View Full Version : hair solution

02 February 2006, 07:28 AM

I read some where that you guys are going to have a hair solution or plug-in for the next update.
Do you have any pictures that we can see of it or info, and when will this come out.
Because I am in thinking of buying some new software.


02 February 2006, 09:06 AM
I know someone who has seen some test renders. . . and Taron has thrown out quite a few hints. Thats about as much as we know. Sorry.

02 February 2006, 12:20 PM
Thanks Wegg,

I hope Taron see this thread or anyone else at PMG. :)
Because it would be nice to get into Messiah this way .
My ETA to buy some new software with a fur and hair plug-in is a month from now.

Thanks agian,

03 March 2006, 02:59 PM
I also think a hair module would make all the difference.
Max and Maya have it as high end options.
Lightwave seems to now come standard with it.

ZBrush has always had it at entry level.
It looks like Blender now offers it for free, mind you :D

Some people also comment on messiah's renderer as unfinished, Monte Carlo and all?
I'm actually bowled over by this application, renderer and all!
I really think hair would make messiah a great all round entry level application.

And then the professional version should keep a lot of pros happy,
with host applications and all..

I'd really like to consider messiah in a near future :D

Nervio Optico
03 March 2006, 08:28 PM
I found in a animation have to use hair, so I use guides for the hair and use Saquash lite in LW, atach the guides to the object and add his own bone deform effect and use bones. I couldnt simulate like cloth this guides.
Joe S.

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