View Full Version : The Journey Begins Challenge (3D) Entry: Job vL vd Heuvell

02 February 2006, 02:51 PM
Job vL vd Heuvell is entered in the "The Journey Begins Challenge" update: View Challenge Page (

Latest Update: Final Image: The treasure of Mambique (

02 February 2006, 03:30 PM
Hey Job, 't beste!
Succes en veel plezier.. :D

02 February 2006, 04:16 PM
thx! jij ook succes and have fun! :D
i'll be posting some early concepts in a few hours i hope.

(now im gonna bump your thread a little ;) )

02 February 2006, 06:29 PM (

here's the first concept. The idea is a group of people have to leave their home (still have to come up why ;) )
And one person in the group stays for a few seconds and looks behind his back to say farewell to his hometown in the sunset.
crits welcome! :)

03 March 2006, 07:49 AM
This is going to be nice mate! Smell some hard work around man's expression... Keep up good work! Will check this thread.

03 March 2006, 12:24 PM
Thanks Oweron! :) The emotion would definatly be the hardest part.

tomorrow's gonna be concept day (because i have to share my (good) computer).
Hopefully i'll be able to make it in time none the less :)

03 March 2006, 04:43 PM
very nice! i hope to c more soon:)
and good luck

03 March 2006, 04:08 PM
thanks Eli A :) I'm gonna throw in some concept the following hours. (i did my school work real quick though ;) )

03 March 2006, 04:13 PM
Hey Job,

Your concept has a real strong emotional feel to it with the closeup on the characters face.:thumbsup: I look forward to what you have them journeying too, maybe there going off to war or something. Good luck with this.

03 March 2006, 04:18 PM (

here's concept 2,
i thought i'd keep the idea of someone leaving his home and looking behind his shoulder.
But it'd be cooler to have a creature to model where he's sitting on.

Next, im going to make a sketch with less nature (/paintfx) in it but more 3D suited.

[edit] thanks mmoir! yeah, war is a topic i had in my mind too for a while :) Maybe if i combine the first concept with some background characters that put on their helmet would be neat. you'd certainly see that a yourney 'begins'
i'll come with a sketch in a few minutes.

btw, excuse the uglyness of the last concept :)

03 March 2006, 05:28 PM
I figured combining the first concept with warriors putting on a helmet woould'nt work since it'd only distract from the main character.

but i thought of some words that might be good for another concept :)

home destroyed -- leaving
small insect going to climb up huge kitchen for food
bird leaving nest
making a tour on a giant "insert object"
crashing with a vehicle/ airplane in the land of nowhere
discovering a new world under your bed/ in your sleep
the yourney of a bottle being thrown in the garbage
finding a treasure-map

03 March 2006, 02:23 PM (

the idea is that a pirate found a treasure map and is now opening it for the first time and sweeps off the map's dust, which gives it this 'yourney begins' feeling. He's smiling broadly and his eyes glow from joy while he's looking at the map full of signs and dangerous path's.

i've decided to rotate the camera a little for a more dynamic effect. The candlelight and the blue night light will care for the necesary mood. The scene takes place in the cabine of the pirate ship.

03 March 2006, 02:27 PM (

here's concept 3 but painted.

(I should've added some more props, but i'll design those while modelling. Also the windows will become more pronounced and the pirate will look more towards the map.)

What do you guys think of the idea?
Im all in for suggestions at this fase! :)

03 March 2006, 04:38 PM
Hi Job, looking really good, I'd say go with the last one. Like the mood :)

03 March 2006, 06:06 PM
Thanks Dan! yeah, i think im going for the last one, might change the camera position a little bit to get a better look at the map. :)

Tomorrow im gonna model! :D .. if i have time :P

03 March 2006, 10:40 AM (

made some changes to the camera, did some basic tweaking to the lighting to get a bit better felling of it, and i added a rat on the pirates shoulder.
Im gonna start modelling the rat, to get a bit 'into' modelling before working on the main person :)

03 March 2006, 11:20 PM (

instead of posting 10 different wip images i thought i'd post it in one ;)

still lots of tweaking to do with the legs ears and nose, and the tail will come last.

