XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Animation 101, bouncin ball :)

02-27-2006, 02:20 AM
Well, since im about to start my second animation project thought id brush up on the ol skills. Ive never done the ball test before so bare with me :)


What yas think, my timin crap or what? :)

And what to do next?

02-27-2006, 03:11 AM
It seems to have some weird timing issue right before it hits the first time. Looks kind of like it goes from zero stretch to full stretch in one frame.... or maybe it's stretching vertically instead of along the line of action. It'd be easier to critique if I had a movie version to scrub through.

02-28-2006, 12:37 AM
sure youngimoto :)

ball test quicktime (http://www.kflynn.co.uk/balltest.mov)

02-28-2006, 08:44 AM
Keep in mind I'm not the best 2d animator, but I made the following to illustrate my ideas.

The timing looks pretty good overall. :) You could of course add some frames between when the ball stops and explodes to add anticipation, but I'm not sure that's really necessary for a project like this.

02-28-2006, 09:09 AM
Apreciated Yung :) excelent crit!

Yeah im a lil off but its my 1st try at this sort of thing :) mostly i doodle im not that exacting on myself but great tips thanks.

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02-28-2006, 09:09 AM
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