View Full Version : Architectural lighting/texturing exploration
02-28-2006, 01:47 PM
Over at Vizdepot.com (http://www.vizdepot.com/), we are continuing our series of lighting & texturing charrettes. These charrettes are primarily geared towards the arch-viz community. The first exploration in this ongoing monthly series (untextured daylight study) wraps up today. Those entries can be viewed here: http://www.vizdepot.com/forums/forumdisplay.php?f=78
The next exploration starts tomorrow (March 1). Just as with the previous charrette, we will provide the actual model for this exercise. So feel free to drop by and participate. Keep in mind this is not a competition to see "whos the best"...And as such, there's no pressure on the participants. It's more so an educational experience.
02-28-2006, 07:36 PM
This sounds really interesting. I am definitely up for the challenge
Question is this software specific or it will apply to any 3d software.
02-28-2006, 09:20 PM
Well, the current user base over there is primarily made up of 3dsmax & VIZ users. However I'd like to see a wider range of software applications represented. Some of the Viz/3dsmax users may find that another software package suits their needs better? Who knows. The only drawback would be that since the user base is almost 100% Viz or 3dsmax, a person using any other application wouldn't recieve much in the way of application specific useful tips from the existing user base.
Also, if anyone would like to participate and their software package can't open the provided .max or .3ds file, just let me/us know and we'll try to provide additional formats (like .obj etc).
03-07-2006, 08:40 PM
I just went to your site and I think is amazing this whole lighting/texturing exploration. I will definitely like to be part of the only problem is that I use Maya and Mental ray.
I really believed for most part lighting is base in concepts and no in software specific.
a obj would definitely do it for me. :thumbsup:
03-07-2006, 08:40 PM
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