View Full Version : WIP cylon

02 February 2006, 12:23 AM
hi all

been working on this all day today:) its about 4500 tris modelled in silo and rendered in maya (

c and c welcome

02 February 2006, 12:25 AM
side view (

02 February 2006, 12:30 AM
perspective (

02 February 2006, 12:34 AM
That's really nice! That's pretty funny, I just got done rewatching the pilot episode like 10 minutes ago--such great show! I would be easier to see the details on a higher resolution rendering. If you could, show a wire in perspective too. If this is indeed for a video game--awesome!

02 February 2006, 12:54 AM
wires (

02 February 2006, 12:58 AM
an ortho wire (

02 February 2006, 01:01 AM
a higher rez render

still a lot of cleaning up to do

this was going to be a high res model but then it became a low res one which is NOW going to be a high res model :) (

02 February 2006, 06:11 AM
Very nice clean model. I just watched a few of the "behind the scenes" from, and it looks like you modeled it perfectly. Obviously, with smoothing groups and perhaps even normal-mapped textures it will look fantastic. I did notice, however, that the Cylon's shoulder armor (pads?) looks a bit thicker in the show.. perhaps because the edges are a bit more rounded off. That's very minor detail, though, because the Cylons never really get too much lighting anyway, so it's difficult to tell what's what :-) I would really like to see this in-game!

Exdeath [JJS]
02 February 2006, 07:02 AM
That is really good, I've been watching the new series lately, It's nice to see a zylon in detail!

What kind of reference did you use?

I was going to say something about the extra segments on the arm sections but they look like they might be needed, also you said it wasn't optimzed yet.

02 February 2006, 02:50 AM
damn you beat me to it.
I have just started a battlestar project

well this will be good for reference

good modelling btw i hope that we can see some shaded renders soon

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02 February 2006, 02:50 AM
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