2006, 08:28 AM
yeehar! here they come..can't wait! it looks very happy in it's new environment..great stuff gunilla!

03 March 2006, 09:06 AM
and suddenly I feel an itch on my leg... :p

03 March 2006, 01:51 PM
Tony - yeah watch out - he mite come and bite you :D

Thierry - thanks and hope to be able to make an invasion - right now the mite looks very lonely :D

Laurent - thanks ... and unfortunately technic is always stopping me at some points, sometimes it feels like half the time is spent with problemsolving :sad: But I'll work something out in the end - usually do!

John - looks happy? :D I hope so, finally in their right environment... thanks!

Mona - good! that's the desired result :)

03 March 2006, 06:31 PM
Tony - yeah watch out - he mite come and bite you :D

oh help :argh: !help :argh: !help :argh: !help :argh: ! he is coming he..............

03 March 2006, 09:47 PM
Nice update on the scene Gunilla. That popping vein is creepy.

03 March 2006, 10:43 PM
Hey there Gunilla, looking excellent as usual! :applause: I am really enjoying seeing your scene come together. Sorry to hear you're running into trouble with MR. :sad:

Matt :)

03 March 2006, 11:39 AM
Great-looking critter. You're really getting the microscpic look about them. Wonderful stuff

03 March 2006, 11:47 AM
Love the point of view and the creepy-crawly off for a stroll. I can't wait to see more! Very nicely done. I have to agee with soapy, that vein is creepy.

03 March 2006, 04:32 PM (

Ok - I'm beginning to think this can actually work now. Leg has been cut up in three pieces, all displacements have been thrown out and no hair.
I will render it in passes, with the hair last and then make a comp.
I believe it's the hair, discplacement and MR combo that's been giving me a headache.
Still no texture for the leg, apart from the Normal maps. So, what do you think?

03 March 2006, 04:38 PM
Tony - :D

Jim - thanks, I seem to have a thing for veins... no image complete without them :D

Matt - thank you! I think I found a workaround now, so the updates should go more smoothly from now on.

Mark - thank you :) I hope to get a good mixture of micro and real in the end. And I really love making maps with ZB (no UnWrapping - Yay!)

MT Cup - If I can find a good balance between creepy and cute I'm happy, thanks for commenting :)

So, I feel I can relax a bit now, finding out a way to do this. Now, perhaps I can focus on my paid job for some days ... more later in the week, see ya!

03 March 2006, 05:50 PM
w00000t !!! now they are two !!
The invasion's starting people , hide your legs ... :bounce: :bounce:
Great news you've solved your render issues ...

looking real cool , except the global mood is a bit dark , don't you think ? maybe some blue lights could bright the scene a little ...

have a great evening !! :)

cheers ,


03 March 2006, 06:01 PM
the leg seems a bit small towards the mites and hair... otherwise... love it :) I like the dark light, like they are out and sneak up on you at nighttime.... maybe the skin will be lighter later on?

03 March 2006, 06:38 PM
I am glad to hear you've gotten it working now, it can really get frustrating when applications refuse to cooperate. :banghead: Even with just the normalmaps on the leg it has a great feel! :applause:

Matt :)

03 March 2006, 07:05 PM
Nice update mate! looks like a great adventure to htose creatures....wanting for more!:thumbsup:

03 March 2006, 07:27 PM
I agree with Makaron about the scale issue, perhaps the leg should widen out extremely in the foreground. The body would be like a giant mountain to them. Right now the bugs look to me like they are on the scale of woodticks or beetles. Which is kool too I guess. This last picture has a great nighttime mood to it.

03 March 2006, 08:18 PM
Steph - yeah, feels good now. Lighting is not at all set yet, but will probably be quite dark. I want to have a spooky, freightening night athmosphere. Will have some light areas in the foreground though and some volume light for the spot on his hip. Thanks for jumping so well :)

Mona - Yep, definitely wrong scales so far, and I know this will be the hard part. Skin will probably be lighter when better lit. thanks for liking :)

Matt - thank you, and I always seems to get stuck at some points during the challenges - partially because I see this as an good opportunity to test things I never tried before. No chance in giving up when everyone is cheering so well. :beer:

Carlos - thank you, I still have to rig and pose them - or at least some of the ones in the foreground, but they are up to their journey all right :)

Jim - Yes, lots needs to be done with the scaling... it gives me a bit headache at the moment. I think I will have to twist the proportions for the body even more to be visible and gigantic... already he has shoulders three times his hipsize to make up for the focal lense, 15 mm.

Thank you all for such great support - it really makes me going on this :)

03 March 2006, 08:22 PM
Nice progress my brosis! Those leg hairs looks like street lamps, just add some spotlights and youve got purefect night street jam! Keep up good work :thumbsup: Love where this is going.

03 March 2006, 08:47 PM
I think that this is a really great idea and that you're bulding it very well!

I'm waiting for the skin texture! I'm sure it will be great!

03 March 2006, 02:46 AM
they look superb Gunilla, all placed and textured..tough one about the body-do you need a body part visible and identifiable? or could it be one big fleshy mass with hairs everywhere? guess you need a destination though..I'm sure you'll nail it.

03 March 2006, 05:17 AM
Morning Dear...

...well advanced now... that's good for me... just need something as a night blue light... which permit to better see and understand the scene... or/and somewhere an another light visible... little and blurred, as a far yellow/orange small light street visible behind the closed windows... I hope you can see what I mean... that permit too to have a good depth in this mite's universe... when the background take part for the foreground, and the main subject...

mmh... I hope my english is clear this morning... no sure... :scream:

Nice day for you... with fun... with polys, with textures, and of course, with cape mites :D

03 March 2006, 06:16 AM
aha here is my jelly bug keep going

03 March 2006, 06:43 AM
Morning Gunie,

the scene is getting better and better:) ...good to see you've found a way to work around the MR chrashes:thumbsup: ...with the technical problems solved you can continue with more fun I think.

