View Full Version : The Journey Begins Challenge (3D) Entry: Don Hanley
02-28-2006, 04:10 PM
Don Hanley is entered in the "The Journey Begins Challenge" update: View Challenge Page (http://features.cgsociety.org/challenge/journey_begins/view_entries.php?challenger=9797)
Latest Update: Modeling: Body Parts 3
03-01-2006, 02:03 AM
Since I can't draw worth beans, here's a quick 3D render with the basic idea. This little fellow is about to head out into the real world, leaving behind the familiar environment he grew up in (or was assembled in, anyway ;-). Kind of a "right of passage" sort of thing....
03-01-2006, 02:07 AM
I always start these things, and then never finish :scream: Hopefully, this time will be different. Good luck to everyone!
03-01-2006, 02:17 AM
I guess the first thing I need to do is rebuild my little robot character, since the rules don't allow me to reuse a previously created model. That's just as well, I suppose; this fellow doesn't have the range of motion I think I'm going to need, although I'm quite fond of him. The trick will be conveying a sense of innocence and trepidation in a piece of sheet metal and plastic :D
03-01-2006, 05:22 AM
Looks nice good luck!
03-02-2006, 04:34 AM
I've started rebuilding the pieces for my (as yet to be named) robot character. You can see that he resembles the original relatively closely, but I've adjusted the shoulders and hips to give him a greater range of motion later. I'm not sure I like the new face and eyes as much, since he doesn't have quite the same wide-eyed look of innocence of the original, but we'll see how it works as I add more detail to him. Stay tuned....
03-02-2006, 05:03 AM
good start, maybe put some detail as we can see some edge around the eyes area for looks more robotic and less like a bug
03-02-2006, 04:24 PM
I like the concept behind this - out of interest (in terms of the backstory behind this image) what was the robot created to do? I think its always interesting to know the details of each creatures nature/story/motivation as it really helps with where you take the image!
Looking forward to seeing your progress!
03-02-2006, 11:25 PM
Kingfish3D: This is just the basic forms at the moment. I'll be adding the "robotish" aspects as I go; I just want to get the basic proportions set first. The original did look a bit like a bug, didn't he? :D I'm going to try to get away from that look if I can, although I still want to convey the impression of youth.
Selina4D: I guess I should develop a backstory of some description. The basic idea is this: This little fellow lives in a high-tech city (basically all metal, all machines, blinking lights, etc.), populated solely by robots. It is entirely self-contained, so there is never any need to go outside, and the residents never worry about what goes on "out there." But a programming glitch has given our hero curiosity, and he begins to wonder about the outside world, and what he might discover out there. One day, he decides to go have a look, and opens a door that hasn't been opened in a thousand years. What he sees is (from his perspective) indescribable: mountains, trees, grass, flowers, birds, clouds, and color. Entranced by the mysteries before him, he prepares to leave the city behind, and take his first step into a larger world.
My plan is to make the contrast between this side of the door and that side of the door as dramatic as I can: smooth edges vs. random bumps and lumps, shades of grey vs. color, artificial vs. natural. The robot obviously belongs on this side, but he's about to cross the boundary into this wonderful other world.
We'll see if my modeling skills match my ambition.... :scream:
03-03-2006, 03:55 AM
The neck bone connects to the head bone...
Some more progress on the robot. For grins, he's shown with the original prototype, so that you can see the similarity in basic design. I've made his eyes more "robotic"; although it's hard to tell in this image, his eyes are actually (partially) transparent, and there's a glowing blue lens (or retina, I suppose) inside. It will come out clearer in subsequent renders.
Arms and legs next, and then the detailing....
03-06-2006, 05:04 PM
I had hoped to have this guy at least roughed out by now so that I could start on the scenery, but we just sold our house last Thursday, and my wife and I are scrambling to find a new one before the end of the month! Hopefully I'll be able to make some progress this week (in between looking at floor plans and talking to real estate agents). Stay tuned! :scream:
03-06-2006, 05:08 PM
I like the design of the tiny robot!
03-06-2006, 06:50 PM
Very cute little bot you have there. I'll be watching.
03-13-2006, 01:28 AM
Man, real life has a way of distracting you from the important things, like CGS Challenges ;)
I've finally found a few moments to work on my entry, in between selling my house and running the kids around for Spring Break. I'm having a mental block on completing my robot character as planned, so I thought I'd block out the exit from the mechanical city. Eventually, there'll be quite a bit more detail inside, plus the wilderness outside, but at least the basics are starting to come together....
03-14-2006, 04:42 AM
A bit of progress on my little robot (code-named "Neo" for the moment). It took me forever to figure out a way to articulate his shoulders and arms; I may still change it, but at least I have something to work with until I get the rest of his arms and hands put together...
03-14-2006, 04:42 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.