LC #42 Pipers Alley

View Full Version : You are subscribed to this thread Lighting Challenge #2: DigiEgg

02-23-2006, 05:51 AM
Might as well get alot of crit. on the work before the class so I'll just put my crappy lighting up here. Lighting is so not in my nature.
You guys can be harsh on mine as long as you teach me how to fix something and how to make it look better.

Script #2. (failed the moonlight...)

02-23-2006, 07:57 AM
Ahh, don't be so negative in the future. I'm sure whatever your entry may be it'll look good.

02-24-2006, 02:39 AM
The drunk guy script.

Straight from Maya rendering.

Didn't think it was bright enough so messed with brightness/contrast in Photoshop.

02-24-2006, 04:40 AM
Composition is solid. Colour choices are good (a hint of yellow green in the walls might be something to play with). The sun/shade falloff on the fruit is very harsh, and the wood texture could have a bit more variety in it.

Instead of a straight brightness/contrast you might try something like this (yours has a graphical look to it which is cool, but this has more original image in it etc):

Whoops, both of those are linear dodges not a linear burn ;)

02-24-2006, 04:37 PM
ah very nice!!! thanks alot!! i'll edit them now =)
Learn something new everyday!

02-24-2006, 05:04 PM
Edited =)
thanks for the tips!!!

02-25-2006, 12:07 AM
That looks much better Digiegg. As Kary suggested try changing the wood texture as it's very large in scale and very repetitive. The cushion on the chair seems to be too dark in comparison with the rest of the chair as well.

Good image though, it's looking great.

03-02-2006, 03:17 AM
If the glare of the morning light is supposed to be blinding, then maybe the back-lit wall could go a lot darker, so it's mostly the window that's bright. Of course you could rim things with light from the window, just not so much on the back wall.

The bottle shader looks really weird, like the bottle is thicker above the edge of the table. Maybe to simplify don't make it transparent at all, just reflections, rims, and mostly a dark bottle in contrast to the bright window.

The table looks very flatly, evenly lit, especially the part in the foreground. Maybe it could be made darker, some shadows or ambient occlusion could darken it more.


03-04-2006, 11:39 PM
Okay so here's a little update from following some of the suggestions.
Learned that maya wood textures are the worst wood textures. hahaha... never again!!!
Guess I'll fix it on the next improved version.
Here's the update.
Going to change the wood texture for the next version and try to make the background darker. I'm scared to make it too dark though because then it wouldn't look natural.

Little more contrast.

03-18-2006, 08:24 AM
Man... I'm learning that night time scenes are so much harder to light and than the bright day light scenes.
Someone help me on how to light a successful night scene?
I'm doing the horror script and can't seem to complete it.. it looks like crap.

Dan Wade
03-20-2006, 04:11 PM
Try checking out some of the other night time scenes that people have done here for some inspiration. I dont really think the angle your working from helps.


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