Laurent's idea of a streetlamp in the background seems to be very good...more depth for the picture could help to solve the scaling problem...


03 March 2006, 06:43 AM
Morning all,

Juraj - street lamps, eh?Funny thought - hadn't crossed my mind. And a good one - I don't know yet how far into cartoon style this will go yet, but I definitely have this in mind, thanks sis :)

Marco - thank you! And I think the skin texture will be several different ones - not sure yet :)

..tough one about the body-do you need a body part visible and identifiable? or could it be one big fleshy mass with hairs everywhere? guess you need a destination though
Yes, this pretty much sums it up I think... I would like to have at least some mites close up to show their emotion and also the body they're going to climb. Any suggestions on how to solve this is greatly welcomed :shrug:

Lolo - morning... yes, an additional light for the background is a great idea - I haven't figured out how to define the room yet, and a hint of something outside could work well - thanks! The stripe of light on his hip is supposed to be the light from a partially open door coming in and also as a pointer towards their destination. It's about time I figure out something working for the whole scene - thanks for reminding me :)

Tony - ahah, I will keep em coming for sure :thumbsup:

Today is a bit hectic for me - have a great day all and see you later.

03 March 2006, 06:47 AM
Sabrina - Simultaneous posting! We're good at that :D
Yes, this round of tech issues is solved for now... I have no doubts it will be new ones later :)
Yeah - Laurents idea is good ( as always..) I will definitely try something like that, and also try to solve the whole scene layout before proceeding with details.
have a great day!

03 March 2006, 02:17 PM (

Small update - the mites are still much to big to be realistic, more in size of lice now... for some reason the room seems very narrow - maybe it will be better when I add some DoF. What do you think, good people - will this work?

Edit: Striped wallpapers are temporary - to help understand the weird perspective better - will be replaced with something else, maybe floral?
The hump behind the distant mite is lateral malleolus - which should give you an idea of how small the central area is.

03 March 2006, 04:19 PM
...And now they are three :bounce: :bounce:

Something is boring me a little about the perspective ... I mean it feels that there is nothing between the body and the wall ... I think the bed is a bit to hidden in that persp .... don't you think ?

cheers , :)


03 March 2006, 05:21 PM
some romantic like flowers would maby make a contrast to the mites and maybe a painting on the wall too, with a cute cat... and some drapes, or shades. "persienner." :cool:
and a headboard for the bed, and a carpet and a nightlamp... ops! Im decorate the whole room here... haha :hmm:
maybe the cover in a pile next to the guy on the left side, like he throw that of in his sleep?
anywhy you seems to be on the right track... go Gunilla :wip: the lightbeam on his leg is perfect... gives away the goal for their journey...

03 March 2006, 07:43 PM
is it me or the " jelly bug " two back legs are too tall

03 March 2006, 08:15 PM
I understand your feeling about the environment... maybe you can trick a little with a good compositing... certainly you must use 2 (or 3...) with different focals for each important part... for each level of vision, of interest... maybe that can works...
...that give a similar approach that architectural photos or ancient greek builder... using distorsion to arrange the reality... what do you think of that ? :)

03 March 2006, 06:39 AM
that made a long time that I didnt come to see the your follow-up of ure thread !!

what a advance !!
really I like this setting up in the scene !
Bravooooooooo !!


03 March 2006, 06:54 AM
Steph - thanks for cheering... and sure, something is really odd in that scene and I'm a bit hesitant about it. Details are going to be added in the visible areas. More bed? Yup- I think you're right :)

Mona - Details will probably be added, but I think I need to nail the overall comp first - thanks for suggestions... give many ideas :thumbsup:

Tony - hmm, no it's due to the lens distortion... the view is very twisted right now.

Lolo - Different focals? Yes, maybe that's the way to go - very good thoughts about the faked perspective... I will give it a try. I think much of the problems lies within the frontal angle... there will be no depth if I don't add some DoF or fog to the scene I think. But a sied view for the body doesn't give the necessary closeup fot the mites in the foreground... many tricky parts in this, as I knew from the start. Thank you for steering my thoughts in some new ways :)

Laeticia - thank you! Glad you like it!

Well, testing will continue here, a long with additional modeling. Thank you for your good advices and support! :)

03 March 2006, 07:40 AM
very nice the mites are on the move!
as for the composition, ading secondary objects that overlay might help, skin in microsize looks like a desert, the top is covered with dead celular material, a wasteland in case you do not intend to eat it

as for the microcosmos that opens there, how a bout "be the mite" and look trough the chaotic jungle on the surface of human skin, i could imagine a translicent forest of hair in the light of the moonlight, a dangerous and mysterious place for the little mites, ugly bacterias and a big mess in it, an uneven surface that constantly keeps moving! what a place!

hehe, this maybe inspires you to go deeper into wonderland, if the mites look too big, make the environment elements bigger.

Once you have more overcutting elements, the sense for dephg will instantly get a nice boost.

Keep up your great work my friend, looking forward to your next update - rock on!:buttrock: :beer:

03 March 2006, 08:32 AM
those reference pics are nice first angel.

hey Gunilla, had a slight idea- whatabout if you have big wide angle camera, and have a mite really big in the foreround, with lots of others, in descending scale going off in the distance. could look dramatic, and would give a good chance to show your modelling/textures nice and big

just a thought!

03 March 2006, 08:55 AM

The mite race has begun,..

One thing, if the room is dark and moon is the only light in the scene
(hmm, sounds like lyrics to some old song)
Then the shodows would come towards the camera,.
and yeah, a bit of dof could be nice.

