I was trying to do a scene but when i connect the "mib amb occlusion" to a lambert shader, on its color or on a lambert SG material.. lights on my scene doesnt render.. why?? sorry, im learning yet, but i cant uderstand why it happens.. i can only use it making a composition in photoshop?? because, if i connect on the color, i cant put textures on it, and i dont know why my lights doesnt render.. i have tried with FG and GI on and off.. and nothing happens.. if i put a light emitting photons, the renders take long to finish, but its exactly the same if i didnt put it to emit photons.. :/ can someone help me??? im trying but cant figure out why it happens..
if i use dirtmap, my lights will render??? VERY sorry for my english..