basically what i want to do is the following:
- when my macroscript is invoked, it makes a rolloutFloater.
- if the floater already exists, then it opens another copy, with no rollouts in it.
- so what i want to do is find whether a rolloutFloater is already open, and then just tell it to use that, and dont pop up another one. Just like the material editor works, or the render Scene dialog, etc. It only opens 1 copy.