03 March 2006, 09:20 AM
Angel! :bounce: Great refs and inspirational ideas - these are all wonderful images. I will use these and Laurents ideass of multiple focus points to see if I can find a good solution - much thanks :love:

John - well... that's a bit what I've tried here - I have a wide angle of 125, or about that and that's what makes the front mite so distorted... I think I have to find a way to cheat it , and scaling them down with distance is a good thought - I'll try it for sure. Thanks!

Danny - hmmm, I have a small warm light right in font of the mite area right now, that's the one that casts shadows - perhaps it's confusing. I was hoping it should help sculpting the foot a bit. I'll try some shadows for the moon instead, thank you!

Thank you all for good advice (as usual) I have now several ways to try to reach the top

SnailMite :wavey:

03 March 2006, 10:34 AM
Danny - hmmm, I have a small warm light right in font of the mite area right now, that's the one that casts shadows - perhaps it's confusing. I was hoping it should help sculpting the foot a bit. I'll try some shadows for the moon instead, thank you!

Maybe, warm light with very soft shadows from the front and cold light with hard shadows from the moon,.. :shrug:

03 March 2006, 11:11 AM
I'm betting no one else thought of this!
Cool concept. Cute in a creepy kind of way! :D
The textures are turning out really good - I love that soft luminescent look on the 'lil beasts and I'm guessing you're going to finish with yet another spectacular looking enviroment. :thumbsup:

Keep it up and good luck!

03 March 2006, 01:06 PM
I think I will be waiting for cool updates after seeing these refs

03 March 2006, 01:48 PM
Hey Gunilla, it is great seeing the room progress, keep going your on a role! :applause: Hum, maybe the warm light you have in the scene would be a from a small night light? How much shadow does one of those cast? I will have to do an experiment tonight. :p Okay so I didn't wait until tonight. You still get some nice soft shadows when you are further away from the light. Maybe you just want to try softening them? :shrug: Either way great looking work.

Matt :)

03 March 2006, 04:19 PM
Danny - yes, something like that sounds good. The moon might be replaced with a lamp later if needed for the depth feel. Needs to be tested :wise:

Sonia - hi there, good to see you! Why aren't you in this time? It's a fun topic - I don't think I've seen so many original concepts around as in this one, so nice :)
Thanks for coming by and for the well wishes :beer:

Tony - ah, well if I'm going to make something as cool as the real thing you have to wait a long time, haha - I do my best though :)

Matt - Yes, they need to be softer, absolutely! Thanks for cheering - greatly appreciated.

I will go on testing to see if I can find the right way - no updates today, sorry.
Thanks all for cheering and have a splendid evening/morning all day long :D

03 March 2006, 12:12 PM
Tony - ah, well if I'm going to make something as cool as the real thing you have to wait a long time, haha - I do my best though :)

nah I`am sure u can very good things :scream:

03 March 2006, 01:51 PM
Hey Gunilla,

I'm a little late again with discovering your latest update...nice to see the mites on their road:cool: !

I can well imagine that solving this perspective problems is the real challenge here:shrug: ...I think that the idea of multiple focal points from Laurent can be a solution...and I'm really curious now to watch your next steps!

Have a nice weekend!:wavey:


03 March 2006, 02:50 PM
Hey Gunie, how are you friend? I'm sorry, Ididn't see the last update, looks great mate, some adjustments and will be OK, can't wait to see more...


03 March 2006, 05:53 PM
Tony - With you guys cheering so well anything is possible :D

Sabrina - Well, I've made some new test, starting to think from scratch - let me know what you think... after the weekend :)

Alan - Hi there! I've been busy with work this week so I'm a bit behind. Hope to get something done during the weekend. Thanks for cheering :)

03 March 2006, 05:55 PM
Double post, sorry

03 March 2006, 05:57 PM (

Portrait view - DoF added in PS and a standard camera. Had to try it all from scratch (pun intended :))

03 March 2006, 05:58 PM (

Panoramic view - I notice that the Normal map doesn't work very well in this angle. Other than that, Maybe this could be the way to go. Let me know what you think

03 March 2006, 05:59 PM
cool, like always:wip:

03 March 2006, 05:59 PM
the 2nd one have my vote...thats sooo much better... hejja... :wip: you one to something here.. like the DOF. maybe the hair is to sharp and stiff, looks like the guy have goosebumps now, they could lay down a bit, but Im sure that you already thougt about that...

03 March 2006, 06:55 PM
Good job, this view is working a lot better. There are lots of possibilities and room for critters. You could also add a couple inches to the bottom of the image and slope the immediate foreground downward to show some critters from above if you wanted. But you got it going now and it works fine as is.

03 March 2006, 07:33 PM
nice view very cool progress keep going

03 March 2006, 08:15 PM
this looks alot better Gunilla! I like both views, but I'd probably go for 2nd wide one.
a few thoughts: maybe spin flubber around to 3/4 angle and maybe a bit bigger so we can see his lovely details?
lots more mites?.. and more hairs?
I think this is really coming together!

04 April 2006, 05:01 AM
I'm voting for the second view too. And I reckon the second view offers more options for getting in more of the little characters. Those little guys are excellent. Mites with attitude

04 April 2006, 06:02 AM
Carlos - thank you mate :)

Mona - vote for second, noted. And hair, textures and such haven't been made yet so expect a lot to happen with that later. thanks for noticing!

Jim - I will adjust the leg model now and having a visible slope could really add some... or perhaps a bit of the other foot? Good idea, thanks!

Tony - thanks, and I will keep going for sure :)

John - oh yes, many more mites, more hair, more skin scrapes for Flubber to harvest. I think I can finally get started on detailing now when I have the basic setup. And a second vote for wide angle noted.

Mark - thank you, another for the wide one! It's getting easeier now... :)

So, the wide one it will be, I like both of them but the wide definitely give more space for critters - and that's what this one is about. This will be a day of modeling the scene... finally. Yay! Have a great weekend all!

04 April 2006, 11:55 AM
It brings a great big smile to my face everytime i peek at your thread, i love the concept and the way it's unfolding. The second comp does it for me, keep up the great work.