(i just noticed se7enthcin thread, he did a rat too lol. accidentally inspired? maybe..

03 March 2006, 09:06 PM
Heey Job! Good to see you participating on a challenge finally! You're born for them, I'm sure! :scream:

I really like your concepts! That pirate one could give you the oppurtunity to create a nice mood, and to create a scene with nice little details and so!

It's awesome to see how your modeling skills have grown! The WIP of the modeling of the rat looks really like you modeled it really effective! :thumbsup: :bounce:

Good luck on the further progess! Of course I'll be following you! :applause: :buttrock:

03 March 2006, 09:13 PM
Nice modeling:)

And good luck!

03 March 2006, 07:28 AM
Thanks for the encouragements Dutchman! This scene will definatly give me the oppertunity for lots of details, the amount will depent on the amount of time i have ;)
where's your yourney begins entry btw?

Vedic kings: thanks ! :)

03 March 2006, 08:40 AM
I like the breakdown you did of the rat.....helps newbies like me get a better handle on modeling...Thanx and good luck !

03 March 2006, 01:18 PM
Nice going! liked how you showed your modeling cube to rat :) good luck with the pirate :)

03 March 2006, 01:40 PM
So it's true when they say that everything starts with a cube :D .

03 March 2006, 02:09 PM
Nice modeling flow. Thanks for the step by step image. Its instructional.

03 March 2006, 08:58 PM
Thanks guys! Im glad my wip is of some use :)

sergage: Alot of people do the edge-extrude modelling method which start with the create polygon tool, so not éveryone ;) But i prefer boxmodelling more, it's more like sculpting clay where the details come last. :)

03 March 2006, 09:03 PM (

added a nose, feet, tail and refined the ears.

i'll model the pirate next, but i first need to sketch some concepts for that and take some inspiration from pirates of the caribbean :)

03 March 2006, 06:41 PM
thanks for visit my entry!
Face modeling is looking good man!:scream:

03 March 2006, 07:28 PM (

started modelling the pirate, the expression isn't quite right yet but the basic shape is there.

sergage: what about a sphere? :D

03 March 2006, 07:31 PM
Thanks tuck! Im sure i'll visit yours again :)

03 March 2006, 06:43 AM
Really nice and clean mesh you've got there ;). Waiting for more to come..

03 March 2006, 02:56 PM (

Cheers Dan! :)

nose is almost done and i made the expression a little better.

03 March 2006, 03:20 PM
You could use the head progression for head modeling tutorial. Like the idea!

03 March 2006, 05:04 PM
hehe thanx Womball, don't the images speek for itself? ;)

03 March 2006, 09:03 PM
You could use the head progression for head modeling tutorial. Like the idea!

yes, indeed i never thaught of using a sphere.
will keep that in mind, thanks man.

pirate expression looks great.keep it up man.

03 March 2006, 09:48 PM
Im a box man myself, every thing starts with a cube! I started with mayas poly primitive Soccer for some rocks on my thread.

It seems like a lot of polys on your head, and a very smooth head at that, Im sure you have just started though, so I look forward to seeing more!!

Great sketches! dont look at mine.

03 March 2006, 10:24 PM
N_krypsh_N: cool, you learn something new everyday :D

rasamaya, yep it's still (sort of) in it beginning state, the unsmoothed version's got 410 verts
I think im gonna make him older, so that'll give him a polycount boost ;)

03 March 2006, 10:27 PM
very good modeling ..
this way in modeling heads is good :)

03 March 2006, 04:34 PM (

here's a little update. didn't had much time, too much schoolwork :(

thanks mahmoud_ouf! :)

03 March 2006, 08:56 PM (

little update, added wrinkles, ears and teeth

03 March 2006, 05:12 AM
Hi Job,

Good to see a clean and smooth workflow. cool WIPs you have. Right now i think the face is a bit soft around the neck. Something doesnt fit for me at noseholes. I dunno, just looks for me. maybe their position. Just keep WIPpin!

