View Full Version : Maya 5 To Maya 7 Trax Editor Problems

02 February 2006, 12:41 PM
Hi everybody,

i`ve animated a character in maya 5. Walkcycle, etc. I`ve selected all keyable and created clips of the animation pieces in Trax Editor. Everything worked fine in Maya 5. When i opened the scene in Maya 7 everything still looked good in the viewport. Even when i did a playblast of the scene everything was as always. But when i did a batch render of the scene the whole character was out of shape with limbs moving around wildly, twisted geometry, etc. I tried importing the .anim data in Maya 7 and creating the clips there again manually - didn`t work. Even setting new keys and creating clips didn`t work. Im pretty much sure it has something to do with the new channel offset feature in Maya 7. But i can`t find a solution on how to work around that problem.

Thank you for your help! Max

CGTalk Moderation
02 February 2006, 12:41 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.