04 April 2006, 12:01 PM
Hey there Gunilla, good call setting the camera closer to the leg. It helps to bring you further into the dust mites' world! :applause:

Matt :)

04 April 2006, 02:10 PM
Ooh, Gunie, I like this angle much better, it's much more a mite's eye viewpoint, you might say. :) Can't wait for you next step sis! :)



04 April 2006, 09:32 AM
Steven - thanks a bunch :) Hope you like the next move too, even if it goes very slow now...

Matt - thanks for liking! I'm not yet totally convinced but I stick to it for now.

Beckie - Ok, next step on it's way - thanks for cheering... and what's happening with your own entry? :love:

So, Iv'e remade the leg and made a piece with displaced geometry to get the surface a bit better... the crashes have started again. I suspect it mite be my computer ... whatever it is, it's annoying. Small update on it's way.
Thank you all for the great support :)

04 April 2006, 09:44 AM (

Update, mainly on the general scene - some modeling made and tweaking of lights.
Next will be texture for the leg and more mites. What say ye?

04 April 2006, 09:50 AM
I say more mites! :buttrock:

Keep going my friend!

04 April 2006, 10:00 AM
have the mites got to your computer? :eek: instead of virus?

the mite: computer is jummy...
the next mite: yup, next to humanskin its the best to eat...
the mite: mmm... so what next? do we open the daycare soon?
the next mite: yeah... bring on the mites... more mites... :bounce:

yes please... would like to see some more of them...

04 April 2006, 01:11 PM
Yeh more mites, more mites, wanna see more mites. :bounce:

04 April 2006, 04:09 PM
Lemmie guess, those mites spread leprosy!?!

04 April 2006, 05:25 PM
Hey Gunilla,

The mites are looking good , I like the Dino mite family .:applause: The mites themselves look very convincing to me , I think the hairs on the skin could be more bent over . Look forward to more updates and keep up the good work.

04 April 2006, 05:29 PM
Andrew - more mites ahead! :D

Mona - haha, yes that must be it... mite invasion! But I have some problems with cat hair clogging up the fan - do you think it's mean if I shave my cat? :D

Steven - Ok, Ok, Ok... coming up. thanks :)

soapy - More like "Sudden faint syndrome" Next will be me :D

Mike - thanks, and the little family is one of my favourites too. I know the hair isn't very realistic right now... still hesitating about that. Thanks for reminding me :thumbsup:

I've managed to make a small update - and I also figured out that much problems lies with the huge maps created in ZB. Since they all will be very small I don't need that kind of detail and will refduce them.
8 mites seems to be the cracking point right now... and I want to have zillions!

04 April 2006, 05:44 PM (

So, a small updateLeg textured and some mites added. I will make some lowpoly versions of the mites and maps since the stress on my poor computer is already heavy. Optimising have never been my strong part so I need to figure out some good way of doing it. I have about 1,2 million polys in here - that shouldn't be to much, is it?
I added a partly procedural bump to the leg - I kind of like it even if it's not so realistic. What do you think?

04 April 2006, 06:06 PM
do you think it's mean if I shave my cat? :D

hmm... or put a lot of hairwax in his fur, or hairspray, then the fur get stuck to him not the fan :p or... get some fureating mites, and whola... he is a furless cat...
naaa.. put a extra net to the fan... or just put a extra finemeshnet on the places the air goes in to the computer, or put the computer in a place where the cat cant reach it... out of ideas now... back to the mites...

I find the update a step in the right direction, like the flakes on the hair. one thing that gets to my att. is, the leg is kind of disappaer in a black hole instead of under the blanket... looks like the blanket hangs in the air... to me it seems that the calf is missing...
otherwise the texture is a really nice add... me absolutly like your progress... kr p... :bounce:

04 April 2006, 06:58 PM
Good :)
It begins to be cool here :thumbsup:

04 April 2006, 07:29 PM
cool work Gunie

So, a small updateLeg textured and some mites added. I will make some lowpoly versions of the mites and maps since the stress on my poor computer is already heavy. Optimising have never been my strong part so I need to figure out some good way of doing it.

u can delete all the invisible faces it will make difference for sure

I have about 1,2 million polys in here - that shouldn't be to much, is it?

lol:hmm:,that`s not big at all :argh:

I added a partly procedural bump to the leg - I kind of like it even if it's not so realistic. What do you think?

don`t worry I like it too

04 April 2006, 08:41 PM
this is looking AWESOME! love the little army growing, and love the lighting and highlights on them. should the hairs be a bit thinner or longer? they look a bit like tree branches..maybe that's what microscopic hairs look like! great work Gunilla!

04 April 2006, 06:39 AM
Morning Gunie!

Wow, great progress here during the weekend:applause: , the foreground is getting better and better, love your little army of mites:thumbsup: ...Going back through the last updates I agree that this landscape view might be the best, but you still need a trick to make the scene easier to read...showing more of the room, playing with the light:shrug: ...I'm not very helpful here, sorry...

Looking forward to more updates and more mites:bounce: !


04 April 2006, 08:03 AM
Hello Gunilla!

Very nice progress and I like the new camera angle, it fits more to their small size. HUm... I think 1.2 million polys is quite heavy for MAx, it's not the best soft at handling large poly counts. The ground might be a place where you can optimize by using patches or nurbs instead of a large polymesh. For the smaller mites in the far BG, you can always use smaller poly versions of you characters by snapshooting them and putting an optimize modifier to reduce the polycount. Keep that great work coming! :thumbsup:

04 April 2006, 10:44 AM
Morning Gunie... of course, that will be better for you and you computer while using some low-po mites to set the scene... 1.2 millions... whaouw... impressive :twisted:

The panorama choice appear good for the moment... I've really like you first test 2 pages before...