Best luck,

03 March 2006, 03:30 PM
Thanks for the crits Tremoside! With the noseholes i guess your talking about the transition from the noseholes to the lips? I'll make that a little better :)

03 March 2006, 05:56 PM (

had alot of schoolwork recently, and an irritating brother doing schoolwork on my computer (!*#@!)

but still got something done.. a hand :) the texture will deal with the nails and bumpy vains :)

03 March 2006, 03:34 PM
I really like your last sketch. Interesting how the guy will look after you finish the modeling. Let him be aware of rats eating his map! :beer:

It can turn out into a really moody and adventurous picture. Waiting for more!!

03 March 2006, 08:19 PM (

started with the clothes, im gonna make lots of cloth overlappings on 'm.

03 March 2006, 08:25 PM
Thanks for the reply silgrin! :) I can definatly make the rats eat some of his map and cloths, but i'm afraid he's too distracted by the map to notice it ;)

04 April 2006, 06:31 PM (

between all the school stuff i found some time modelling a candle.

04 April 2006, 05:00 AM
yeah I do have the same problem as you do (school is taking up much more time than I expected). Your scene is coming along nicely, waiting for more updates :)

04 April 2006, 07:18 PM
Thanks Dan :) starting to unwrap some of the main objects right now. I still have to model the cabine, and a few more details like ropes, compasses etc. :)

04 April 2006, 10:15 AM (

almost done unwrapping the main objects, still need to get rid of streching at the nose, chin and ears.

04 April 2006, 08:09 PM
Wow! That's some really sophisitcated UV work...look forward to seeing your final image! Good luck!

04 April 2006, 10:04 PM
Thanks for the reply Eric! The uv's aren't that sophisticated, just a bit of tweaking with the unfold uv's option ;)
The more models i unwrap the quicker it goes though! :)

04 April 2006, 01:45 PM (

started shading the hat. For texturing i like to have a fast interaction between photoshop and maya so the 'create PSD network' option is great!

I can use the spec map also for the reflection slot and i can make a diffuse map right in photoshop by multiply -ing it on the color map! :)

..still need to dirty it up a bit ;)

04 April 2006, 04:44 PM
Hey nice texturing on your hat -- thanks for sharing your Photoshop layers too (a freakishly great feature in Maya, heh?). Looking forward to seeing how you "dirty this up" with wear and tear, smudges and smears and such. It's looking great! Could also perhaps consider rendering it with a gobo on your lights, to cast shadows across it and break up some of the reflections, etc. Very good work! Look forward to seeing more!

04 April 2006, 07:51 PM
thanks Eric! :) What do you mean with a 'gobo' on the lights? You mean a texture that drives the intensity of the light?
Might work great for outdoor lights going through holes and openings between the cabine walls! :D

btw, one disadvantage of PSD networks is the maximum texture size is only 2048 pixels which is a bit low for cgtalk challenges ;)

04 April 2006, 03:02 PM (

the hook still needs some artsy displacement, but im getting there.

04 April 2006, 04:09 PM
Very nice job, job :) can't wait to see it all together in a scene, keep it up!

04 April 2006, 09:58 PM
Cheers Dan, can't wait to see yours finished too! it's coming along really nicely :)

05 May 2006, 09:36 PM (

here's my quick method of making a convincing rat eye :)

05 May 2006, 10:09 PM (

spend the whole day giving this rat some textures and fur (first time im using fur! :) )

05 May 2006, 10:24 PM (

here's an early check, to see how everything what i got so far fit together.

did some rigging on the rat and pirate, and some shading on the candlestand and shirt too today :)

05 May 2006, 12:50 PM
Hi Job, you are getting on really well. Nice updates, Love the rateye :)
Can't wait to see more, good luck my friend.

