View Full Version : Male to Beast Transformation
02 February 2006, 08:59 PM
Heres a project i've been playing around with lately. Still not completely, so im very open to critiques.
First the animation (file is 2mb's, right click/save as)
02 February 2006, 09:06 PM
hella cool! i lvoe these types of things. have you ever seen van helsing? they had awesome transformations. not much else to say but keep going!
edit: now that i think about it i think you should make his eyes a little more human. if youre going to keep these eyes the same int he transformation there can always be great character struggle between a man and his own beast. the eyes show the compassion and that there is still a man inside.
02 February 2006, 09:13 PM
wow. That is very kool. Remindes me of underworld when the likens change. Great job sparty!
02 February 2006, 09:43 PM
I like it, its very nice. I only saw a couple of things that bothered me. The eyes dont really change at all throught the transformation. I mean I know the eye itself wouldnt really change, but I figure maybe the bone structure above and below the eye would lower or come closer together, to make him look more menacing. The only other thing I noticed was the skin around his neck and traps. You have the stretched skin going horizontal. I would figure the way the skin is getting pulled it would create verticle stretch marks all over the skins.
curious though, how many blends between each character did you make. Is it just the human version and finished creature version and you created a blend shape between them both?
02 February 2006, 09:50 PM
Brillaint. I like it alot. How did you have it transform from one head to the other like that? and what program did you use for that? Good job. :applause:
02 February 2006, 04:54 AM
Thanks for the feedback so far everyone. Its nice to see some Floridian's in my thread. Im from Daytona and went to Full Sail =)
Anyway, as far as the technique goes, youde probably be better off doing a search for Sebcesoir and Taron; either here or at zbrushcentral. They do some amazing blending work.
Basically, I used one base mesh made in maya (basic male), then took it into zbrush and scupted the male and beast seperately. Then, for the render in maya, I just blended the displacments and bumps. Not sure if im making sense =P
I agree about the neck and eye, both are being updated. Aswell as a more detailed bump for the male and a more appealing animation that breathes a little more life. I'll post updates tomorrow.
02 February 2006, 04:56 PM
Heres a new video update. This one is about 15 seconds long and has a little more life to it. Also updated both the bumps.
The file is about 8mb.
Right click/save as...
I'll post some pics tonight.
02 February 2006, 08:44 PM
Ah, I think I see. So basically you rigged the basic head and animated then changed(blended) the textures. I understand the basic head and face but how did you change the ears and teeth? very cool though
02 February 2006, 03:59 AM
So, I doodled a unique head the other day and thought it would be another neat thing to see blended into the project.
Nothing is complete, so feel free to crit =)
Also, i'll post a short tutorial once I have some free time (crunch time at work). Its pretty basic though. Im just using maya blendshapes and animating bumps. Anyway, heres the new addition. I'll also be doing an animation for all 3 heads to blend in and out.
02 February 2006, 05:31 PM
Heres a quick animation of all three characters blending in and out.
The file is about 4mb's.
Right click/Save as.....
02 February 2006, 08:01 PM
this is awesome man!:scream:
02 February 2006, 11:12 PM
02 February 2006, 11:30 PM
Hey Eric This is looking really cool. dont know if you remember me but I met you at siggraph last year at the Sake Party. Just wanted to say this is looking great and I cant wait to see the finished product. Keep up the good work, and goodluck.
02 February 2006, 03:05 AM
cool transfromations man really kick ass job, i hope to see some dynamic animations with them,t hat would be sweet, great work thus far.
02 February 2006, 03:08 AM
Awesome! I'm guessing he doesn't like Mondays.
02 February 2006, 05:08 PM
great work man, looks awesome. :thumbsup:
a little tut about your workflow would be great to see.
02 February 2006, 02:22 AM
Great stuff eric love the concepts your knocking some stuff out . The only thing i ever find wrong with your stuff is i think your lighting setup hurts your models. Just my opnion but i think if you had better lighting the would be that much better.
02 February 2006, 05:16 AM
Crackjoe: Yeah, I remember you. That was some damn good Sake we had eh? You plan on doing siggraph in Boston? Last year was my first, and I dont think I'll ever go another year without going to siggraph =)
Andrew: Thanks! If I find some time, I really want to do some complex animations. Just not much time atm.
Jadetiger: Yeah, No mondays for him =)
D-E-A-N: Thanks! I should have a small tutorial up within a day or two. Its rather basic, but it should give an Idea of what the process I use is.
Lucid: Hey Scott! Yeah, I agree on the lighting. I think im lighting impaired =P Ive baught about 4 lighting books in the past 4 months, and still cant seem to get any decent results with my lighting. Practise makes perfect I suppose. Drop me an email and let me know how thing are going.
Tutorial should be up within a day or two.
03 March 2006, 03:40 AM
Well, I did a short tutorial, you can find it by clicking HERE (http://www.zbrushcentral.com/zbc/showthread.php?t=32863)
I hate to just link ya'll over, but it really is best to just read that thread because some questions have already been answered. The tutorial is at the bottom of the page.
03 March 2006, 07:59 AM
Nice transform on the monster!
Do you have any problems animating the transformed face? Do you have to build seperate morphs for that?
Great work mate!
03 March 2006, 04:54 PM
Heres a few updated renders.
03 March 2006, 04:55 PM
03 March 2006, 04:55 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.