About the bump... I don't like so much... that not help to really understand that's a leg... maybe it's possible for that to do a good close-up skin texture ?...

Well... It's always very good to discover the monday morning a progress... good work dear... :thumbsup:

04 April 2006, 11:46 AM
Yesss! You're on the right way with the skin texture!

04 April 2006, 11:53 AM
This creeps me out lol

Spooky little mites eww.
Great work ;)

04 April 2006, 02:01 PM
Mona - great advice for furprevention! Coming from experience I guess... I suppose GPs have lots of loose fur too?
The leg goes in under the blanket... I may have to spice up the light a bit so it's more visible - thanks :thumbsup:

Nicolas - thank you! I'm glad you think so.

Tony - deleting all I can now - so far I've deleted 30.000 ... it's going to be a looong evening. Thanks for support and suggestions :)

John - thanks for the motivation boost. I'm not sure about what to do with the hairs yet - will try some options to night, stay tuned!

Sabrina - thanks and yes - I agree. I hope DoF or some fog or both can help with the feel of distance... also some additional soft light in the back perhaps. Lots of possibilities to try out :bounce:

Thierry - thanks for your suggestions! I think much problems lies with the order to make them look good without displacement I made the base mesh for around 30K each, and then smoothing and huge maps... well, I suppose I'm here to learn :)
I will make instanced mini mites for the masses and keep some highres ones for up close, great suggestion!

Lolo - ahaha yes - 1.2 millions and only a fraction of the content, I'm not a big scene master as yourself you know.
And I agree about the bump - that's why I'm hesitating, but it looks quite pretty, no? :D

Marco - thank you for your confidence :) I hope it will turn out well.

Lee - thank you, I'm glad you're scared :D

As from today I will hopefully have more time since I'm now (finally) unemployed.
Thanks all for giving me energy :thumbsup:

04 April 2006, 02:05 PM
but it looks quite pretty, no? :D
Of course... it's very pleasant to watch... that give something different... a style... your style ? :scream: :thumbsup:

04 April 2006, 02:10 PM
I like this fantasy cross real style :) in those mites.... :)

and fur, yep, they sheed, but not much at all... more of computercord protection here... they love to chew on cords, but have some trix for that too... wanna hear?... hehe...

04 April 2006, 02:20 PM
GUUUNNIIIE !! :bounce:

So many splendid updates here , bu I'm quite sad to discover you're updating like a crazy when I'm not here ... :D ... *cough* ... *hum* .... anyway ...

I'm glad you chose the panoramic view , I stop counting mites now , it's a real invasion !!
I do like the leg bump very much , soo you and soo in style !! :thumbsup:

... huh ? .... 1,2 M polys .... :surprised

So to sum up , Rockin' , w00tin' , yoinksin' Gunie :scream: ....

chears , :wise:



As from today I will hopefully have more time since I'm now (finally) unemployed.

:sad: ... *hugs*

04 April 2006, 05:26 PM (

Updated the scene - some new lighting and textures. Still remains all the mites - ah, well, there's plenty of time.

04 April 2006, 05:31 PM
Laurent - my thought exactly :)

Mona - cords, ouha - that could be really dangerous. Fried GPs? :D

Steph - Maybe I'm updating like crazy just because of that... no spamming :D
Will reduce the polys for sure ... thanks for the W000ts and extra thanks for the hug :blush:
Need it today when I realised I have to start the tedious job hunt again :(

04 April 2006, 07:27 PM
cool updates there "don`t forget my jelly bug :scream: "

Tony - deleting all I can now - so far I've deleted 30.000 ... it's going to be a looong evening. Thanks for support and suggestions :)

at votre servis :bowdown: 30.000 that`s good keep going and yeah having a long evening is better than waiting infront of the render:argh: and :cry:

and I`am sure u will find a better job soon :thumbsup:

04 April 2006, 07:55 PM
DANG !! updating again ?!?!? :surprised
So there is your w00t/speedy tiara and give me back my snail/spam medal ... :wise:

Awesome update Gunie ! the new blanket fabric is just great ... seems comfortable as well ... I could easily picture myself taking a nap in it !! :) ... and great new lighting too ... :thumbsup:

OT spam : Need it today when I realised I have to start the tedious job hunt again

Tell them about all the awards I got you and there you go ! nah seriously, no doubts you'll quickly find something , probably even better than before ! I send you all my happy thoughts , and as many hugs as you can handle :) ... Keep the faith.

chears , :bounce: .


04 April 2006, 08:02 PM that a duvet cover I see? hilarious! the lighting looks great gunilla. it's coming along really well.

04 April 2006, 11:54 PM
first mite: wish you heaps of luck with the jobhunting Gunilla... :thumbsup:

second mite: no grilled GPs or computers in this house, aliminiumfolie around the cords, the ones in GP-height or "frystejp" they dont like that at all... :)

third mite: yippie... we have a duvet cover, we have a nice place to crawl around in now... :scream:

04 April 2006, 07:01 AM
Morning all,

Tony - Jelly bug is just hiding for now - he's there for sure :)
and thanks for your job wishes!

Steph - oh, thanks so much for the tiara... is it made by an elvish goldsmith? And speaking of awards... haven't seen a single one so far in this challenge - I suppose everyone is to busy working .... hmmm.... :)

John - I don't know the english word for it, it's the kind of cover quilted in squares ... happy you like it. I'm rather pleased of how it came out.

Mona - great, creative solutions for your cords :thumbsup: So far, my cat only eats dust and hair... not a big problem for someone who hates vacuuming ... thanks for your wishes

So, looking at the image today I see that I now have two different kind of settings just as I wanted - the only problem left now is to connect the foreground and the rest of the body visually - maybe I have to lighten that area a bit or perhaps raise it some. I hope to find a good way for the micro/real environment...

have a great day all, thanks for cheering!