05 May 2006, 07:07 AM
thanks for your support Dan! :)

..really have to hurry now since i got only 8 days. i want my final render passes atleast 3 (6) days before deadline so that's 5 days for the skin shading, treasuremap and windows, should be ok :)

05 May 2006, 12:51 AM
Things are really coming along, you will finish in time! Thanks for keeping us updated.

Thank you for your advice on my thread.
I was gifted enough time to finish mine.
Check it out
But be sure to click parts of the image to zoom in to 100%(almost)

05 May 2006, 09:34 AM (

here's a shot of my head texture, the lightbake is just to see better where i paint.

I used leather textures, a few real skin textures, and most of it hand painted with different brushes.

05 May 2006, 09:53 AM
Thanks for the reply David! :)

your entry looks really neat :thumbsup:, one thing that could make your image even more eyecandy, is color correct the image to a more blueish tone, adding some fog and painting some lightblue, greenish highlights to your scene objects.

(btw, i've done the pirate eye shading, treasuremap texturing and hand texturing too now, i think i'll make it just in time! )

05 May 2006, 08:00 PM (

got my passes almost ready for final res rendering.
the ambiant occlusion pass still needs some work.

05 May 2006, 08:12 PM
How long does it each pass take to render and how do you composite them? I'm really interested in learning this for the contest and for my senior thesis.

05 May 2006, 08:39 PM
these test renders took about 1 min each. and comping them is color pass (beauty pass) first, than multiply your occlusion/shadow pass and screen you highlight/ reflection pass..

05 May 2006, 01:13 PM
Whohoo Job! You just DO it! :scream: :thumbsup: Good to see you're already ready for the rendering process! That means you have one whole week left for compositing, which should be enough!

Are you gonna use my clever SSS-fake-in-post trick? :twisted:

About my own entry: still working very hard over here. I think its gonna become a sort of 'one-week-speedpaint' to me now! :twisted: :eek:

All the best mate! :buttrock:

05 May 2006, 12:21 PM
thanks Gijs! actually i got 3 days since i'm sharing my comp with my brother.. but since he's gonna study animation and audiovisual graphics we'll soon have 2 comps ;)

your sss cheat? how did you do that again? .. there's the stahlberg technique, and the surface thickness technique.. i haven't really got the time to learn that so im just gonna take my occlusion pass give it a sss tint, blur it and make a mask at the areas where i want the effect.. and maybe an extra layer to paint in some 'wax' like yellow tints and overlay that layer, that's the idea anyways :P

oh, and good luck with your entry! If i were you i'd atleast start a thread now ;)

05 May 2006, 07:31 PM (

here's all the passes combined, still have to paint the candle flame (im gonna tune down the glow), need to render out a bit of extra wood for the right side of the image.

Im gonna paint in all the stuff in the mouth, some more dirt in the cabine, and im gonna matte paint the sea/ air.

05 May 2006, 08:31 PM (

almost done! fixed some things up, and made the lighting more moody.

I've done the candle light with the pen tool in photoshop :)

05 May 2006, 12:43 PM
Cool stuff Job! :scream: That flame is a killer! :twisted: :thumbsup: You also achieved a very cool look on the candle: a sort of SSS thingy! Superb! :scream: Also the DOF on the candle gives it a more realistic look!

The shading/lighting on the rope is very nice and it looks very realistic! :thumbsup:

Some things that you might wanna improve before submitting the final:

His left hand looks somewhat tó desaturated. Maybe adding some saturation to the sides (to that you get a nice SSS touch to is) might help to give it more a look of a hand?
The light on the right of his head (a sort of rimlight), doesn't seem to be logical to be there, as the rope doesn't have light from there. It gives a sort of 'unnatural/weird' look to it. If I were you I'd try to make the right side of the captains head some darker, so that it is clear the most of the light comes from the candle. If you'd better like it still wíth that light, I'd try to give it a more blueish/cold look.
Try playing with the 'colorcurves' to get a more cold look in the darker parts. That gives is a more realistic touch (as the dark parts are mostly lighted by the environmental light, that would be blueish).
On his belly I see no shadow of his clothes. Placing a little dark shadow on the belly will give a better result, I think...
Try to play around with an adjusmentlayer on top of all other layers, so that you can give the overall image a more 'established mood'.
Don't think I dislike your image, because of all critique..! It are just some points you could improve, seen from a diffenent point of view then yourself...!

Keep going, and I hope to see a finished image soon! :thumbsup:

[ps: tnx for the interest in my thread... working hard myself ;) ]

05 May 2006, 08:01 AM (

well, this is my final image, im just gonna upload it now for crits, but i might still do some minor changes tomorrow. Oh, and i need to think of a story also.

05 May 2006, 08:10 AM
Dutchman, thanks alot for your crits!
your totally right with all of your points, you deserve a crit award :D

your doing great with your entry btw, keep it up :thumbsup:

05 May 2006, 08:27 AM (

my image depicts a pirate in his cabine that has opened a treasuremap. A treasuremap that will lead him to the treasure of Mambique, claimed to be the biggest treasure lying on earth but also hardest to get. His eyes glow from joy while looking at the map full of dangerous paths. From this point on a big yourney will lead him to his treasure, the yourney begins.

i'd like to thank everyone who supported and motivated me! :)

05 May 2006, 10:35 AM
after 1,5 year at cgtalk, my first image in the gallery! :D

05 May 2006, 10:06 AM
some final close-ups where you can see the textures in full glory! :twisted:

05 May 2006, 10:23 AM
Hey Job! Great colors, texturing, and lighting -- really enjoyed watching your image develop, especially helpful was the light-bake texturing you posted. Excellent sense of details -- good luck with the judging! It has been a great Challenge with your encouraging participation! Cheers!

05 May 2006, 10:40 AM
I like this one than others. (

well, this is my final image, im just gonna upload it now for crits, but i might still do some minor changes tomorrow. Oh, and i need to think of a story also.

05 May 2006, 02:23 PM
Oceanbluesky, thanks alot for commenting again, really motivating! :) and im glad you find my images helpfull :)
You good luck with the voting too! :thumbsup:

justinshang: thanks, maybe because it's a little more saturated (I had to manually give my image a saturation boost because the jpeg compression sucks all life out of it ;) )

05 May 2006, 09:38 PM
Hey Job, your pirate looks excellent, I really love all of the details that you have put into the modeling, texturing, and lighting work, very impressive! :buttrock:Best of luck to you in the judging! :D

Matt :)

05 May 2006, 06:43 AM
Thanks alot mmbenya! I really appreciate the nice words :)
you good luck too!

05 May 2006, 07:26 AM
Just tried out the great technique of safe05 ( to make a stereoscopic image

05 May 2006, 02:18 PM
Nice finish! A couple spots really came out well. I particularly like the candle and overall comp. Rock on! :thumbsup:

06 June 2006, 02:52 PM
Thanks Safe05! :)

06 June 2006, 04:17 PM
wow man! Face could use more work, but really nice lighting and mood, much better than I could.

Good luck! :)

06 June 2006, 09:52 PM
Cheers DDS, and specific things wrong about the face? :) (I guess it's the weird expression ;) )

oh, and you good luck too with the judging! .. it won't take very long now :)

06 June 2006, 11:03 AM
It is really a beautiful image but I have the impression that your pirate has the fingers which cross the map no?

06 June 2006, 08:52 PM
Congratulations! I am glad you entered challenge after one and half years! Good works! :bounce::bounce:

07 July 2006, 09:23 AM
Derferic: yea, the handpalm crosses the map a bit. thanks for pointing that out ;)

vladskol, thanks for support man :)

oh and sorry for bumping this old thread.. still had to thank them :D

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