04 April 2006, 08:15 AM
Morning free-Gunie... I prefer this lighting so far... perfect foreground now... I alreay dy imagine my Journey at this starting point... hahaha so funny and so furry :scream:

04 April 2006, 10:06 AM
Morning free-Gunie... I prefer this lighting so far... perfect foreground now... I alreay dy imagine my Journey at this starting point... hahaha so funny and so furry :scream:

Good - I'm glad you like... and the furry foot is from your ref, remember? :D

Does anyone notice the new birthmarks on the left? To icky? :eek:

04 April 2006, 05:25 PM
Cool work Gunnie !
But which part of the body is ?

04 April 2006, 06:19 PM
i was going to ask what part of a body is that covered in the blanky and then i got it. but you might need more strands of hair.. you can do it very well with pflow because you can turn it on and off at render times after one everlasting one and you can add randomness & stuff like that.increase decrease numbers at renders.. oh .. and try the cellular map on chips because if you look at your skin at a close angle at wich you can see the hair strands that thick you can see the divisions of the skin that look more like chips to me.. but then i could be a little lets say "not normal".oh and you can can see at a microscope that the skin has a sort of "vulcano" or "increase in height" only at strand root.its not bumped everywhere.oh and beware of your contrast with the moon coz its black on white and attracts the eye although that's not the focusing point. sorry about all this judging but i hope you found it helpful

04 April 2006, 09:38 PM
The insects journey is looking great ! i like those little beasts you made, cool variations !

About the scene i really like the update you made before this last one...with the insects...i think it's the best compo you made so far, you have a cool depth and a nice warm all around, i hope you'll keep this one, other than that it will be a very cool image, continue like this :thumbsup:

04 April 2006, 06:56 AM
Gilles - hmmm... it's unclear still? Not good. It's the lower part of the foot, under the bone on the side. It's heavily blown up in scale to get the sense of transition. Perhaps I need to refine it. thanks :)

thedirtypaw - all very good comments thank you! And also things I've been thinking around. There will be more hair and I need to paint the distant ones in I think to reduce geometry. I've been thinking about how to make the craters for the strands right, and probably I need to eith displace or model them in. The angle is not good for bumpmapping as I've discovered.
Also good point about the moon - maybe I will hide it and just keep the light or blur it slightly behins some clouds. Using particles for the hair sounds like a good idea - I'll try that! :)

Cipher - thank you! And the mites will all be in here, as many as my poor computer can handle :)

Have a good day all!

04 April 2006, 07:45 AM
the moon behind a thin cloud and DOF:ed sound great and maybe a couple of stars in the same style... should make the outside view like it is in a long distance... :)

04 April 2006, 09:05 AM
Hi Gunilla,
What a concept ! Arrrggghhh, I ashamed I wasn't here to support you from the begining.
Whish you luck now ! The modeling is really cool, but I beleive also that the DOFwould be nice.
continue Gunnie ... I love it !:bounce:

04 April 2006, 09:30 AM
Mona - yup! something like that would work - I need to smooth it all out (to bad on the cover details though) :)

Scooter! :bounce:
Good to see you and thanks for liking... will you be in now? Come on, you know you want to! :scream:

04 April 2006, 10:33 AM
And speaking of awards... haven't seen a single one so far in this challenge - I suppose everyone is to busy working .... hmmm....

You think that's the cause ? I actually find this one way more serious than the previous one :curious:
Do you think we should change that ? :D no more update , just spam ? :cool:

Have great day Gunie !!

cheers ,


04 April 2006, 10:38 AM
Grrrrrrrrrrrrrr, I couln'd help it

04 April 2006, 11:21 AM
you might try another thing. you might add another falloff in the already existing falloff in the sIllumination and set it on fresnel and experiment with the second one, you can make the whole moon with or without the stars, but i think it wouldnt be in dof from a normal camera... i dont know why, oh and you might try to add a veeeeeery little amount of light on the walls of the room even if threy're in background they are important so the viewer cand realise at what is he looking at.i spent almost 8 minutes... that may be my brains fault..

how do i make the hyperlink and some other text appear in every quote i make ?
and btw the thread options at the top of the thread are unsuscribe and make this email whatever.i am suscribed i think. i receive emails with the replies from o thread that i posted on.. but how do i do so that when i eneter the 3d forum the first threads are those in wich i posted coz from the options at the botton i couldn find it... :sad:

my journey (

04 April 2006, 04:41 PM
You think that's the cause ? I actually find this one way more serious than the previous one :curious:
Do you think we should change that ? :D no more update , just spam ? :cool:

How about some of both? :D And I agree, this one is more serious - could it be because Lolo is so busy? :twisted:
I'm in a rather serious mode myself these days, well - could be fun for a change?

Michel - yes, very good decision... and something tells me the seriuosfacter will have a positive effect from that ;)

Nicolau - thanks for new ideas and suggestions! I think you may be right that DoF wouldn't affect something so big and distant... I've got the comment of the image being to dark from many now - maybe it has to do with my monitor settings. I'll brighten it a bit, thanks.

You can use the quote tag in the editor, top right, and copy/paste manually the ones following the first. As far as I understand there is no way of sorting threads after own postings - it would be a great addition. You can use bookmarks for each thread you want to follow or do like me, just going through the pages looking for the ones I follow. It tends to be plenty after a while so be patient :)

Have a nice evening all - I'm stuck with some work so it will be some time before my next update. Will be spamming as usual in the meantime :D

04 April 2006, 05:04 PM
... something tells me the seriuosfacter will have a positive effect from that ;)

(DeNiro accent) Are you talking to me ?

04 April 2006, 09:39 PM
Hey there Gunilla, I see I have missed so many great updates! :sad: The surface of the skin the hair, everything is wonderfully done! I would say keep up the great work but of course there is no need. :bowdown:

Matt :)

04 April 2006, 05:14 AM
Morning Gunie!

Somehow I've missed your last update...the new blanket is a good addition, for me the scene is now better to read and the lighting seems to be good too:thumbsup: , perhaps increase the overall brightness a little?! I'm curious now to see it with more hair, scaling them according to the perspective might give an extra touch of "realism".
Sorry to hear that you're occupied with job hunting, are you looking for a permanent employment? How about freelancing;) ...anyways,I cross my fingers for you and with all your talent and experience I'm sure that you'll find something soon:wise: !
Have a nice day!


04 April 2006, 06:32 AM
Michel - haha, yes Scooter - I'm talking to you :twisted:

Matt - thank you so much, a real motivation boost, I feel I've got stuck a bit lately... will try to proceed today :)

Sabrina - thanks for liking, and yes - I think I have to make it a bit's perfect on my screen, I want it to be dark and a bit mysterious...
As for work, I'm hunting for freelance jobs, if I can avoid it I will never be employed again... it doesn't suit me. So, I need to throw out as many baits I can before summer comes - then it will all be dead for some months. I will have time for the challenge too :thumbsup:

OK - if all goes well I will spendd some time polykilling on the mites - after that, hair! :bounce:

04 April 2006, 07:36 AM
Hiya Gunie,

Great to see your update! I am still following here...pretty busy with some typical life stuff, but definitely can't wait to see the final result! :)

04 April 2006, 08:05 AM
hello..sorry i missed some updates :( wont happen again friend !

well i like the complete idea, i think that the cells on the skin textures need to be bigger for that close up, hmm wait a second, im looking at my arm and seems to match im size, hmmm ..maybe is better to paint the texture instead using celular map..that will add much more realism..

a very original idea and youre doing a gret job man...ill keep visiting your thread, keep on rockin!

04 April 2006, 10:50 AM
... if I can avoid it I will never be employed again... it doesn't suit me.

Totally my opinion:D , I can underline this be your own boss is worth every effort:cool: good hunting and...h,polykilling;) .


04 April 2006, 05:17 PM (

Thrown away about 700K polys... hope that's enough. I will probably have to render in layers since the hair particles are alomst as intense as the polys I just threw out.
Brightened the ambient light a bit - let me know if you think it's fine now.

04 April 2006, 05:31 PM
Beckie - glad to have you around... and isn't is sad we have to deal with the life stuff too? One would think the Challenge could be enough :D
Hope it's fun life stuff for you :thumbsup:

Jorge - I have a mix between a painted map and the cellular - somehow the painted one became to boring... but I might change it later. thanks! :)

Sabrina - well, at least the polykilling went well :) So, are you your own boss too? I tried it some time back but couldn't get enough work - hope it will be better this time, it seems like the times have changed to the better for the market.

OK, folks - this will be it for tonight, next will be the window and moon... and of course loads of mites (polys :banghead::banghead:)

04 April 2006, 05:43 PM
W000000t :bounce:

And now that's a hairy leg !! ... a real forest !
And so many mites now , ... wait .... weeeee I see the dino family !! :scream: ...

I would have a thought , I found the foreground a bit dark ... I mean , It will be a shame if we don't see the mites first when we look at the picture you know ? ... Maybe some self illumination on those could bright them a little ? ... well I'm sure you'll find a good way !!!

Go Gunie !! :)

cheers ,


04 April 2006, 06:47 PM
Now the environment is getting to were you really shine! Variations on a theme. You have a great abilitiy to tweak and tune things in fantastic different ways. I'm sure we're going to see an incredible variety of skinscapes.

Itching to see more!

04 April 2006, 07:22 PM
Nice progress :applause:

I agree with Zapan that the forground could be much more lighten than actually. :lightbulb We don`t see clearly the bugs now :banghead:

Great work so far :bounce:

04 April 2006, 07:22 PM
cool updates
u can reduce the polys of the further bugs the ones that are hardly seen it can make some difference

04 April 2006, 07:54 PM
if you use max here comes a savior :wise: ... you might wanna use optimize mesh and calculate 3 levels of details on the little gunnilaz so that the background ones do not have the same number of polyz like the ones in the front because .. you know why. i've got problems with grammar. because you cannot distinguish the 3000 poly details on the ones that are veeery far away. thats one. second .you might want, and please believe me that you do, light a little more the central part of the leg because it looks like the man (or girl :eek: ) is wearing trousers and its the most confusing part of your image.
cheers and thanks 4 the advice at last i found it :)

04 April 2006, 08:06 PM
Starting to look very good! The lighting fits very nicely and makes the whole scene
look more dramatic, my fav type of lighting!
Great work!

04 April 2006, 08:40 PM
great to see them all out- they look fantastic gunilla! so cute but creepy!l I was wondering if you should show a bit more of the foot, just to make it a little clearer?

04 April 2006, 11:23 PM
I really like it! One question about lighting: Will you use radiosity? (sorry but it's my obsession!)

04 April 2006, 07:13 AM
Good morning!

Steph - so... now the foreground is to dark too? :banghead: OK - more tweaking then. And yes, the family is there... but seeing it now I think I need to have them closer up - don't want to miss the chance to expose them fully ..- and thanks for W000ting :)

Glenn - oh, that's a very nice thing to say... I think it's mostly because I'm used to have to little time to finish things the way I want them - therefore I tend to rush in the early stages to get all that tweaking time. And I really need it :)

Maciej - Thank you! And one more vote for more light...noted!

Tony - yeah, I will as soon as I found the exact placement for them - I hate when I have to reload a model just because I want to turn it just a little bit ... lazy, yup :D
thanks for your great support here!

Nicolau - haha, "the little gunillaz" - that's funny :D and yes, I do use optimise for the ones in the back. It screwes up the mapping quite bad so unfortunately I can't have it for all of them. I understand what you say about the lighting - I was hoping the dark, blueish part could act as "transition zone" but perhaps I need to mix them better - I'll look into it, thanks!

Mathias - thank you! And I'm a fan of dark, unrealistic lightning myself ;)

John - that is a bit of a problem, I admit... I tried having part of the bottom visible but the perspective made it cover to big part of the central area... this view is nothing to play with, promise :banghead: If I can make it work even halfgood I'm happy, thanks for your suggestion!

Marco - I hadn't planned to do that but now that you mention it, it could be a good way of bringing the elements together... I'll try it and see if it works, thanks! :thumbsup:

Have a great, productive day all!

04 April 2006, 09:13 AM
John - that is a bit of a problem, I admit... I tried having part of the bottom visible but the perspective made it cover to big part of the central area... this view is nothing to play with, promise :banghead:
why not fake it Gunilla? seperate the foot and just move it up. not ideal, but then again, 3d is all fake, eh?!! I do that stuff all the time!

04 April 2006, 10:33 AM
The picture of the yesterday update comes to be really better... with the mites addition, that permit me to change a little my feeling about the dark background, and the low lighting.

I think that can rest like that, but with some variations of lights, like some touches of lights, as catched by part of things in the scene... if you can understand my thoughts...

A thought about the foreground, and the skin... I'm okay with your interpretation... just maybe less uniform for this red tone... following the relief maybe can appear some nuances to enriched a little the apsect of the surface. and why not, to increase the vision of the foreground things, rounded more the shape very closed of our eyes.

For the moment, the first vision is of something very plate... not so much as an organice member, even if I know thaht oblige to trick a little with the scale...

Well... I hope you can find some ways in these words... while waiting, have a nice day :love: Gunie...

04 April 2006, 10:58 AM
This looks very creepy. I like the dramatic atmosphere. Some parts are still too black though I think.

04 April 2006, 11:11 AM
Hey Gunie!

You're really busy! I like this last update and the lighting is definetely on the right way:thumbsup: ...I also see what Nicolau said of the dark part of the leg, a little confusing...may be Laurent's idea with some "touches of light" will work here very good, just some reflections from somewhere to define this area a little...

Have a nice weekend!:)


04 April 2006, 01:56 PM
why not fake it Gunilla? seperate the foot and just move it up. not ideal, but then again, 3d is all fake, eh?!! I do that stuff all the time!

Oh yes, I'm faking a lot! After this is finished I show you a top view of the scene :D
I'll try to find a good solution - thanks for the suggestion, perhaps I froze the layout to soon :shrug:

Lolo - Yes, that is a really good idea to use several small lights - right now I have only 4-5 lights in the scene. And the skin color - I agree, it doesn't work well with this light. It is a ZB painted diffusemap, but I think I have to make the variations in colors much more drastic - especially for the veins (have you heard that before?:D)
Thanks for really good pointers, I now have something to think about during the weekend, also a big birthday party :)

Antonis - thank you! Yes, I will add more light for sure and maybe make some adjustment to my monitor... glad you like the creepy mood :)

Sabrina - thanks, I will launch up the scen now and start playing with the lights - have a great weekend you too :thumbsup:

04 April 2006, 12:35 PM (

Have been doing a lot of minor tweaking to make the image easier to read while keeping the mysterious mood... let me know whet you think.
Also added the Flatmites :)

04 April 2006, 02:23 PM
dinomite vs jelly bug

hmmm jelly bug win..........oh let`s face it I`am not fair I just made jelly bug win cuz I "`am hungry lol "ahm ahm I mean I love jelly bug

cool updates I think it is better now

04 April 2006, 06:12 PM
YOINKS!!! I literally shivered then.... I feel these blood thirsty critter each time I visit here mate.:argh: Way to go Gunners:arteest:

04 April 2006, 08:16 PM
Yesa! What a rush street! Lets have some beer :beer: , it is pretty nice mood tonight.
Well, nothing really to crit. Are you going to highlight your pets? Or are you going for adventurous gloomy look? Keep up good work my sis!

04 April 2006, 09:22 PM
love how your textures just evolve beautifully-I remember from Spectacular-Love what you've done to the skin, and welcome aboard new miteys! they look superb! great stuff Gunilla!
if anything, maybe a bit more fleshy coloured to the skin?

04 April 2006, 10:37 PM
wow. i think the wall patterns are very VERY small , i might want to replace that to my bidding :), and also to make the wallpapers with "home sweet home" and a gunilla hugging the viewer ? :) just a though , better with the light on the foot , now you can see more whats it all about. you combined the cellular map with another one.. that's nice but the specs are a little high , in the right corner of the image i see a leather material not skin. oh and i also have an ideea how to solve your hairy problem: render the foreground hairs in another separate pass and add it afterwards in photoshop or combustion and pait in either one the background hairs so youll only have 2d instancing in exchange of lots of hair raising rendering moments ?

04 April 2006, 02:14 PM
Tony - come on now, be fair - you got to give poor Dinomite some credit here! After all you where the one naming him :D

Robert - shivering, eh? Is that a good or a bad thing? I'd rather see you dance :cool:

Juraj - I don't know how I want to have them yet... trying to make them both scary and pitiful/sympathetic at the same time..hmmm, not easy perhaps! thanks for the beer and cheer ;)

John - Awww, thanks for the nice words... hope to bring this one home well too. You're right about the skintones - I think it's the lighting, I'm using tinted lights - maybe I have to bring it down a bit, thanks!

Nicolau - Aha - no gunilla hugging the viewer, that's for sure :D But I have made a new wallpaper...with mites on, hope you like it better :)
I understand what you say about the right part of the skin but for now I think I leave it - even if it's not realistic, the scale is all wrong for instance, I think it reads rather well.
And good idea about rendering in passes, I will do as soon as I step up in size. thanks for good feedback!

OK - below comes some updates, added some stuff to the room. Hope you like it!

EDIT: No mites visible in the wallpaper due to the DoF ... maybe I will make it clearer.